Wizards' Guild

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'The Wizards' Guild is for the more subtle people of the disc. We achieve dominance (without fail) by use of the quickness of our thoughts and the judicious application of some of the myriad spells at our disposal. And, unlike an uncouth barbarian warrior, if the situation demands violence, we don't endanger ourselves by taking part in the fray, we blow the bastards up from a distance.'

The Wizards' Guild, based at the Unseen University of Ankh-Morpork, is a collection of pointy-hatted folk specializing in the science of spellcasting.

Institutions

Unseen University (Ankh-Morpork)

Academy of Artificers (Sto Lat)

Illusionary Institute of Learning (Djelibeybi)

Bes Pelargic L-space Bubble (Bes Pelargic)

House of Magic (Creel Springs)

Joining

Student Wizards are recruited by Ragnel, who may be summoned by requesting to 'join' outside the student lounge of the Unseen University, or by Headmaster Cutwell inside the Sto Lat Artificers' Academy.

Newbie Chest

See Newbie_chest#Wizards for more information

Orders

The Wizards' Guild consists of 8 unique skillsets spread over 19 orders - the eight orders of the Unseen University, their eight Hedge equivalents and three Illusionary Institute of Learning (Klatchian) orders (not currently joinable).

Hedge orders clone the primaries of their respective Unseen University equivalent, while the Klatchian Illusionary Institute of Learning orders all have the same primaries as Mrs. Widgery's Lodgers (or Red) - as a result there are only eight orders with 'unique' primaries.

Below is a table comparing each order's primaries.

Circle
(White)
Hoodwinkers
(Blue)
Lodgers
(Red/Klatchian)
Silver Star
(Brown)
Seers
(Green)
Shadow
(Black)
Midnight
(Grey)
Last Order
(Octarine)
Magic
magic.spells.offensive
magic.spells.defensive
magic.spells.misc
magic.spells.special
magic.methods.elemental.air
magic.methods.elemental.earth
magic.methods.elemental.fire
magic.methods.elemental.water
magic.methods.mental.animating
magic.methods.mental.channeling
magic.methods.mental.charming
magic.methods.mental.convoking
magic.methods.mental.cursing
magic.methods.physical.binding
magic.methods.physical.chanting
magic.methods.physical.dancing
magic.methods.physical.enchanting
magic.methods.physical.evoking
magic.methods.physical.healing
magic.methods.physical.scrying
magic.methods.spiritual.abjuring
magic.methods.spiritual.banishing
magic.methods.spiritual.conjuring
magic.methods.spiritual.divining
magic.methods.spiritual.summoning
magic.items.held.wand
magic.items.held.rod
magic.items.held.staff
magic.items.worn.ring
magic.items.scroll
magic.points
Crafts
crafts.smithing.gold
crafts.carpentry.turning
crafts.carpentry.whittling
crafts.points

Commands

The following are the commands available exclusively to members of this guild:

Wizards can also "zap <fire furniture>" or "point [finger] at <fire furniture>" to lit it up.

Guides to Wizardry

See Also

External links

Notes

  1. This command can actually be learned by everyone but it is only of use to witches and wizards.