He looks like a typical barbarian; rugged (or scruffy), tan (or dirty) and weathered (or scruffy and dirty). His clothes suggest that they have been worn for many years; the stains of grass, dirt, blood and bacon sandwiches confirm it. He has a bald head and an unkept beard, and looks as though he is more than capable of walking 30 miles in horizontal rain and snow without batting an eyelid. He has the bewildered air of someone that gets lost a lot.
Founder and President of the Saddle Sore club.
Co-host of the Warrior Games.
Tidy-upper of Warrior Newbie Chests.
Bodger of Plugins.
I have also put together a docility chart. This is only very rough, the more data that gets added the more accurate it becomes!
Some of the aliases I use in game, feel free to pinch and edit to suit
Display all skills relevant to horses:
alias hopri options output skills = list;skills ad.mo.ri.ho,fi.sp.mo,cr.hu.an.gr,cr.me.di $*$;options output skills = branched
alias ahh assess $arg:horses$ health
alias ahn assess $arg:horses$ needs
alias aht assess $arg:horses$ traits
alias bhh buy hay;palm hay from hay;drop empty sacks;stash hay in my mount
alias bho buy oats;palm oats from oats;drop empty sacks;stash oats in my mount
alias fhh retrieve $arg:\1$ handful of hay from my mount;feed hay to my mount
alias fho retrieve $arg:\1$ handful of oats from my mount;feed oats to my mount
alias str1 storm $arg:target$ at a walk with left weapon
alias str2 storm $arg:target$ at a trot with left weapon
alias str3 storm $arg:target$ at a canter with left weapon
alias str4 storm $arg:target$ at a gallop with left weapon
alias gup continue riding on my mount
alias whoa stop journeying;stop riding
alias rd journey $*$ on my mount
alias rdt ride to $*$ on my mount
Travelling in the terrains
alias run options personal travel = journey $*$
alias walk $ifarg:walk $*$ $else$options personal travel = walk$endif$
alias pri options output skills = list;skills primaries $*$;options output skills = branched
Money brief & rated as AM in my pack & held inventory
alias $ open pack;money in pack brief;rate coins in pack as am;close pack;money brief;rate coins as am
move alias to an alias category
alias ma $ifarg2: alias set category $1$ $2$ $else$ifarg1: frimble you need to select a catergory $else$ frimble Syntax ma [alias name] [alias category] $endif$endif$
drink blue water/healing tea
alias hd drink $arg:\1$/100 of htin
Show all in game events
alias ev $ifarg:events view $*$;$else$events list;frimble type 'ev <event name>' for details.$endif$
Show all uncompleted quests
alias todo $ifarg:quests show details for $*$;quests show solution for $*$;$else$;quests list uncompleted$endif$