|Base GP cost||45|
|Required powers||speech, movement, sight|
This ritual costs 45 GP, and is performed on yourself or another living thing. It is partially pk-checked: performing it on an npk is only possible if they're not too warm already, and the ritual will end when they reach "quite comfortable".
You stare at your small square stone. You recite the words of warming.
Success If already under the effects of the ritual:
You feel slightly warmer for a moment.
Otherwise, it varies by deity.
A thick, warm mist billows up around you.
You feel like you've just been wrapped in warm flannel.
You feel the smooth touch of silk on your skin.
A shower of dust surrounds you, heating your skin where it touches.
Your skin feels warm and oily.
Grey feathers surround you, caressing and warming you.
You have a fleeting vision of flames before your eyes.
What the target sees
What others see
Mainly, it makes the target warmer. The precise strength of the effect is unknown, but it's thought to be fairly weak.
While it lasts, there's also a line added to their description, that varies by deity:
She is surrounded by a thick warm fog.
The air around her swirls in gentle curves.
A shimmer of ghostly silk surrounds her.
She has glittering dust surrounding her.
She has a layer of oil surrounding her.
She is surrounded by swirling feathers.
He is wrapped in pale orange flame.
The duration per performance seems to be approximately half your bonus in seconds plus 30. It stacks fully with itself--performing it again adds the full extra duration to the end, so if one performance will last two minutes, then two performances will last four minutes total.
You get a message when it wears off, which varies by deity.
The mist surrounding you blows away in a gust of wind.
The sensation of a flannel blanket surrounding you fades.
The silky sensation around you gradually fades away, leaving a long final lingering touch.
The dust swirling around you drifts away, sparkling as it vanishes.
The oil on your skin drips away.
The feathers around you swirl, blow away and vanish suddenly.
The flames around you flare slightly, then vanish.
When the ward is triggered, the thief is affected by Warm.
Cool will remove this ritual, ending it early, and vice versa.