New guide on Assassins and for newbie assassins who keep asking for help on the assassins trials/runs
- Quite powerful and covert, sneak attack
- For those who want play style and titles
- Not recommended for newbie players, lots of requirements and runs limiting
- Not as much newbie chests and player community tends to be small and secretive
- Sub-guild experiences tend to differ a lot
Hashishim/Newbies is another link
On the run for AM Guild of Assassins:
- Entrance to the Run in the south-eastern bell tower, and starting it is often considered part of the test
- You only get to do the Run once if you complete it.
- There are a number of different courses for the run, so not every assassin takes the same test
AM Guild of Assassins Cordat
-THE CORDAT- The book of Assassins. This is a volume of great importance to all those who are attempting to learn the art of the Assassin. It holds information concerning specialised weapons, poisons and other information that may not only help you pass "the run", but save your life as well (although this could amount to the same thing). -The Guild of Assassins- The Guild is one of the hardest to succeed in and is hard to get into, and even harder to leave from while still upright. Upon graduation an Assassin should be at home in any company and able to behave like a gentleman or lady of breeding. The Guild has a strict sense of honour and its most important rule is: Nil Mortifi Sine Lucre (no death without payment). Other rules, made by the Guild Master or Mistress, have been written up into a charter, which all Assassins must obey. Those who do not might feel the Guild's terminal displeasure. -The run: Advice for students- The run is something that all Assassins must do in order to graduate from the guild. It may be attempted at any time, but only those who have learnt all that the guild has to teach are likely to succeed. Some extra-curricula training in balancing and vaulting may be needed to safely traverse rooftop routes. In order to begin, you must find your examiner on the roof and ask them if you may do the run. Remember, politeness is the calling card of the Assassin. According to the rules, your examiner is required to ask you three questions. All of the answers can be found in this book, so it is vital that you study it well. Once you have answered the questions correctly you may proceed on the run, it is best to carry as little as possible while taking those things that may be needed to disarm the traps and of course you will need to take a weapon to inhume with. While nothing your examiner does can be considered unfair, they will not kill you directly. Instead they will try to get you to kill yourself. So beware an Assassin's constant enemies: carelessness, poor maintenance of tools, ill-preparedness and over- confidence. There are six different routes that the run takes. The traps vary on each route and are carefully hidden. If you trigger one, the consequences may be dire so you should look everywhere for them. Once a trap has been found it should be examined carefully, in order to discover how to disarm it. If you fall victim to a trap, you should attempt the run again only after you have recovered. -Poisons- Poison is an almost irreplaceable tool, essential to every Assassin. There are quite a number of different poisons available, crushed diamonds used to be quite popular, though their efficacy has yet to be proven. Giant spiders, mustick by ear and mercury have all been used, while arsenic remains a favourite. At the present time, Assassins generally favour three poisons that can be administered by dart: achorion purple, hemlock and bloat. Achorion purple is derived from a mould, Achorion quinckanum, and has the effect of greatly reducing a victim's health, often to the point of death. It is characterised by its rich purple colour and runny, syrup-like consistency. Hemlock is derived from the hemlock plant, Conium maculatum and in certain preparations, attacks the victim's overall constitution. It is a colourless, oily liquid. Bloat is extracted from the deep sea blowfish, Singularis minutia gigantica, which protects itself from enemies by inflating itself to many times its normal size. If taken by humans in sufficient quantities it has the effect of making every cell in the body instantaneously try to swell some two thousand times. This is invariably fatal, and very loud. It is an expensive but effective poison that is highly sought after. It is an oily brown liquid. As well as many poisons being derived from plants and animals, so too are antidotes. For example, spime is an extremely rare antidote to certain snake venoms, and is obtained from the liver of the inflatable mongoose. -Inhuming- Upon successful completion of the run students graduate to become full Assassins. They gain the ability to inhume and to close the precalculated contracts that the guild deems suitable for their ability level. After gaining adequate experience in matters of the guild and a demonstrated aptitude for inhumation, Assassins are entitled to attempt the more difficult contracts restricted to senior Assassins. Three methods of inhumation are approved by the Guild: stabbing, fired and thrown. Stilettoes, elegant stilettoes and poniards can be used for the stabbing method. This method is more powerful but requires more skill, and so is only recommended for the more senior Assassin. Both the crossbow and the blowpipe rely on the Assassin's ability at firing weapons. Fired weapons must be loaded, and light-weight ammunition, such as darts, must contain a deadly poison for a chance of a successful inhumation. In situations where it is not prudent to carry an obvious weapon, one that is disguised as something else might be a wise choice. Kompt de Yoyo sells a variety of musical instruments crafted just for such an occassion. Throwing knives allow an assassin to strike a point on a target with great accuracy from varying ranges and, not surprisingly, rely on the Assassin's ability with thrown weapons. The knives are of differing lengths and range from the small, yet weighty number 5 to the almost cumbersome number 12. Lengths and weights are shown on the next page -Throwing knives (Lengths and Weights)- Length Weight Throwing Distance (fingers) (clams) (feet) Five 4.0 5.0 75 Six 4.5 5.5 60 Seven 5.0 6.0 50 Eight 6.0 8.0 45 Nine 7.0 10.0 40 Ten 7.5 14.0 35 Eleven 9.0 20.0 30 Twelve 10.0 25.0 27
Good books to take out of the library for AM Assassins:
- r1ae01: Advice for the Run, Ed. 1 by Aell
SKILLS The first piece of advice that most graduated Assassins will give you is that you should guildmax all of your skills. For the impatient, looking to merely complete the Run, this means all of your covert and fighting skills, your health and your perception. You may also have heard that you'll need acrobatic skills to get through the Run, however guildmaxing these will not be enough. 50 levels is the suggested amount. Skills can be TM'd in the guild -- climing in the climbing room, acrobatics on the sculpture in the southeast corner of the courtyard, and various other primaries in the training rooms. EQUIPMENT Take with you what you think you will need and ONLY what you think you will need. Unnecessary equipment will weigh you down and could be the difference between passing and failing a skillcheck. In regards to what you need, think about what an Assassin would need for a successful infiltration and inhumation mission, as this is what you are being tested on. Would you need to get through a door? Would you need to close a contract? Will it be dark? Careful planning can be critical. Having said that, should you get to a point and realise you have forgotten something, don't be afraid to backtrack and retrieve it. Trying to advance without the correct equipment can be deadly. PERCEPTION Having started the Run, your perception will be put to the test. Not the perception skill (although that will definitely come in handy) but the perception of you as a player. Have you looked at everything? Have you looked at it again? If that object describes something else have you further examined it? (i.e. if you look at a rock that says "This is a mossy rock", have you looked at the moss too?)
- r1ll01: Pre Run Guide to the Assassins' Guild by Llylia
Advance: - Advance ad.health to 25 levels - fighting to 5 - fighting.defence to 10 - fighting.defence.dodge to 75 - fighting.melee to 10 - fighting.melee.dagger to 75 - covert to 5 - covert.stealth to 10 - covert.stealth.outside to 75 - covert.stealth.inside to 75 - covert.stealth.underwater to 50 - covert.item to 10 - covert.item.weapon to 75 Advance covert.points to 75 - this allows you to have the guild points to backstab. For the rest we recommend you max all your primary skills to 75. The ones you have left are: - covert.hiding.person - covert.lockpick.doors - covert.lockpick.traps - covert.items.poisons - covert.items.traps - fighting.range.thrown - fighting.range.fired - other.movement.climbing.rock - other.movement.climbing.rope Also, make sure you advance fighting.points to 15 and adventuring.points to 25. This helps to perform activities such as fighting or climbing. Try to get adventuring.acrobatics.balancing as well as tumbling and vaulting to 25. General Advice Go to the run with as little on you as possible. A throwing knife and a lockpick should do the trick. Remember, it's easier to climb and balance without shoes or things in your hands.
On Poisons: (Poison#Poison_creation)
A guide to the Ninja of Agatea:
History of the ninja There are two main theories about how the ninja came into being, both linked to the samurai of the Empire. In the first theory, outcasts of society banded together against the ruling warrior class - the samurai. It is said that those unwilling to serve the samurai and their lords fled to remote and mountainous regions of the Empire. There they banded together, creating villages and training in the martial arts, espionage, swordplay, assassination and the art of disguise. They soon became renowned for their skills and warlords would hire them to perform missions the samurai were unwilling to take. The second theory posits that the ninja were specially selected samurai trained in the arts of espionage and assassination. The ninja of today Whatever their origins, the ninja of today have found a special niche in Agatean society. They have formalised their teaching methods and codified their ideals. They value honour, amongst themselves most of all, and have adopted a system where one ninja is elected as Sensei to create laws which all ninja must obey. While they primarily focus on assassination, or inhuming, as it is also known, they are still taught a variety of other useful skills. They are expected to become masters of Agatean culture and arts so as to better blend in. The ninja first became a force for political change in the Hunghung court where assassination was a part of every day life in the great political game. Recognising that even merchants and common citizens have enemies, they have since branched out to other cities, including Bes Pelargic, and offer their services to anyone who can afford them. Ninja officials There are five ninja officials: Sensei The Sensei is a ninja, of the rank jounin, who has been elected by other ninja to head the organisation. The Sensei is charged with creating the rules that all ninja must obey and punishing those ninja that fail to do so. He or she also has the means to protect ninja from outside threats by placing vendetta contracts on individuals who target ninja. The Sensei can appoint Karuma who are ninja capable of closing these contracts. Mentors There are two ninja Mentors - one must be female and the other male. Mentors are appointed by the Sensei and have the task of helping the Sensei and assisting ninja and punishing rule breakers when the Sensei is away. Avatar Appointed by the Sensei, the role of Avatar of the Ninja is an important one. The Avatar should embody everything a ninja should be. He or she is both a gentle guide and a disciplinarian. The Avatar may shame ninja who do not behave appropriately and forgive those who have made amends. Poet Laureate The Poet Laureate is the official poet for the ninja. He or she is appointed by the Sensei and is given the duties of writing poetry for official events and approving other ninja's poetry for inclusion in the library. The ninja who currently hold these positions can be seen on a scroll in the entrance to the building. Ninja staff Master Yung A respected elder of the ninja, Master Yung's role is to teach ninja the skills they will need to advance through the ranks. He likes to stroll around the building and is often found relaxing in the lounge. Tu For Teeh Skilled in performing the tea ceremony, Tu For Teeh trains ninja to perform this most complex ritual with due respect to tradition. She can be found in the tea room. Nokanko Nokanko guards the entrance to the building, making sure that only ninja pass into the rooms beyond it. Teli The public face of the ninja, Teli spends her time in the public inhumation office, greeting visitors and accepting contracts and donations. Sec Li Sec Li watches over the contract scroll in the lounge, it is to him that ninja go to collect their earnings. Iki Banu It is Iki Banu's job to see that willing ninja develop an appreciation for Agatean crafts such as pottery, flower arranging, furoshiki and playing musical instruments. Pretty Fast Heel Adept at healing, Pretty Fast Heel will heal wounds and mend broken legs for a small fee. She can be found just a short distance from the dojo, much to the relief of those ninja over-confident in their abilities. Long Nudle An expert chef, Long Nudle works in the restaurant making delectable dishes for ninja to consume. His specialty is a dish made with blowfish, which is deadly if not prepared correctly. Grasping Hands Grasping Hands runs the equipment shop located off the dojo. Pan Hing Pan Hing has duties that are not prudent to mention. Rhed Taip Rhed Taip is charged with running the Ru Noperi and seeing that only ninja who are skilled enough pass into the ranks of jounin. Wun Hair Bunn Stationed in the library, Wun Hair Bunn acts as librarian, secretary and general busybody. She is the person to see to collect inhumation belts and headbands. Ninja ranks There are three ranks of ninja: genin, chunin and jounin. All previously untrained ninja start as genin. Genin are not allowed to inhume or vote and cannot advance beyond level fifty. Chunin are able to vote in elections and close specially selected contracts (on NPCs). Chunin are unable to advance beyond level one hundred and seventy five. To become a chunin, a genin must tell Master Yung that he or she is ready to inhume. The Master will then quiz the ninja to see if this is true. A jounin is a ninja of the highest rank. Jounin may close all contracts listed in the scroll, vote in elections and become the Avatar, a Mentor or the Sensei. A jounin may also advance his or her skills to the highest possible level. To become a jounin, a chunin must pass the Ru Noperi - a test of skill and a ninja's attention to detail. Finding the start to the Ru Noperi is its first test. Advancing All ninja must advance with the assistance of Master Yung. Genin and chunin are required to carry out chores in order to advance. Not only is this a good saving on cleaning staff, it also demonstrates that there is something to be learnt even when doing the most menial of tasks. As ninja advance through the ranks, they are given a title based on their rank. Ninja who would prefer to be known by their animal title should tell Master Yung that they would like to use animal titles. Each animal has some attribute or skill that a ninja of that level either embodies or should aspire to. Facilities and training The ninja facilities in the headquarters on Silk Lane are so complete that a ninja need only leave them to close contracts. A dormitory with sleeping mats and a communal chest can be found upstairs. There ninja may store items they wish to donate to other ninja. Basic bathing facilities can be found in the vegetable garden. Meals can be taken in the restaurant on the ground floor and a relaxing game of chess can be played with others in the lounge to the south. The secluded garden is ideal for meditation and the library for quiet contemplation. There are numerous rooms in which a ninja may practise his or her skills. Combat may be practised in the dojo and various artistic skills can be honed in the craft room and pottery. There are many other training opportunities available elsewhere for the observant ninja. Inhuming Once a ninja has learnt the inhuming technique from Master Yung, he or she can start closing contracts. Active contracts are listed on the scroll in the lounge. There is no need to formally accept a contract, instead a ninja just needs to find the person and attempt to inhume them. If successful, payment will be waiting for the ninja upon their return to the lounge. A percentage of the contract cost is taken for administrative costs. Seppuku If a ninja breaks the rules set by the Sensei to the point where one of the officials is forced to shame him or her, the ninja may make amends by performing seppuku. In this highly ritualised ceremony, held in the secluded garden, the shamed ninja dons ceremonial garb and commits suicide with a ceremonial sword. In doing so, he or she expunges his or her shame and is once again considered to be an honourable ninja. This ceremony must be witnessed by Master Yung.
NINJA POISON DIARY:
I, Ishko Mendae, Noble Dragon, have started this diary as a record of my experimentations with poisons. I hope that one day my work will be of use to other ninja. Poisonous plants that may have pote Angel's trumpet - grows as shrub/ may have use as hallucinogen? deadly nightshade - small plant wi purple flowers and berries, may weakness? lotus flowers - found growing in/n water, renowned to cause languor a forgetfulness lilies - some varieties reputed to be dangerous borage, certain moulds/fungi? hemlock - tall with yellow stem and white flowers, found wild in plains around foreign city of Ankh-Morpork Venomous/poisonous animals: spiders and snakes have venom blowfish is dangerous to touch be deadly to eat, but if prep properly, is safe. This must mea the toxic part of it can be extracte I must learn how to do this! some toads and frogs from the strange lands beyond the Wall are said to be quite toxic Possible solvents: water alcohol - would rice wine work? oil acid - different types might wor different plants alkalis - soda ash? Monday 27th June Prime, 1990 I have decided to investigate the of the angel's trumpet flower. long been known to be dangerous, bizarre visions and sensations. I they have much potential as a halluc agent. Wednesday 29th June Prime, 1990 I've had little success with the groun trumpet flower dissolved in acid, but wat shows some promise. Thursday 30th June Prime, 1990 Water was the key; a strange milky grey liquid resulted from this marriage, but the effects were quite disappointing. Attempts to concentrate this mixture proved pointless. I wonder if some other substance is needed to fully realise the potential of this plant. Octeday 4th Grune Prime, 1990 I confess; I am vexed! I have yet to find the key to unlocking the angel's trumpet - I may yet revisit it. Wednesday 12th Ember Prime, 1990 I spent some months as an apprentice of famed chef Yun Chan. Under him, I learnt how to safely extract the poison sac of the deadly blowfish, and how to properly season pork. Saturday 15th Ember Prime, 1990 It seems that drying and grinding the sac was not the best idea I have ever had. Wednesday 28th Ember Prime, 1990 I recently acquired some rare scorpion sacs from the dangerous ghost-infested lands outside the Wall. I was advised to press the sacs, and this process produced a small quantity of pale red liquid. I was told that this would strengthen any poison I added it to, but it had little effect on the angel's trumpet solution and did not help with the extraction of the blowfish poison. I have decided to seek vengeance on the dishonourable trader who sold me the sacs! Saturday 1st Ick Prime, 1990 The cursed merchant esc d me! But not all is lost, as I realised the same method of extracting the essen the scorpion should work for the sac he blowfish, also. I will work on a better mechanism for press g tomorrow. Monda h Ick Prime, 1990 The pr s worked! I was able to extract 4 ounces f pale brown liquid from o sac!! I tested a small amo t of this li id on a a rat. Its body ex ed quite alarmingly, and it appeared to n some discomfort but it did not die. will experiment with ways of strengthening this poison. Sunday 26th Ick Prime, 1990 Success!!! I have made a highly effective fo lowfish poison! The key was to down the pale brown quid by it! This produced ily brown proved quite effic nt at ex the target's body to several times its natural size. This sed the rat to explode quite messily a ver this diary, as a matter of fact! Thursday 1st February Secundus, 1990 I recently went to a cousin's wedding and many firecrackers were set off in celebration. This made me ponder the use of the explosive nitrate mixture in some sort of device - perhaps to spread other poisons in gaseous form? Friday 18th February Secundus, 1990 My brother the scholar! I owe much to this man. He begged me to see his new collection of books and scrolls. Amongst them I found a fable about a far off land where the fruit of the lotus could make strangers forget their native land. I intend to investigate this at some time. Could a plant cause forgetfulness as it is described? And what use is that to a ninja? Octeday 18th June Secundus, 1990 Serendipity is the mother of all great discoveries! I was working on the mixture from the firecrackers when a serving girl brought my afternoon tea into my lab! Such a stupid girl! What right-minded man would eat where he prepares all manner of poisons? I have lectured all my staff on this! I yelled at her, determined to drum in this important lesson, but she startled, spilling the tray she carried all over my workbench. I was furious! Hours of work ruined. The girl could see the anger in my eyes and wisely fled. It was then that I noticed that the firecracker mixture was smoking furiously. I could barely see a thing. I stumbled out of the lab and managed to learn from the girl, when she had finally calmed down, that the tray contained my usual cup of orange pekoe tea. But it also held some new season plums and a bowl of sugar as they were still quite tart. Sugar! Such a sweet answer. Wednesday 7th Grune Secundus, 1990 I have spoken to a ninja friend of mine who excels at pottery. I'm afraid that I've not managed more than an ugly pot. She believes that she can create a hollow ball thin enough to break easily but strong Saturday 18th Grune Secundus, 1990 I swear, as soon as a man sits himself down to work, all manner of chaos erupts! I had just started examining some toad skins that I was able to purchase, when my old gardener comes to me, begging for several hundred rhinu to replace my wife's peonies. Peonies! I remained calm, pointing out that the plants were only new, and why should they need to be replaced? They were all struggling, as though weakened, he said. Now, I know the man is getting on in years, but he happens to be an excellent gardener so they could not be dying due to lack of care. I asked him what caused this, and he told me that it's the geraniums. Somehow, some leaves had got in the water barrel used to collect rain and tainted it. I gave the poor man the money, just to shut him up, but it got me thinking. The geraniums could not be harmful to people as the gardener himself drinks from that barrel. But plants... What use is that to a ninja? It is unlikely we would be hired to poison a crop! Friday 10th August Secundus, 1990 Both blue and white lotus, when ground are soluble in water. These produce a deep blue and a pale creamy liquid, respectively. It is diffi ty to test the effects of 'teas' as t are surprisingly few people willing to v nteer. Perhaps a student ninja, who has misbehaved? Wednesday 24th August Se ndus, 1990 It is surprising what yo g men will do if you dare them! But at l st I have found that the lotus teas need something else before they will become effective poisons. Wednesday 9th Spune Secundus, 1990 I have decided that I must explore further afield. If I am ever to become a master poison maker, I must examine other plants grown in foreign lands. I know it is the position of the Empire, that nothing exists beyond the wall apart from vampire ghost infested lands, but I am not convinced. There have been tales for years about brave, or foolish, men and women daring to escape the Imperial Guard to explore the wider world. Some have come back, some have not. But those that did are said to have told of strange lands not, as we are warned, full of evil ghosts, but people and cities. The very trader that I purchased the useless scorpion sacs from, claimed to have got them from a far off desert land. I will make inquiries, discreet ones, about a voyage on the morrow. Tuesday 16th Spune Secundus, 1990 Well, it is all settled. I leave for what lies beyond the Wall in a week. The price Captain Sing is charging me is exorbitant, but he came highly recommended. My wife is well used to me spending some time away from home on missions, but I fear I will be gone for a very long time, this trip. No doubt she will take up a lover, as she always does, while I am absent. Octeday 30th Spune Secundus, 1990 Well here I am, nearly a week into my ocean voyage. I must admit some trepidation as we journey further m everything I have ever known, and closer o unfamiliar lands. All m er of storms have rocked our vessel, terri winds, hail, raindrops the size of rocks, nd deafening thunder. To pass the time the sailors have been tellin tales of the wonderous creatures that there. Short men h long beards and a dness for gold, all things. Rocky monsters that turn stone when the sun shines upon them, and men and women that turn into dogs! I wonder how much, if any, of this is true. Thursday 3rd Sektober Secundus, 1990 It is fortunate that I brought a selection of poison materials with me on this voyage, I fear that a man could quickly go mad with nought to do but look at the unceasing blueness of the sea. Friday 12th Sektober Secundus, 1990 endless blue ocean light glistening atop waves cold wind, salty spray Octeday 23rd Sektober Secundus, 1990 I had a much needed distraction yesterday! The captain had warned that as we neared foreign trade routes, we may come across pirates who wanted to steal our cargo, it seems that he was correct. A ship pulled alongside us in the dead of night, grabbed the hull with vicious hooks on rope, and we were besieged and out-numbered! I raced from my quarters to find a full battle between our men and the pirates. I quickly joined the fray, dispatching one foreign devil with my katana and another with my wakizashi. One pirate, a monster of a man who stood three heads above me, came at me with a spiked club. He managed to disarm me and I was forced to defend myself with the martial arts. He was much stronger than I, but I was quicker. I soon had him at a disadvantage and kicked him overboard. At this point I saw Captain Sing in peril, so I quickly loaded my blowpipe and fired a bloat-covered dart into his assailant's neck. I feel that this was the turning point in the battle. Once the pirates saw his body expand and then explode from the internal pressure, they seemed to lose the will to fight! They quickly fled to their ship, leaving their dead and dying behind. We did not escape unscathed, I'm afraid. Two sailors were killed and another badly injured. I was also devastated to discover that my poisons kit had been ruined. Fortunately, this diary was safely stowed in my pocket. Octeday 1st Ember Secundus, 1990 Land at last! I have arrived in a place called Ankh-Morpork. It is good to be on solid land once more. The smell of this place! If I could bottle the air itself and condense it into a stronger form, I feel it would make a very effective poison! I realise now that the sailors were not making it up; there are indeed small men with beards and rocky monsters (although I have not seen them turn to stone). I have yet to see a man turn into a dog! Wednesday 4th Ember Secundus, 1990 My first f days here have been fruitful. It seems this city has an organisation similar t ninja, called the Guild of Assassins s able to bribe a servant there to some books on poisons. It seems captain was correct; these Morporki em to value useless gold quite a b able to purchase almost anything for a few small coins! The langu is proving to be a much bigger prob so far I am getting by with much s uage and I am picking up a few words and there. Thursday 13th Ember Secundus, 1990 I have spent some time researching the hemlock plant, which grows wild in the area around Ankh-Morpork. It is a tall herb, with a pale yellow stem, small white flowers and a strange odour. The variety that grows along rivers looks somewhat like another culinary herb they have here, they call parsley. The books cquired suggest that when mixed with sn , a potent poison is created that cau eral feeling of illness and making ormally good constitution more vul o illness and other sorts of poi There d to be many deadly snakes in or aro y, so perhaps another area of t has such reptiles. I have care ected some seeds and roots of t , as I hope to grow it. Tuesday 4th December Secundus, 1990 Today I had a meeting with one of the city's alchemists. These are a strange group of people. It seems they spend much of their time trying to turn lead into gold! Why would anyone want to turn lead, which at least has some uses in metalwork, into gold that is so soft it has little use?? Ignoring this basic insanity, I followed him to his guild house (which seemed to be in the middl of construction) where he showed me all m of substances. Some I knew such a and alkalis, and the nitrate and su ixture used in firecrackers. Other s s and powders were a complete myster ncluding something called 'batsu d a very unpleasant smell, and som hat he was quite excited about: ye tion. This acidic solutio properties, including having so f energy and effect on magical obj en used in certain preparation Tuesday 13th Ick Secundus, 1990 I have spent the last few weeks in the city of Djelibeybi and its surrounding desert regions. It is a most inhospitable place, with little rain and tiring, dry hot days. The nights in the desert are cold, too, bitterly cold. But I found some varieties of deadly snakes and scorpions, and I have collected poison sacs from them to study in greater detail once I am home. It seems I was a bit hasty when I dismissed the scorpion sacs I purchased as useless. Friday 16th Ick Secundus, 1990 There seems to be little else of use here in terms of poison making, although when I made discreet inquiries on the topic, I was given a pipe to smoke. Since I had seen those around me puff away without apparent harm, I took a few breaths. An odd feeling came over me, and everything seemed remarkably humorous. It didn't seem to do me any harm, but I was left awfully hungry. I don't believe this hasheesh, as they called it, would be much use to me. Friday 24th Ick Secundus, 1990 I have returned to Ankh-Morpork and now have a good collection of toad skins and scorpion, snake and spider sacs. The spiders! I will have nightmares about those for years to come! I journeyed into a place the locals called Gloomy Forest. An apt name! It was infested with spiders as wide as a woman is tall. They came at me, attacking en masse. They were quick, and one bit me before I knew what was happening. I thought I was dead, the venom coursing through me making me violently sick. But I tried to remember my training and concentrate on the fight at hand. I managed to kill the three that attacked me, and from their corpses I cut out the source of their poison. Fortunately, I recovered and have no long-term ill effects. I have also collected a variety of plants that show promise. I've gathered both dried specimens and live samples and seeds. I hope to introduce the most promising ones to my home soils... Ah, home! How I miss it. It would be nice to walk down a street without fear of being mugged (that fear is much reduced when you are a ninja, I admit). And I long to see an actual reflection in a a river rather than a corpse lying atop it. Friday 1st Offle Prime, 1991 I have just witnessed an interesting tradition in this part of the Disc. It was called Hogswatch and it is celebrated on the first day of Offle Prime. It seems to involve much feasting and the exchange of gifts. My alchemist friend, Dave Mudgins, invited me to his family's Hogswatch dinner. We had an acceptable meal of roasted pork with a selection of root vegetables and greens, but it did not compare to Agatean cuisine. After the feast came the exchange of gifts. I was pleased to find that Dave gave me a collection of jars filled with some of the powders and solutions I found to be of interest. I was uncertain what would be a suitable gift for this celebration, so I gave him, and everyone there, a bag full of gold. They seem most pleased with this. However, they soon started arguing amongst themselves, but Dave assured me that this happened every year, so I assume it is some part of this strange Hogswatch tradition. Wednesday 7th Offle Prime, 1991 Home! I am going home after months spent in this strange foreign land. I do not regret this time, though. I have learnt much to further my craft, and I have gathered plants and materials unavailable at home. With these, I hope to improve and strengthen some of the poisons I have made a start on. At last I feel I have all the components needed to realise the potential of the lotus flower. I will start brewing this poison as soon as I get home, and may even test it on my wife's beau. This diary has served me well, but seems to have suffered as a result of my experiments. I must write out my research and findings properly, one day.