User:RiverPhoenix

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Royal Art Museum

I am the curator of the art museum in Ankh-Morpork. If you're in the area, check out the player-designed exhibitions in the south wing of the ground floor. You can also visit our fan website, https://royal-art-museum.appspot.com for a historical record of player exhibitions.

Art museum under the sea.png

Making pottery

  • Each mould, stain, or glaze has several tiers of success. The highest-level outcome isn't always the most artistic, so testing is required.
  • You can use multiple colors for those stains that require multiple stages.
  • The stain command has a separate staining and design skill-check.
  • I usually have players choose the main (glaze) color of the item first.
  • Most items require visiting two or more pottery workshops, since each location has a different set of available options.

Ozzie guntram workshop.png

Example pottery

These are some of my favorite objects that I've crafted. Ask if you're interested in a special item!

Clay flutes

I can make flute-blowpipes too, but I usually make regular flutes. Clay flutes are one of the easier wind instruments to play.

a summer sea blue clay flute

A number of evenly spaced holes runs along the length of this flute which has been lovingly made from clay. It has been decorated deftly with an attractive pattern of sandy white waves, each on the point of breaking, falling one after the other in an unbroken circle. It has been coated with a vivid summer sea blue glaze.
a sun-baked red clay flute

A number of evenly spaced holes runs along the length of this flute which has been lovingly made from clay. The Sun Emperor’s court was once home to the most aesthetically pleasing hummingbirds. Yet their memory pales next to the disarming down white pattern of hummingbirds on this flute. It is covered with a vivid sun-baked red glaze.

Ink wells

The expert result for ink wells in the Sung pottery room is quite attractive. They function as normal ink wells.

a beautiful pale wine gold ink well

This masterpiece ink well has been laboriously crafted from clay and takes the form of an intricate lotus.  The fragile petals have been formed to perfection and the lotus is fully opened in a ceramic suggestion of revealing enlightenment at any moment.  It is covered with a lustrous pale wine gold glaze.

Beautiful pale wine gold ink well.png

Standing vases

I make standing vases in the Ninja guild pottery room, which is dangerous to access for non-assassins. They can be placed as furniture and can hold about 2 pounds, or about twenty items.

a pleasant white standing vase

Tall and with a flat base, this pleasant vase serves its purpose as a work of art rather than a mere container. A quantum weather butterfly, its wings able to change the world with a single flap, has been stained on the vase in indigo. It is covered with a shiny white glaze.
a pleasant wine-dark standing vase

Tall and with a flat base, this pleasant vase serves its purpose as a work of art rather than a mere container. It has been exquisitely stained with a fetching black and orange wingless dragon floating majestically on a background of clouds. It is covered with a strong wine-dark glaze.

Standing amphoras

Similarly, standing amphoras are made in the Hashishim guild pottery room. They can be placed as furniture and can hold about 2 pounds, or about twenty items.

a beautiful battlefield crimson standing amphora

This beautiful amphora features graceful curves and two attractive handles on either side of the neck.  It has clearly been crafted by an expert potter as the clay is silky smooth and almost wafer thin; nothing like the common amphora seen in kitchens and storerooms.  A gently sparkling stream coursing along the base of mountains soaring into the heavens, with tiny yet elaborately detailed pearwood trees covering their lower slopes, was stained onto it in moss green and storm-cloud grey with near unparalleled skill.  It is covered with a lustrous battlefield crimson glaze.

Beautiful battlefield crimson standing amphora.png

a stylish sand yellow standing amphora

This stylish amphora features graceful curves and two attractive handles on either side of the neck.  It has clearly been crafted by an expert potter as the clay is silky smooth and almost wafer thin; nothing like the common amphora seen in kitchens and storerooms.  It has been stained with an artistic date palm, heavy with fruit.  A shiny sand yellow glaze covers the amphora.

Trophies

This was very time consuming to make, due to wanting to get the long description just right. This trophy is on display in the Thieves' Guild Trophy Cabinet.

a fine gold kylix cup

This precisely crafted kylix is almost a piece of art.  Held by its two stately handles, drinking from this fine cup would make anyone feel honoured.  An artistic pattern of black dollar signs adorns the cup.  It is covered with a gleaming gold glaze.

Fine gold kylix cup.png

Faith rods

Reference for my faith rods. Happy to lend or sell these (with a few exceptions) to someone who will make use of it!

Rod type Rituals Diety Charge level
tasselled staff divine hand, longsight, remember place, mend Sandelfon imprinted, stored with CMS2
coral baton creeping doom Sandelfon impressed
coral baton rage Sandelfon impressed
dull grey baton soothe Sandelfon impressed
dull grey baton unquiet spirit Sandelfon impressed
dull grey baton weft warping Sandelfon impressed
orange cane paralysis, fear Sandelfon impressed
pale grey cane visit, find Sandelfon impressed
pale grey cane sacred fins, breathe underwater Sandelfon impressed
pale yellow baton totem Sandelfon impressed
pale white baton cure drunkenness Sandelfon imprinted
pale white baton find Sandelfon impressed
pale white baton raise dead pet Sandelfon impressed
pale white baton resurrect Sandelfon impressed
purple baton clarify Sandelfon impressed
purple baton longsight Sandelfon impressed
purple baton weft warping Sandelfon impressed
ribboned baton artefact inquisition Sandelfon impressed
ribboned baton holy sacrifice Sandelfon impressed
ribboned baton holy sacrifice Sandelfon impressed
ribboned baton soothe Sandelfon impressed
serrated baton dust devil Sandelfon impressed
serrated baton holy weapon Sandelfon impressed
wooden cane major shield, cure medium wounds Sandelfon impressed
wooden cane totem, far sight Sandelfon impressed
coral baton breathe underwater Fish impressed
forest green cane major shield, divine hand Fish impressed
orange cane dust devil, N/A Gufnork imprinted
pale grey cane warm, dark sight Fish imprinted
pale yellow baton major shield Gufnork impressed
ribboned baton find Sek imprinted
ribboned baton find corpse Hat imprinted
ribboned baton longsight Gufnork impressed
ribboned baton relief Gufnork impressed

Lockpicking

See Research:Pick for my research into lockpicking. Many of the hardest pickable locks in the game require exactly 1000 bonus. Note that other locks exist that are either unpickable, or require unrealistic bonuses -- e.g. over 2000.

My covert.lockpick.doors bonus is 950, which can be temporarily boosted to exactly 1000 by stacking black leather gloves (+2 Dex), Mazda's bonus (+1 Dex), Tsortean horse (+2 Int), and intelligence tea (+1 Int).

Rearrange

CON   DEX   INT   STR   WIS  
8 23 15 11 8

Charm collecting

See Club/Charm Chasers for details on the charms club! For now, I'm only collecting lockpick charms and coconut charms. I'm happy to help track down charms for other folks. Note: the lockpick and coconut charms are likely not available in DJB, so not every material can be acquired.

lockpick coconut
porcelain NEED NEED
glass NEED NEED
clay NEED NEED
obsidian HAVE HAVE
crystal NEED NEED
emerald HAVE HAVE
sapphire HAVE HAVE
diamond HAVE HAVE
ruby HAVE HAVE
bronze HAVE HAVE
brass HAVE HAVE
silver HAVE HAVE
copper HAVE HAVE
gold HAVE HAVE
platinum HAVE HAVE

Tumbler Safe Aliases

dtest: turn dial clockwise to 0;frimble Tumbler Safe Cracking;turn dial anticlockwise to 20;turn dial anticlockwise to 40;frimble 0   1   2   3   4   5   6   7   8  
9   0   1   2   3   4   5   6   7   8   9;turn dial anticlockwise to 60;turn dial anticlockwise to 80;turn dial anticlockwise to 0
dtry: turn dial clockwise to $1$;turn dial anticlockwise to $2$;turn dial clockwise to $3$;turn dial
anticlockwise to $1$;turn dial clockwise to $2$;turn dial anticlockwise to $3$;turn dial clockwise
to $1$;turn dial anticlockwise to $3$;turn dial clockwise to $2$;turn dial anticlockwise to $1$;turn
dial clockwise to $3$;turn dial anticlockwise to $2$;turn dial clockwise to $1$;open safe;l it
  • "dtest" spins the dial around to locate the click points, and frimbles a handy ruler as well (it may take a bit to get used to reading it).
  • "dtry" is called with three args for the click points, and efficiently tests every combination.

More explanation:

Tumbler safe.jpg

  • The safe is roughly the same as this lock. People solving this from scratch (without just using these aliases) often get tripped up by clockwise vs. anticlockwise.
  • To turn the dial from 0 to 1, you need to turn the dial anticlockwise. If you try to turn it clockwise from 0 to 1, it will go the long way and you'll see 3 clicks (actually 6 as every click is doubled).
  • The actual goal is to find the 3 click points and then try all 6 permutations of those 3 numbers, inputted in the same way you would do on a lock like the above image.
  • There might be only 2 click points, it means a number is used twice. If 15 and 70, just pass 15, 15, 70 OR 15, 70, 70 into dtry and it should still work.

Pottery Aliases

Here are the main aliases I use to help with Ozzie's pottery jobs.

shape: throw clay onto wheel;mould clay into $*$ on wheel;get $*$ from wheel
pot: shape $*$ teapot;shape $*$ teapot;shape $*$ teapot;shape $*$ teapot;shape $*$ teapot;shape $*$ teapot
ph: palm $arg:tongs$ into hands
st: ph brush; stain teapot 1 with $*$; stain teapot 2 with $*$; stain teapot 3 with $*$; stain teapot 4 with $*$; stain teapot 5 with $*$; stain teapot 6 with $*$
gl: nickname $*$ as potcolor; glaze teapot 1 with $*$ glaze; glaze teapot 2 with $*$ glaze; glaze teapot 3 with $*$ glaze; glaze teapot 4 with $*$ glaze; glaze teapot 5 with $*$ glaze; glaze teapot 6 with $*$ glaze; fire my teapots in kiln
gk: get potcolor teapots from kiln;identify them as mypot;put them on rack;look every potcolor mypot on rack;memo list
oz: get every potcolor mypot from rack;n;give them to ozzie;memo add Sto Lat Pottery in 1:00:0

Notes:

  • If fewer than 6 teapots, the extra commands in "pot", "st", and "gl" do nothing, but this is fine.
  • Repeat the "st" command 1, 2 or 3 times depending on the type of stain.
  • Since "gk" checks colors, it only gets finished pots from the kiln.
  • I just "gk" again to see if the pots on the rack have cooled off.
  • Finally, "oz" sets a 1 hour timer for the next job.

Example usage:

pot dragon
n
say assign john wylde
s
st cabbage in banana yellow
st cabbage in banana yellow
gl girly pink
ph
gk
oz

Useful alias to get only finished pottery from the kiln:

get colored things from kiln;put them on rack
(or "get fired things from kiln")

Buy 1 clay ("bc"), or several (e.g. "bc 4"):

buy $ifarg:$*$ clays$else$clay$endif$

Idle Alias version 5.2.0

My idle alias starts and ends at the Sandelfon high altar in AM, and takes 5 minutes to run to completion. I slightly modified it here from my actual alias for readability reasons.

put prayer beads in swag bag
palm prayer beads from swag bag into hands

(pe.tr.va.*)
get amber ring from box in swag bag
value it in provincial
value it in provincial
put it in box in swag bag
value iridescent pearl
value iridescent pearl
value batiste shirt in provincial
value batiste shirt in provincial

(fa.it.rods, ma.points)
retrieve staff from elsewhere
hold staff
hold staff
hold staff
store staff between here and there

(ad.ac.balancing, ad.ac.vaulting -- with added burden)
e; n; w; w; s; s; sw; sw; w; nw; sw; nw; nw; nw; nw; nw; w; w; w; sw; sw; w; s; se; s; s
get large dog
leap across 7 stumps
drop large dog

(co.lo.traps, co.ca.place, co.it.traps -- Miss Band's classroom)
w; s; s; s; s; s; u; u; n; n; e; n
palm lockpick from batiste shirt into hands
disable birch drawer
arm trap in birch drawer
disable birch drawer
arm trap in birch drawer
slip lockpick to batiste shirt
probe birch drawer
probe birch drawer
probe birch drawer

(co.ma.passing -- Musician's guild)
s; w; s; s; d; d; n; n; n; n; n; n; n; n; n; e; s; se; s; se; w; sw; w; sw; w; sw; se; stairs; plant penny on loz; plant penny on loz; plant penny on loz

(cr.mu.in.keyboard -- 1 Attic Bee Street)
stairs; nw; w; w; w; s; s; s; s; s; w; s
perform solo on dark piano
perform solo on dark piano

(try to use up my GP)
pray to Sandelfon

(walk back to Sandelfon's high altar)
n; e; e; e; e; e; ne; e; e; e; e; e; ne; e; e; ne; e; e; ne; ne; n; ne; ne; n; ne; ne; n; n; e; e; s; w

(display latest tells, score, TMs, and job timers)
htell brief 3
score brief
hskills
memo list

(fa.ri.special)
get prayer beads from swag bag
meditate over prayer beads

Additional notes:

Failing a trap in Miss Band's classroom can result in losing consciousness, which breaks the rest of the alias. I then need to travel back to Sandelfon's high altar. For this reason, it would be nice if Miss Band's classroom was the start location. Unfortunately, meditation (as of Feb 2021) also *always* causes you to lose consciousness, so "meditate over prayer beads" has to come last and the high altar must be the start location.

Research: There might be possible ways to TM stealing up to high levels (while idlechasing), but nothing has been practical for me.

Retired for me (but very useful) training rooms:

1. Mr. Schotter's classroom (AM assassins)
stand still (co.hi.person)
walk through <colour> strings (co.st.inside)
sneak along <colour> path (co.st.inside)

2. Climbing wall (AM assassins)
climb up
climb up
climb up
climb up
fall off

Taxi Locations

This is mostly for my own reference, particularly as some items are storing two different places.

Item Region Blorple Remember Place
wild honey batiste shirt Ankh-Morpork Post Office
coffee brown batiste trousers Ankh-Morpork Thieves' Guild hospital
perfect cube brooch Ankh-Morpork Sandelfon High Altar
black velvet bag Ankh-Morpork Nella's Vault
midnight blue Thieves' Guild licence Ankh-Morpork Thieves' Guild quota room
flowing water kodachi Ankh-Morpork <intentionally blank>
flowing water kodachi Ankh-Morpork <intentionally blank>
magnificent silver ring Ankh-Morpork Shonky Shop
handsome platinum flame ring Ankh-Morpork 1 Attic Bee Street 1 Attic Bee Street
amber and silver ring Ankh-Morpork Filigree Street Job Market
amber and silver ring Ankh-Morpork Royal Art Museum Lanfear's House
amber and silver ring Ankh-Morpork Grunefair Real Estate Office
amber and silver ring Ankh-Morpork Rathole Bar Milords & Miladies
amber and silver ring Ankh-Morpork Delbert Pub Cheesemongers Yard
amber and silver ring Ankh-Morpork Salt Shaker Sator Square
iridescent pearl Bes Pelargic Pearl Shop
amber and silver ring Bes Pelargic First Imperial Bank Real Estate Office
amber and silver ring Bes Pelargic The Medina Ninja Guild Pottery
amber and silver ring Bes Pelargic Dragon Head Square Blue Moon Park
amber and silver ring Bes Pelargic Tang Estate Sung Estate
moonstone ring Bes Pelargic Market Street Tuna Walk
amber and silver ring Ephebe Smugglers Cave Tsortean Horse
amber and silver ring Genua Diamond City Casino Charms Shop
moonstone ring Genua National Bank Money Changer
amber and silver ring Klatch Swamps Lower Djel Trading Post
amber and silver ring Klatch Fez Club Harbour
amber and silver ring Klatch The Oasis Hashishim Caves Pottery
amber and silver ring Klatch Djinn Outpost Klatchian Foreign Legion
moonstone ring Klatch Djelibeybi Crossroads Chronides Farmstead
amber and silver ring Ramtops Mad Stoat Ohulan Cutash
amber and silver ring Ramtops Bandit Camp Copperhead
amber and silver ring Ramtops Brass Neck Slice
moonstone ring Ramtops Lancre Creel Springs
amber and silver ring Sto Plains Bleak Prospect Nowhere
amber and silver ring Sto Plains Death's Domain CTF Arena
amber and silver ring Sto Plains Grflx Caves Hillshire
amber and silver ring Sto Plains Guntram's Pottery Shop Sheepridge
amber and silver ring Uberwald Escrow Town Hall Monks of Cool
amber and silver ring Uberwald / Klatch Barbarians Winter Camp Barbarians Summer Camp

Amber and silver ring.pngFlowing water kodachi.png

Property

I currently own 1 Attic Bee Street, a three-room player house located 11 s and 1 w from the Mended Drum. The door is unlocked so feel free to visit, or use my large copper tub and dark piano located in the "front spa" room just inside.

Riverphoenix house.png