Tips & Tricks for the Intermediate level thief

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General Tips

Advice on Re-arranging for thieves

WARNING

Just to re-iterate the point you'll have heard a million times before. There is no correct way to re-arrange your stats, only how best to serve your own personal style of play. What suits a Playerkiller and a Non-Playerkiller may be completely different. Likewise for different specialisations within the guild. Only re-arrange once you are already comfortable with your own style and have an idea of what you may wish to do in the future. For example if you think you may one day wish to dabble in Magic or Faith spells and rituals, you might not want to lower your Wisdom or Intelligence drastically.

With this in mind the details provided below were created with a traditional/typical NPK thief as a basis. i.e. One who concentrates primarily on stealing, fighting and making money, with a look at the utilitarian skills that help in those specific pursuits.

The Traditional Path

Let's get down to it. You didn't become a thief to resurrect other players, brew tea or taxi folk across the Disc. We are thieves because we covet, covertly. With a motto of "Whip it quick", it's all about the money. This path has three distinct phases: Acquistion, Transformation and Satisfaction.

Phase 1: Acquisition

Getting the loot in the first place.

Covertly

The first and foremost way for a thief to acquire goods and money is through steal, shoplift, filch and snatch commands. Each has their own uses but they are ALL based primarily on your bonus in covert.manipulation.stealing, which is without a doubt the most important single skill for this phase. Looking at stat dependency for this skill, we can see that Stength and Dexterity are just as important here with Intelligence coming in third. The ability to hide through the skill covert.hiding.person supports your stealing abilities, once again being distributed between Dex., Int. & Str.

Through Combat

The second method of acquiring things specifically from NPCs is good old fashioned killing. Messy but equally pleasing. Here we find the most important skills being our primary melee weapon skill (usually sword or dagger) and either dodge or parry to defend us (usually dodge). Again looking at the skills/stats table for these skills, we are reminded how incredibly important Dexterity and Strength are for a thief, Dex in particular. In addition to ordinary melee skills, thieves also have access to by far one of the most useful and deadly combat commands backstab. Your skills in this awesome command are centred around covert.stealth and the melee weapon that you use.


Most useful Covert skills with skill/stat dependencies
Covert Con Dex Int Str Wis
.stealth.* 0 3 1 1 0
.hiding.person 0 2 2 1 0
.manipulation.stealing 0 2 1 2 0
.points 1 2 2 0 0



Most useful Fighting skills with skill/stat dependencies
Fighting Con Dex Int Str Wis
.me.dagger 0 4 0 1 0
.me.sword 0 3 0 2 0
.defence.parrying 0 3 0 1 1
.defence.dodging 0 4 0 0 1
.special.weapon 0 1 3 1 0
.special.tactics 0 0 3 0 2
.points 2 1 0 2 0
Most useful Adventuring skills with skill/stat dependencies
Adventuring Con Dex Int Str Wis
health 4 0 0 1 0

Phase 2: Transformation

Repairing & Laundering Loot

  • Make sure you have fixed, leatherworked, repaired or sewn any items that require it, before you sell or fence them. This will make a large improvement in the price you get. This applies irrespective of whether items have been obtained by theft or from looting.
Do not underestimate the power of laundry!
  • Successfully laundering an item: increases its value; allows you to TM the relevant craft skill tree (eg. craft.smithing.gold when laundering a gold necklace).
  • It also removes the 'stolen' tag from the item, and hence being able to sell it in a general store. However you still always get a better price from a fence who specialises in the item rather than selling to a general shop.
  • You can only launder stolen items. With the above in mind, you may find it a more profitable technique to filch items from your NPC target, instead of or before killing them.




Most useful Crafts skill tree with skill/stat dependencies
Crafts Con Dex Int Str Wis
smithing.* 0 2 2 1 0
carpentry.* 0 2 2 1 0
materials.* 0 2 2 1 0
points 0 2 2 0 1


Phase 3: Satisfaction

Selling & Fencing


Most useful People skills tree with skill/stat dependencies
People Con Dex Int Str Wis
.trading.valueing.* 0 0 4 0 1