Tricky npcs

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This is a guide for killing or dealing with trickier npcs.

See also Dangerous zones.

It is not recommended for young warriors or other young guild players, use these tips and tricks at your own caution, you have been warned

It is best to avoid priests/wizard/troll/witch npcs as they don't deliver a huge xp boost for the effort spent, however for those who want, this is how to deal with them and other tricky npcs depending on area/country or even district of city. Different regions/cities will deliver different types of npcs even if they are of the same type such as a wizard npc is different in behaviour from a wizard npc in Sto Lat.

Also try these when you've at least guild-maxed a melee attack skill and a defense skill if you are a warrior and your tactics is also within 100 levels of melee and defense, otherwise don't bother. Also make sure you have at least 2 lives in reserve and have healing teas or bandages.

AM

  • Merchant/Traders/Dealers with bodyguards:
    • Make sure that the bodyguard is somewhat equal when considered
    • Attack the trader/merchant first, the bodyguard will protect and thus put the bodyguard's body in danger
      • If you are a thief or assassin and your backstab might one-hit kill the trader/merchant, backstab the bodyguard first and then attack the trader/merchant and concentrate on trader/merchant and bodyguard will protect the trader/merchant
    • These groups will chase you if you move into another room
  • Bankers/Lawyers with bodyguards:
    • Make sure that the bodyguards are at least somewhat equal when considered
    • If you see 3 troll bodyguards, don't bother attack unless you're confident, you will be there for a long time otherwise
    • If you are more squishy and afraid, start attacking one of the bodyguards first, the other guards will protect that one, so you can take them out gradually
    • Otherwise attack the banker, the guards will protect the banker so you can hit the guards more easily as they put their bodies to protect from your blows
    • You might want neutral tactics and attacking banker/lawyer groups works best when the banker/lawyer is weaker than you
    • These groups will chase you if you move into another room
  • Priests (Heed this advice with caution):
    • Priests are not worth attacking unless you got time to waste
    • To tell which god the priest worships, you can type look amulet on priest or look amulet on priestess
    • Make sure the priest(ess) are a lot weaker than you
    • Avoid attacking priests/priestess on Street of Small Gods/God Street/Plaza of Broken Moons or nearby as that will bring the God Squad onto you unless the God Squad is busy or have been wiped out recently.
    • Priest(ess)s that are of quite good to extremely good like Pishe or Gufnork tend to rely on trying to summon a dust devil (Dust_devil)
    • Priest(ess)s that worship Gapp will try inflicting fumble (which can reduce stats so be careful) as well as dust devil.
    • Priest(ess)s that worship Sandelfon will try inflicting fumble.
    • Priest(ess)s that worship Fish will try inflicting Fear (Fear) as well as Piscatorial Patulous (Piscatorial_Patulous).
    • Priest(ess)s that worship Hat will try inflicting fumble as well as Visions (Visions), Visions will distract you from attacking the priest(ess) and stop you from attacking any new target. It can also make it hard to tell where you are. You will have to wait for visions to pass which can take several minutes.
    • Priest(ess)s that worship Sek will try inflicting fear, fumble as well as Visions.
    • Usually as soon as you attack a priest(ess), they will start inflicting the rituals they usually rely on, like visions or fumble. When this happens, move out of the room, wait 1-2 seconds and come back. Also do this when you start seeing priests either moving their amulets hypnotically or are about to say a prayer on you.
    • If priest(ess)s call out a word, they are summoning a dust devil, you should concentrate on killing the dust devil first and then get back to attacking the priest(ess)
    • All priest(ess)s will also try to summon a dust devil after a certain time during combat
    • All priest(ess)s will also cast healing rituals to heal themselves when they are in not good shape or bad shape or over time if they have been hurt.
    • All priest(ess)s will also either have casted a major shield (Major_Shield) before or during combat if the combat is extended for a period of time
    • Once a priest(ess) has died, they might have warded items that trigger when you loot the items, look [item] on body and see if there is an aura, if there is, it is warded. Warded items will trigger damaging rituals like decreasing your hp to making you hallucinate, etc. There is also a chance of failure on these wards but its best practice to not bet on that happening.
    • You can wait for the body to decay into nothingness to pick up the warded item, it will not trigger then.
    • Priest(ess)s will usually chase you into another room as well if you move to another room, however there are certain exceptions, priest(ess)s on God Street or Street of Small Gods or Attic Bee Street can not chase you onto Short Street. They just stop at the last room before Short Street.
  • Wizards:
    • Make sure wizards are a lot weaker or at least weaker than you when considering to attack
    • Have random chance of having exploding satchels on them which explode and can take away up to 1000 hp when you kill the wizard, so avoid wizards if low to medium health or recently injured
    • If they are about to cast a spell, like you see them squinting or taking out a feather or taking out a carrot, move to the next room, wait 1-2 sec and come back, this will make you avoid their spell. Especially avoid the carrot spell, that will get fire bunnies at you which can cause a lot of damage
    • If you run to another room, wizards will chase you into it, so don't be surprised if after couple seconds, the wizard comes in
    • Some wizard npcs will have shielded themselves with CCC (aka a layer of rock or elastic on their body), you can use tactics focus <body part> to focus on their body part that is weaker. To find out their weak body part, look wizard before you attack and it will show in the description.
    • Some wizards will have EFF (ie floating shield) already set up, you can get rid of this by doing some special attacks until the shield gets knocked out
    • Wizards can also run to other rooms when they have low health so make sure to keep that in mind that you might need to chase
  • Witches:
    • Witches are a real pain-in-the-bum to kill, don't bother attacking unless you have to
    • Make sure that the witch is a lot weaker than you
    • Witches will usually have floaters, aka a floating knife, pan, rolling pin, etc. You can try knocking these down with several special attacks. The floaters block your attack so knocking it down should be first priority.
    • Witches will take out smelly seeds and spit it on the floor, move out of the room if that happens, you will be entangled with vines if you stay and you have to either use grappling skill to get out or just wait it out while you are trapped
    • Witches will tend to start running, if you start seeing them running away into other rooms or looking at their brooms, that means they are able to start flying, you can try pursuing but pretty much they will start flying soon.
  • Trolls (also at various places across the Disc, notably in mountain terrains):
    • Don't even bother if you are equal or slightly stronger than the troll npc, your attacks probably won't do enough damage to really kill the troll
    • Using blunt weapons and tactics focus neck is recommended
    • Weapons that deal sharp and pierce attacks get damaged fast.
  • Golems:
    • Don't bother, fighting these guys is like hitting a stone wall with your weapons, don't bother unless you are super bored and the golem is at least weaker than you

BP

  • Group of ninjas that patrol BP, consisting of a master ninja, a mystical ninja, a female ninja and a white belt ninja:
    • If you find white belt ninja is equal or weaker to you, you can attack him, attacking will not trigger the other ninjas to protect or attack you
    • Then if you can handle the female ninja (consider needs to show at least equal), then attack her and concentrate on her, the mystical ninja will protect and take blows in place of her
    • The mystical ninja has healing and other faith rituals and its important to attack the female ninja before him or else you will have a much harder time killing the mystical ninja
    • Once you have cleared out the mystical and female, you can attack the master ninja (consider needs to show at least equal)
    • This way you can avoid being attacked and overpowered by all ninjas if you attack them in a group or just attack the master ninja first.
    • Attacking the ninjas this way means that the group of ninjas still move around as they all follow the master ninja, make sure no imperial guards are nearby so you do not walk into an imperial guard mid-fight
  • Samurai:
    • Stock up on healing tea or other ways to heal, samurais love use special attacks that can hit 500-1200 hp in a go
    • You might need lots of shields or defensive tactics to handle these NPCs
    • Usually the larger the weapon they hold, such as nodachis or polearms, will do more damage in a special attack than a katana so be careful
    • Make sure you at least consider them and that they are at least equal to you
    • Samurais will join in fights if you attack members of their family
    • These NPCs will also pursue you
  • Quisoda and the Iron Philosopher:
    • Make sure both npcs are at least considered equal to you
    • Quisode will protect the Iron Philosopher so concentrate on the Iron Philosopher so that Quisode takes the blows
    • They might attack you first if they see you attacking other NPCs
  • <Family> Merchant/Traders/Dealers with <Family> bodyguards:
    • Make sure that the bodyguard is somewhat equal when considered
    • Attack the trader/merchant first, the bodyguard will protect and thus put the bodyguard's body in danger
    • These groups will chase you if you move into another room
    • Samurais of the same family will also attack you if you attack traders of the same family and you're in the same room
  • Monks:
    • Make sure when you consider them, you are at least equal to them
    • These NPCs can heal and do other faith rituals but are less dangerous than priest NPC rituals
  • <Family> nobleman with their bodyguard groups:
    • Make sure when you consider, you are at least equal to the nobleman
    • You might need lots of shields or defensive tactics to handle these NPCs
    • You should either attack the nobleman first or attack one of the bodyguards first
    • Attacking one of the bodyguards is easier
    • Rest of the bodyguards will protect whoever is getting attacked
    • These will pursue you and samurai of the same family will join in if they are in the same room.
    • These groups are quite tough to kill on your own, so stock up on healing teas or attack them in a group too
  • Imperial Guards:
    • Make sure you have your BP weapons permit
    • You might need lots of shields or defensive tactics to handle these NPCs
    • Consider them first, they should be at least equal to you, some imperial guards are a lot stronger than other imperial guards
    • Stock up on healing tea or other ways to heal, imperial guards love use special attacks that can hit 500-1000 hp in a go
    • Imperial guards will join in fights if you attack any other NPC around you, they attack the NPC first instead if its the NPC that first attacked
  • <Family> captain with thugs
    • Make sure when you consider, you are at least equal to the captain
    • Attack the captain first so that thugs will protect and take the blows
    • These will pursue you and samurai of the same family will join in if they are in the same room.
  • Students at the Dojo
    • Make sure when you consider, you are at least equal to the strongest student in the room
    • Other students will attack you if you attack one of them and they are in the same room
    • They will also protect the student being attacked
    • Students also move around when not in a fight so be careful as they might move into your room mid-fight and join in
    • They will pursue you until you leave the Dojo

Out of the way places

  • Trees:
    • All tree will damage weapons fast, except for axes (possibly blunt?)
    • On the bright side they don't move, so you can get away easily
    • Oaks (Gloomy forest) are pretty tough, though the exp might be worth it.
    • Pines (Gloomy forest) are weaker.
    • Palm (Oasis) ?

See also