I guess I should have a page for the info I collect, whether it's for my own private info or to be added to the wiki. Or gathered from the wiki, for my own use.
I'll start with Quotid's chart on grinding quantities, as much for the formatting as for the info. Then we'll see what happens after that! Most of this will be info about witching. Some will be general measuring info, since I like to measure things. Some will be totally random, I'm sure!
I will move things around as I figure out how to use a personal page.
Measurements of amounts of raw ingredients to the amount of ground ingredient they produce. WIP. Most of these were measured by Aberaven.
|Floppy Madmen||1||mushroom||200 pinches|
|Wild Garlic||1||bulb||16 pinches|
|Garlic||1||large clove||24 pinches|
|Garlic||1||medium clove||16 pinches|
|Garlic||1||small clove||8 pinches|
Notes: Garlic bulbs usually consist of 10 cloves of varying sizes. I have to confirm my impression that dehydrated garlic bulbs have smaller cloves on average than fresh bulbs.
Coffee beans stay fresh indefinitely. Ground coffee will rot. For most other herbs, ground herbs stay fresh indefinitely, while the fresh ones rot. Fennel stays fresh whether it's ground or not. Floppy Madmen mushrooms will rot whether they are whole or ground.
Dried yarrow works perfectly well for Mother Twinter's Yarrow Enchantment.
I believe that dehydrated herbs can be ground. I know for sure that dehydrated garlic is grindable, and so is cured garlic.
Herbs tend to be continuous, so you can carry a lot without fumbling. Exceptions I know about are garlic bulbs, garlic cloves, chunks of ginger root, and spiders, all of which can be fumbled if you are carrying too many at one time. All ground herbs are continuous, as far as I know.
Herbs can be dried all at once. Garlic bulbs are dried one at a time, with the cloves happily inside. I'm not sure about individually carried cloves, but my guess is that they too have to be dried one at a time. I think it's the same with chunks of ginger root. You can cure herbs, too, I believe. Certainly garlic can be cured.
I know that spiders aren't herbs, but the above info applies to them once they are ground. I don't believe that spiders can be dehydrated since they are corpse parts.
Garlic fields of Klatch: In the spring and summer, one can harvest large cloves from the fields near Ephebe (marked with green g). In Seedtime and Inundation (i.e., summer), one can harvest cloves in the fields near DJB (marked with white g). The fields NW of DJB yield small cloves and the fields SE of DJB yield medium cloves. In Sog/autumn, garlic has just been planted and thus can't be harvested.
There are 50 pinches in 1 handful. A quantity that is called a handful in one's inventory is not necessarily exactly 50 pinches. But one can specify "1 handful" to put in a bottle or take from a container, and it will be 50 pinches.
There are 50 stalks in one handful. And, as with pinches of ground stuff, the quantity in your inventory gets rounded to the nearest handful, more or less.
Measurements, Conversions, and Containers
I measure containers when I find them on the Disc, adding the info to the liquid containers page on the wiki.
This chart was shameless stolen from the Quick reference list. I find it easiest to quantify everything in terms of its equivalent in drops.
|Unit||Divisions||Volume in drops|
|1 dollop||10 drops||10|
|1 teaspoon||20 drops||20|
|1 tablespoon||3 teaspoons||60|
|1 shot||5 teaspoons||100|
|1 ounce||2 tablespoons||120|
|1 gill||5 ounces||600|
|1 cup||8 ounces||960|
|1 pint||2.5 cups||2400|
|1 quart||2 pints||4800|
|1 gallon||4 quarts||19200|
Potions and quantities
These conversions are of use when making potions and for casting the bee spell.
The base price for selling potions (and often for informally shared recipes) is set from the quantity of a full bottle of potion, with the bottle being one found in witch cottages.
This type of bottle holds 4000 drops. Not every bottle holds 4000 drops, so be sure to use a bottle of the correct size.
Cold cure can be sold in cups, with the cups being the teacups from Granny's cottage. These hold 800 drops. Not every cup or teacup holds 800 drops, so be sure to use the correct size cup. The selling price of a full cup of cold cure should be 1/5 of the full-bottle price.
Anti-venom can be sold in vials and phials. This is an issue, because there are several such things around the Disc, each of which holds a different amount. The amount of anti-venom needed for a cure depends on the witch's brewing bonus, and the entire amount has to be consumed in one gulp for it to work. So, witches need to use a vessel large enough to hold at least the minimum amount of anti-venom that will work for a cure. The smallest vials and phials do not contain enough anti-venom for a cure except at very high brewing bonuses (well over 400 bonus and probably a lot higher than that).
Current policy at the Teapot is to sell in a container holding at least 100 drops. Those containers include a shot glass (100 drops), an empty ink well (200 drops), a vial from the Alchemist's Guild (250 drops), and the kind of crystal phial that is sold in Genua (200 drops). There are other kinds of phials, including another phial called a crystal phial, that hold less than 100 drops. One can figure out the appropriate selling price from the number of drops being sold. 100 drops is 1/40 of the full-bottle price, 200 drops is 1/20 of the full-bottle price, and 250 drops is 1/16 of the full-bottle price. It would probably be best to sell 100 drops even if you end up filling a container half-way or 4/10 full or whatever, just to keep things constant at the Teapot.
Honey can be referred to by liquid measurements. One can cast the bee spell using drops, dollops, ounces, and so on.
10 drops = 1 dollop
4 dollops = 1 ounce
24 ounces = 1 cup
60 ounces = 1 pint
Feeding Bats (i.e., the fruit measuring research project)
Most of the notes below are now obsolete. Apparently there was a bug... The bug is fixed. Adjustments are still being made. As of June 2016, there should be approximately 1 feeding per 1/9 pound of fresh fruit. The dehydrated fruit should have the same number of feedings as the fresh fruit even though the dehydrated fruit now weighs 1/10 of what it weighed fresh. (Dried fruit can now can weigh less than 1/9 pound.) However, at least in theory, feedings from dried fruit should not last as long as feedings from fresh fruit. The rumor is that dried fruit will be a bit less filling than fresh, but not by too much.
Here are my old notes. The obsolete stuff will move to the History section after I re-do some of the research. So far, fresh apple weights do not seem to have changed. More Research Is Needed. As always.
Old Notes About Fruit
If one has a giant fruitbat, it will need to be fed. It eats fruit. It will not eat certain kinds of fruit. For example, they prefer not to eat things that are poisonous. There are some fruits which it will "hesitantly nibble", but those do seem to count as fruits for the purposes of keeping the bat fed.
It's usually easier to carry around bat food instead of going to get it each time the bat gets hungry. The fruit can be fresh, cured, or dehydrated. Most people cure or dehydrate fruit if they're not going to feed it to their bat immediately. Dehydration is done with the spell Mama Blackwing's Potent Preserver. Curing can be done with a pickling stick or by using a pickler in, say, a player shop. The Teapot has one.
The advantages of dried fruit are that it is lightweight. Also, it is quite possible to tm while performing the spell.
The advantages of cured fruit is that it will provide more meals for the bat. Also, you can buy fruit from stores (for example, melons when out of season). Pickling is faster than doing a spell, plus you won't need to know the spell with its mindspace requirements plus having to deal with the weight of the components needed for the spell.
If your bat is carrying its own food, it doesn't matter which method you choose. If you are carrying your bat's food, you probably want the best ratio of weight to number of feedings.
As far as I can tell, there is little or no relationship between how much you feed a bat and the time until it gets hungry again. There may well be some relationship, but it is not a hugely obvious one.
I am starting to weigh fruits, both sliced and unsliced, and count the number of feedings per fruit vs per slice. Eventually this will be a pretty chart.
If you want to have slices, slice cured fruit after it's cured, and dehydrated fruit before it's dehydrated (at least for smaller fruits). For most of the info below, I am assuming that the cured info is the same as the fresh info.
To slice a fruit, hold a knife and use the slice command.
All apples I've tried so far slice into two slices, and each slice is two bites for a bat.
All apples I've tried so far dehydrate down to 1/9 lb and are one bite. The slices I've dehydrate also dehydrate down to 1/9 lb and are one bite. Thus there is no real advantage to slicing apples before dehydrating.
|Variety||Weight (whole)||Bites (whole)||Weight (half)||Bites (half)|
|Blackglass Peachface||4/9 lb||3||2/9||2|
|Bright red (poisonous)||n/a||n/a|
|Gammer Smith||4/9 lb||3||2/9||2|
|Golden Disagreeable||3/9 lb||2||2/9||2|
|Green Billet (poisonous)||2/9 lb||n/a||1/9||n/a|
|Lancre Blackheart||5/9 lb||3||3/9||2|
|Nanny Ogg (rosy red)||6/9 lb||4||3/9||2|
|Small green (poisonous)||2/9 lb||n/a||1/9||n/a|
Note that sometimes two apples halves will weigh more than the unsliced apple.
Sometimes the apple slices are consumed half and half. Sometimes not. The Golden Disagreeable goes 2/3, then the rest of the slice. The Blackheart does the opposite -- 1/3, then the rest of the apple.
Some of the halves can be sliced into quarters. The Gammer Smith and Lancre Blackheart apples each slice into quarters that weigh 1/9 lb. The Nanny Ogg apple quarters weigh 2/9 lb, but cannot be sliced into eighths. Each of these quarters (from all three apple varieties) is one bite. My guess is that most of the other apple halves that are 2/9 lb can be sliced into quarters, too. And same for other fruits.
All were weighed at the AM post office.
So... for a dehydrated apple, it doesn't matter what you do. They weigh 1/9 lb and offer one bite whether a whole or a half apple.
Halves of Blackglass Peachface, Golden Disagreeable, Gammer Smith, and Red apples weigh 2/9 lb and provide 2 bites per slice, which also gives the ratio of one bite per 1/9 lb.
Other fresh/cured apples, whole or sliced, offer a less favorable ratio.
For those who don't want to slice their apples after curing, you can decide if you care more about number of bites per item or per pound.
I have not yet weighed the bright red apples.
|Fruit||Weight (whole)||Bites (whole)||Weight (half)||Bites (half)|
|ripe red raspberry||1/9 lb||1||n/a||n/a|
|fig (small?)||1/9 lb||1||n/a||n/a|
|large succulent fig||2/9 lb||2||1/9||1|
|overripe plum||1/9 lb||1||n/a||n/a|
|ripe strawberry||1/9 lb||1||n/a||n/a|
|small grape||1/9 lb||1||n/a||n/a|
|passion fruit||1/9 lb||1||n/a||n/a|
|pineapple||1-1/9 lb||3||5/9||not sure|
|pomegranate||5/9 lb||not sure||3/9||not sure|
All the above fruits can be sliced into two halves if they can be sliced at all. If a half is 2/9 lb or more, chances are it can be sliced in half again to make quarters.
Raspberries, oranges, overripe plums, small figs, ripe strawberries, small grapes, and passion fruit cannot be sliced.
Citrus fruit, grapes, pineapples, and figs are hesitantly nibbled but still eaten.
A few fruits are a bit buggy. They cannot be directly fed to the bat, but the bat will eat them if tempted. This includes passion fruit and pomegranates. I don't know how a tempted bite differs from a normal one.
Sometimes referring to fruit will include figs and citrus, while sometimes it won't.
(And I want to re-do the charts above so that the info is more intuitive and to add the info for quarters. Plus I want to check pineapples again because they're a little odd.)
In general, the most efficient bat food is 1/9 lb per bite, whether that is fresh, dehydrated, or cured, whole, or sliced.
This section is for projects I'm no longer documenting on my personal page, but which have moved to the main part of the wiki.
I noticed that the thread section of the wiki was incomplete. The Genua Haberdashery section, in particular, did not match the current shop offerings. The prices listed were different, most of the colours were different, and there was a mix of fixed and rotating colours, with the rotating colours being more interesting than the fairly bland list in the wiki. So I started checking out the shop and making a new list of colours.
After several visits, I changed out the Genua Haberdashery section in the threads page. I was starting to see colour duplicates, finally. Plus I have enough to make a good start on the current thread selection. I am sure it is nowhere near complete, though! I will update threads from various shops as I see them instead of listing them on this page.
The thread page in general could use an overhaul. Some colours are offered by more than one shop, for example. Plus the sorting function sorts the shop names as well as the thread colours. But I don't want to get into that now.
Here is the last update before I did the copy-and-paste in the main part of the wiki. Just in case.
Fixed seem to be yellow, grey, black, green, blue, white, and red. The fixed colours don't always occupy the same slot but they are almost always in stock.
|ash grey||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|blood red||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|bright pink||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|bright purple||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|bright red||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|bright violet||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|dark blue||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|deep red||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|light amber||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|light grey||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|light purple||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|light yellow||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|pale amber||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|pale peach||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|pastel pink||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|rich red||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
|yellow green||Genua haberdashery||&&&&&&&&&&&+2598||rotating|
Colours... The Disc is full of colourful things. This was my little project to look at the colours of crayons on the Disc.
Soap crayons were easy. All boxes seem to contain the same colours. Also, I could shoplift them.
Wax crayons were less easy. I had to buy the tins. And every tin has a different colour selection. The first 6 are interesting (i.e. multi-word) colours. The last 6 are basic (i.e. single word) colours. Occasionally a single-word colour may be added to the interesting-colour section.
After buying and listing the colours of two dozen tins of crayons, I put my compiled list on the wax crayon page of the wiki. I know the list is incomplete, but I'm done with this for now. I was mostly getting repeats with very few new colours. If I want to add more colours, I'll add them to the wiki page.