User:Ilde

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New woodworking weapons

Crane-headed walking sticks

  • Slim and strong, the head of this chestnut stick bears a crane's head with a long pointed beak on a gracefully curved neck. (three available: chestnut, hazel, and elm)
  • You could almost imagine that this ebony stick, with its pointy-beaked head on the end of a gracefully curved neck, might start hopping along on its own carved talons. (one available: ebony)

Dancing crane staves

  • Six feet long, with a hexagonal cross-section for a secure grip, this cypress staff seems to dance in the hands of a skilled wielder. (six available: cypress, oak (3), hazel, and ash)
  • Six feet long, with a hexagonal cross-section for a secure grip, this ash staff seems to dance in the hands of a skilled wielder. It is designed for use with the Dancing Crane fighting style invented by famously modest Tang family sensei Nine Dancing Crane, which involves a great deal of hopping and posing and quick darting strikes, but fundamentally it's a long and very well-balanced stick and any skilled wielder is a terror to behold. (one available: ash)

Stakes

  • This oak stake is light and responsive in the hand, and the grip has been carved with the sacred flying ducks of Ordpor the Tasteless. (one available: oak)
  • This ironwood stake is light and responsive in the hand, and the grip has been carved with dozens of holy symbols, from turtles and raindrops to the sacred flying ducks of Ordpor the Tasteless. (two available: chestnut and ironwood)

Staves

  • This chestnut staff is strong but not entirely evenly turned. A couple of simple beech leaves have been carved near the head. (two available: chestnut and ash)
  • Strong and stout, with a subtly curved handgrip to accentuate the wood's natural grain, this ash staff has been worked near the top with a pattern of oak leaves. (two available: oak and ash)
  • Strong and stout, with a subtly curved handgrip to accentuate the wood's natural grain, this hawthorn staff has been worked all over with intricate carvings of branch and leaf. (two available: hawthorn and ironwood)

Sticks

  • Slim and elegant, the balance of this ash walking stick is wonderfully light. The carved magpie's head that forms the handle looks as though it's peering around quizzically. (two available: ash and ironwood)
  • Slim and elegant, the balance of this oak walking stick is wonderfully light. The carved magpie's head that forms the handle seems to glare with a baleful intelligence. (one available: oak)
  • Slim and elegant, the balance of this hazel walking stick is wonderfully light. The carved magpie's head that forms the handle seems to glare with a baleful intelligence, every detail of feather and eye perfect. (one available: hazel)

MajorTimer upgrade

My upgraded version of Garrion's MajorTimer plugin: User:Ilde/MajorTimer

Post I made on Priests board about it:

Greetings! I've upgraded Garrion's MajorTimer plugin. Briefly, the new version is more accurate (as long as it knows your correct bonus), is capable of pausing the timer while you're logged off, and can deal with multiple characters.

This is more or less priests-only, since it won't work properly if you perform from a baton. This is because the performing-from-a-baton penalty varies, a lot, and I haven't figured out how it works or how to properly account for it (it seems that it can, but doesn't necessarily, vary depending on whether your hands are full. I don't even know what to do with that). You can still use it; it's just that the duration will likely be off unless you figure out what rod penalty you get and customize it.[0]

If you install the plugin while you're logged on, you should then use the mtchar ("mtchar yourcharactername") command to tell it what character you're logged on as. You only need to do this once.

New stuff:
*Duration is now much more accurate, using a new and better formula[1], and takes ritual bonuses and penalties into account. (It may still be a few seconds off per performance, though, since the close to/far from altar bonus and penalty vary in a way it can't detect. Lag can also mess with duration.)
*It saves the amount of time you had left on a shield when you logged off, and restores it when you log back on to that character. So, logging off with a shield up won't mess it up.
*It saves bonus info (and remaining time) on a per character basis.
*It can update itself from the output of the "shields" command (although only if you actually have a Major shield up or no arcane shielding at all). E.g. if "shields" says you will be protected for at least two days, meaning you have between 48 and 72 hours' worth of shielding, and the plugin thinks you have an amount of shielding outside that range, it will update so that it's inside the range (while being as close to what it thought you had before as possible: if it thought you had 80 hours, it'll reduce the time left to just under 72 hours, whereas if it thought you had 32 hours, it'll increase the time left to 48 hours). This is obviously only as precise as the ranges themselves, but it should be nice if you already have a large amount stacked up and don't want to multiply up the minutes.

Optional new stuff:
*There's a new command, mtclear, which clears the timer just as if it had seen the shield expire.
*There's another new command, mtaddone, which adds one performance's worth of shielding to the timer.
*You can have it update your bonus from skills output. This only works if you have skills output in list mode, however.[2] This is off by default to stop it from setting itself from stuff in people's finger info.
*You can set a verbose mode, which makes it show a message when it detects your character name, when it detects your bonus (also showing the base duration for that bonus), when it detects ritual modifiers (also showing your "effective bonus"), and when it adds a performance's worth of shielding (showing how many seconds were added). This is off by default, so unless you specifically turn this on it won't suddenly be extra-spammy.
*You can make it able to detect your character from whoami output. This shouldn't normally be necessary, since it detects your character name when you log in or su, *and* you can manually set it with mtchar, but I found it convenient to use during testing and have left it in. This is also off by default, since it can wrongly detect things in people's finger info as whoami output (and possibly even unrelated messages with the same format, although I did prevent that with as many as I could find).

It should be possible to just use it the same way as version 2.1, if you don't want to mess with the new commands. All the old commands still work, and help majortimer shows the (updated) help file.

It will still get confused (that is, add the wrong duration) if you use Minor Shield[3] or if someone else performs Major Shield on you (unless that person happens to have the same bonus as you!). It can also miss getting your character name if you log in too quickly (i.e. send your name before it actually sees the line saying to enter your name), which is why you can set your character manually with mtchar <name>.

I gave it a different id than the old version, so it can be used alongside it if you like. There's probably no reason to do this, but it was handy for testing and I left it in.

So, here it is: https://dwwiki.mooo.com/wiki/User:Ilde/MajorTimer
(It's also here. http://pastebin.com/gxgyWeXc )

To use:
*Copy and paste into a text editor, then save as an xml file in MUSHclient's plugins folder. If you don't know where that is, it's probably C:\Program Files\MUSHclient\worlds\plugins
*Make sure there's also a "state" folder in the plugins folder. Settings and so on are saved in a file in that folder.
*When you close MUSHclient (every time), it'll ask you if you want to save. It doesn't seem to matter what you pick. I don't know why it does this, but it was such a pain getting it to save things at all that I don't want to mess with it now.

If you find any bugs,[4] you can leave a note on the talk page (or mudmail me). Ditto for suggestions (no promises that I'll actually implement them, though). I've been using it with MUSHclient version 4.43, and it seems stable (I'm honestly not sure what version is actually *required*, though). If you want to make your own version based on it, use bits of it in another plugin, etc., go ahead.

[0]You're on your own for figuring out what to set it to, but the relevant lines are 693 and 694: change each "56" to however much your effective bonus is actually reduced by.
[1]As seen here: [[Major Shield#Duration]] It's been tested for bonuses up to 489. (Special thanks go to Yukk for providing a large amount of the duration data, without which this would not have been possible!)
[2]I might be able to make it work for branched mode, too, if someone can explain how to do a multi-line trigger and have it actually work.
[3]It has a different bonus-to-duration conversion formula, which is not built into the plugin because I haven't figured out what it is. And also because there's no way to distinguish between the two in instances where there aren't any ritual bonuses or penalties.
[4]I already know about the one where if you quit with a shield up, and then close MUSHclient (but not if you quit, leave the client open, then reconnect later), it will inexplicably count the time between quitting and closing the client. I just don't know how to fix it.

Quilting blocks

Roywyn cwc vault: The clean nest is almost completely full with five white silk quilting blocks, a slate grey cotton quilting block, a moonstone white satin quilting block, eight indigo silk quilting blocks, eleven azure silk quilting blocks, five plum silk quilting blocks, five sunny yellow silk quilting blocks, five aquamarine silk quilting blocks, four deep purple silk quilting blocks, five pale pink cotton quilting blocks, thirteen black satin quilting blocks, five bright red silk quilting blocks, a fuchsia pink and pale tan checked cotton quilting block, an orange and brass brown striped cotton quilting block, a yellow cotton quilting block, four desert sand red cotton quilting blocks, two antique white cotton quilting blocks, three corn yellow cotton quilting blocks, four Sto Helit rose cotton quilting blocks, four periwinkle blue cotton quilting blocks, a cloud white cotton quilting block, a pastel pink satin quilting block, a green and blue striped cotton quilting block, four heliotrope violet cotton quilting blocks, four midnight black cotton quilting blocks, a yellow and orange checked cotton quilting block, a cream and cloud white checked linen quilting block, six ivory cotton quilting blocks, three pale blue silk quilting blocks, a yellow satin quilting block, six black silk quilting blocks, eight moorland green cotton quilting blocks, a printed linen quilting block, two watery blue silk quilting blocks, a blank silk quilting block, a golden-yellow cotton quilting block, a dark green linen quilting block, a brown linen quilting block, six greenish-purple velvet quilting blocks, three lilac linen quilting blocks, a purple satin quilting block, four leaf green silk quilting blocks, seven silver linen quilting blocks, four ivory silk quilting blocks, two silver silk quilting blocks, six bright red cotton quilting blocks, two light rose silk quilting blocks, a cobalt blue linen quilting block, four silver-grey silk quilting blocks, two peacock green silk quilting blocks, three midnight blue silk quilting blocks, three flame red cotton quilting blocks, two blue velvet quilting blocks, four simile black cotton quilting blocks, four thistle green cotton quilting blocks, four heather cotton quilting blocks, four gay scarlet cotton quilting blocks, four mothers of pearl cotton quilting block, an orange linen quilting block, three bluish-grey linen quilting blocks, four metaphor black cotton quilting blocks, three bluish-green cotton quilting blocks, three sea green linen quilting blocks, five pale mushroom satin quilting blocks, two lavender silk quilting blocks, five red silk quilting blocks, three gold silk quilting blocks, two cream satin quilting blocks, a warm gold silk quilting block, four mist grey cotton quilting blocks, three mahogany red cotton quilting blocks, four fern green cotton quilting blocks, two charcoal grey velvet quilting blocks, four jade green cotton quilting blocks, three oxblood cotton quilting blocks, four silvery green cotton quilting blocks, three spring green cotton quilting blocks, four serene blue cotton quilting blocks, four bronze cotton quilting blocks, four sunset pink cotton quilting blocks, four wild rose pink cotton quilting blocks, four pale spring green cotton quilting blocks, five wheat yellow linen quilting blocks and four poet's rose red cotton quilting blocks.

Roywyn djb vault: a blank linen quilting block, five ivory silk quilting blocks, a black silk quilting block, a crimson cotton quilting block, an umber satin quilting block, a purple-black cotton quilting block, five moonlight white silk quilting blocks, five beige silk quilting blocks, three black satin quilting blocks, six sea-green silk quilting blocks, five watery blue silk quilting blocks, five pink silk quilting blocks, five pale ivory silk quilting blocks, two black cotton quilting blocks, two lilac silk quilting blocks, five powder blue silk quilting blocks, five blue silk quilting blocks, a green cotton quilting block and a blank cotton quilting block.

Temporary

Terrains

Still to do:

  • Rivers:
    • River Djel
    • River Tsort
    • River Smarl
    • River Ankh
    • River Istanzia
    • Chimeria River
    • Koom River?
    • Any other named rivers
    • Any other unnamed rivers
    • Figure out which rivers are different
  • Empty swamp around Koom Valley
  • Roads

What about city terrains?

  • Parks in AM
  • Tuna Bay, Tang Bay, Fang lake, river through BP

formatting

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new thing outside of pre

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Stuff

Not just redirects:

You sense that Sek does not want you to have insects. (Creeping Doom failure)

Sek does not heed your call. (Holy Weapon failure)


Bookmarks

Footnote.[1]

Footnotes

  1. This is how you do a footnote.