Trip

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Trip
Command information
GP Cost 30
Learnt At 20 fighting.special.unarmed
Skills Used Fighting.special.unarmed,
Fighting.unarmed.grappling and
Dexterity
Items Needed None
Guild Available to all

Trip is a fighting command which can be used to upset an opponent's balance during combat.

Execution

Although trip relies on unarmed skills, it may be performed whether holding a weapon or not. In order to successfully trip an opponent, one must:

  • Pass a fighting.special.unarmed test in order to prepare the attack.
  • Succeed in a skillcheck of fighting.unarmed.grappling and dexterity against the opponent's appropriate fighting.defence skill (depending on their tactics response setting), strength and dexterity.
    • The skillchecks are also slightly adjusted by the relative weight of the attacker vs the defender, where the heavier of the two has an advantage.
    • Having more free limbs provides an additional bonus.

Effects

The effects depend on the degree of success of the skillcheck:

  • A high degree of success results in the victim being sent crashing to the ground, costing them a lot of action points. They remain at a substantial AP disadvantage until they get up again (which occurs automatically). During this period, they cannot be tripped or shoved again.
  • A lesser degree of success causes the victim to stumble, costing them a few action points.
  • Failure causes the attacker to stumble, costing them a few action points.

See also

Help file

Discworld known command help: Trip