Watch is a command that can be used to increase your adventuring.perception bonus temporarily.
While you are actively watching, your watch bonus will be increased and Guild Points will be taken from you regularly to maintain your level of alertness. Moving is slowed.
To use it, you use watch low, watch medium or watch high.
You force yourself to be more alert and to watch your surroundings more intently.
It adds a description line while watching (any level of awareness):
She looks very alert and watching her surroundings.
You can use watch stop or watch off to stop watching or it will stop on its own when you lack the gp to sustain it or when you enter combat.
Your concentration wanes and you stop watching your surroundings as intently.
You can use watch to report if you are currently watching and at what level of alertness.
You cannot watch when you are out of adventuring gp, fighting, blinded or dead.
Moving to other rooms while watching is slowed significantly.
How it works
When watching, your level of adventuring.perception will be multiplied by a factor depending on the watch alertness level (found in the table below), then rounded down (floor). The bonus for that level is then calculated (ignoring any temporary stat bonuses but including penalties) using the usual formula to calculate a skill bonus, and finally a bonus of 10 is added onto that to give the final adventuring.perception bonus while watching, like so:
Watch bonus = Bonus( floor( adventuring.perception level * alertness factor / 8 ) ) + 10
Watch bonus = Bonus( floor( 100 * 11 / 8 ) ) + 10 Watch bonus = Bonus( floor( 137.5 ) ) + 10 Watch bonus = ( floor( ( 0.5 * ( 137.5 - 60 ) + 170 ) * ( ( 1/9.8 ) * ln ( 16*16*13*13*13 ) - 0.25 ) ) + 10 Watch bonus = ( floor( ( 0.5 * ( 77.5 ) + 170 ) * ( ( 1/9.8 ) * ln ( 562,432 ) - 0.25 ) ) + 10 Watch bonus = ( floor( 208.75 * 1.10102 ) + 10 Watch bonus = 229 + 10 Watch bonus = 239
There are three alertness levels of watch you can use:
|Alertness level||Alertness factor||Adventuring GP drain||GP per heartbeat average|
|low||9||approximately 3 gp every 2/3 heartbeats||around 2|
|medium||10||approximately 6 gp every 2/3 heartbeats||around 4|
|high||11||approximately 9 gp every 2/3 heartbeats||around 6|
|adventuring.perception||Watch low||Watch medium||Watch high|
Note that your adventuring.perception level will not change in skills when using watch, only the bonus. The levels referred to in the previous table are the levels that will be used instead of the real level to calculate the bonus, and adding 10 after is the effective bonus while watching.
It follows from the table that higher levels give greater bonus increases when using watch. It is important to note that due to how bonuses are calculated, the bonus increase from watch will mostly go down, while sometimes raising a point or two, until you raise your perception skill above 60 where it will stabilize and raise normally (the reason for this is that your bonus is calculated differently depending on if your skill is 0-20, 21-40, 41-60, or 61+).