User:Fewyn/Aliases

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Sausage Missions

Butchering a corpse:

get butchering knife from bags;hold butchering knife;get noses from corpse;get eyes from corpse;get ears from corpse;get tongues from corpse;get head from corpse;put bits in icebox;get throats from corpse;get hands from corpse;get arms from corpse;put bits in icebox;get hearts from corpse;get stomach from corpse;get stomach from corpse;get stomach from corpse;get stomach from corpse;get livers from corpse;get pancreas from corpse;get colons from corpse;put bits in icebox;get intestines from corpse;get lungs from corpse;get kidneys from corpse;put bits in icebox;get spleens from corpse;get appendix from corpse;get gallbladders from corpse;put bits in icebox;get bladders from corpse;get feet from corpse;get legs from corpse;put bits in icebox;get torso from corpse;put torso in icebox;drop bits;put butchering knife in bags;hold weapons

Deboning the bits:

get bit from icebox;debone bit on workbench;put bits&&meats in icebox

Grinding the meat:

get hunk 1 && hunk 2 && hunk 3 && hunk 4 && hunk 6 && hunk 6 && hunk 7 && hunk 8 from box;grind hunks in grinder;put meats in icebox

Extruding the sausages:

get ground meats from icebox;extrude ground meats from machine;put strings in icebox


Fencing Aliases

Fen

get at most 8 $2*$ from bags;fence $2*$ to $1$;nod $1$

Fencearmour

identify every unkept armour in $*$ as loot_a;get loot_a 1 & loot_a 2 & loot_a 3 & loot_a 4 & loot_a 5  & loot_a 6 & loot_a 7 & loot_a 8 & loot_a 9 & loot_a 10 from $*$;fence every loot_a to jim&&jones&&ragman;nod jim&&jones&&ragman

Fenceclothes

identify unkept clothes in $*$ except bandages as loot_c;get loot_c 1 & loot_c 2 & loot_c 3 & loot_c 4 & loot_c 5  & loot_c 6 & loot_c 7 & loot_c 8 & loot_c 9 & loot_c 10 from $*$;fence every loot_c to jim&&jones&&ragman;nod jim&&jones&&ragman

Fencegems

identify unkept gems in $*$ as loot_g;get loot_g 1 & loot_g 2 & loot_g 3 & loot_g 4 & loot_g 5  & loot_g 6 & loot_g 7 & loot_g 8 & loot_g 9 & loot_g 10 from $*$;fence every loot_g to ragman;nod ragman

Fencejewellery

identify unkept jewellery in $*$ as loot_j;get loot_j 1 & loot_j 2 & loot_j 3 & loot_j 4 & loot_j 5  & loot_j 6 & loot_j 7 & loot_j 8 & loot_j 9 & loot_j 10 from $*$;fence every loot_j to sol&&jones&&ragman;nod sol&&jones&&ragman

Fenceweapons

identify every unkept weapon in $*$ as loot_w;get loot_w 1 & loot_w 2 & loot_w 3 & loot_w 4 & loot_w 5  & loot_w 6 & loot_w 7 & loot_w 8 & loot_w 9 & loot_w 10 from $*$;fence every loot_w to bill&&felon&&jak&&adriano&&jim&&jones;nod bill&&felon&&jak&&adriano&&jim&&jones


Gemcrafting Aliases

mgem

gem1 $*$;gem2;five gem3;l gem;value gem;put gem in bags;get at most 1 uncut gem from bags;appraise gem;value gem;count uncut gems in bags

gem1

cut gem into a $*$ with tools

gem2

grind gem on wheel

gem3

polish gem with cloth

Finesmithing Aliases

fsm

get bar except crowbars from bags;forge item from book using bar on workbench;ten sculpt $*$ with files using book;ten polish $*$ with files;ten polish $*$ with cloth;l $*$;put bars&&$*$ in bags