# Thief/Miscellany

## Miscellaneous Aliases

#### Categories

I have issues. I like things to be just so. My desk, has a keyboard, mouse, and a coaster on it (sometimes with a glass) and nothing else.

Aliases had always been a real annoyance for me, seeing them all in a big jumble with no real order to them had always been an issue. That is, until the creators granted us categories! Now we can sort our aliases however we like and there is endless variety. There is a darkside however; having too many categories. That is what this alias does for me. It provides a simple way for me to organise my aliases and keeps me to a predefined set of categories. Of course I am free to add more if I like.

Usage:

asc                      Gives syntax and a list of the categories I have set up.
asc {alias} {category}   Moves the alias to the specified category.

$ifarg: alias set category$12else$frimble This alias is used to move an alias into a predefined category; frimble USAGE: asc <alias> <category>;frimble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-; alias categories;frimble -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-$endif$ There should be no breaks in the commands, that's done so Wiki does not do something stupid with the formatting. This looks complicated but it really is not. At it's core it is an alias to move other aliases into a category of your chosing. The command alone will give the syntax then list your predefined categories. ## Fixing Things #### Fixing Your Jewellery This one is for your stolen jewellery. If you type the alias with no arguments it will explain things and give you the syntax: "This alias is for fixing damaged Jewellery. It will get it from the container of choice, fix and value the item." Once done a list of ALL damaged goods in the container will be generated USAGE: "fix_loot <item> <container>"  fix_loot:$ifarg:palm damaged $1$ from $2$;fix damaged $1$;l $1$;frimble Checking out the goods;value $1$ in djelibeybi;PJ;
ce $2$;$else$ frimble "This  alias is for fixing damaged jewellery.  It will get it from the container of choice, fix and value the item.";
frimble Once done a list of ALL damaged goods in the container will be generated;frimble USAGE:  "fix_loot <item> <container>"$endif$


Again all this needs to be together.

SB is just short for score-brief, I like to know how much GP I have between uses.

ce is another alias that works out to: condition all $ifarg:in$*$endif$ damaged sorting up

PJ has a little bit of setup involved. It takes a list of predefined items (using nickname) and identifies them for fencing. It then puts said items in my loot container. PJ $arg:identify jools except worn things as loot_j$;$arg:put every loot_j in bag$

nickname jools

Setting for nickname jools is gold jewellery & silver jewellery & stones & crystal jewellery & pearls & handcuffs & earrings
& pendants & brooches & rings & anklets & bangles &  chokers & nippleshields & studs.


You could add in "launder $1$;" before slipping it into the bag (PJ), if you are confident in your skills.

#### Fixing Stolen Clothing

Again running the command with no arguments will generate help text and usage syntax:

This alias is for fixing items you have stolen. It removes the item from the bag, fixes, values and then puts the item back.
USAGE:  mend_loot <ITEM>


## First Aid

#### Make Bandages

Make bandages from your defeated foes, or any random corpse you happen upon.

get $1$ from corpse;tear $1$;put bandages in medicine bag;drop strips


#### Health All

Just list the wounded 'people'

health wounded all $*$


### Bandages

Get stuff from your kills and make bandages.

get $1$ from corpse;tear $1$;put bandages in medicine bag