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Adventuring.Health can be tmed at the samurai dojo in the sw corner by typing drive fist into sand it requires 100 or 200 fighting gp not sure but fi.po can also be tmed this way. I'm really not sure why more idlechasing groups don't hang out there instead since you can also tm unarmed there and it provides quite a decent experience return. Ashdug 03:32, 4 August 2009 (UTC)

I've also heard you can TM ad.he by surviving assassination attempts, though how much truth is in that rumour, I couldn't say. --Chat 17:09, 4 August 2009 (UTC)
I'd always heard that it was special and un-tmable... I guess I stand corrected. *has an ad.he bonus of 208 and wonders if it would be worthwhile to idle there* --Ilde 19:29, 4 August 2009 (UTC)
I tmed it at something post 150 so it could very well be worth a shot and besides that it does give a fair xp return too.

I have personally received a shared ad.po, despite the theory that they cannot be shared. Note however that I am a relatively low-leveled Adventurer, so perhaps things are different once you join a guild. Perhaps this requires further research? --Ouizardus 22:19, 2 February 2010 (UTC)

From what I've also observed over the past few months as I'm quickly raising the guild level of my character via idlechasing is that it seems the higher my XP/hour rate is, the much fewer TMs I receive. When I was very low level and recieving relatively little XP, I would normally get at least 5 TMs soon after logging in, but as Iv'e been raising my guild level, it seems to have tapered off to 1 or 2 per session. I realise this is only anectodal evidence and is not actual research, but perhaps someone would want to look into it. Ouizardus 04:23, 6 June 2010 (UTC)

That would be interesting, if that's the way it works. Have you been using the same alias the whole time, or changing it up? Is it the same if you switch to idlechasing with skills that are at lower levels? --Ilde 04:32, 6 June 2010 (UTC)

Covert.Hiding.Person can be TMed by standing still in Ankh-Morpork Assassins Guild Hiding Classroom. I have personally done this myself, just thought this might be useful for some people, I don't really know. Karesore 15:17, 29 July 2010 (UTC)

Is the formula for TMing really correct? This says that there is about a 20% chance to TM when the chance of success if 50%. That would mean one should TM a fixed-type skill about every five attempts (at this chance of success), regardless of skill level. Perhaps this is multiplied by some additional factor? Sij 01:49, 17 June 2011 (UTC)