"Most people won't bother with more than warning contracts, because those are much cheaper" This is not the case in the last six months of playing actively and checking contracts often I've only seen one warning contract and that was one that timed out because of the contractee staying in the sek passage room.
- Yeah, whenever I've played assassins the overwhelming norm is for there to be real contracts, not warning contracts. Asha.
"Once you have decided to be a player killer, there is no turning back. To emphasise this again, there is no turning back ever." Surely a refresh would do the job? --Gunde 06:15, 12 February 2010 (UTC)
Pk assistance check
If I understood that correctly, it means that you can scry/gaze/use crystal balls/etc. as npk on pks but it's probably logged and if you use it to influence pk interactions you'll get in trouble, because apparently "They'll know." --Frazyl 17:29, 26 April 2010 (UTC)
- Aha--Ploosk says that Drakkos says that it just means npks can't scry pks who are fighting other pks. Mystery solved! --Ilde 10:01, 28 April 2010 (UTC)
The article states it is trying to respond to what "many people believe", viewpoint that is not really expanded in the article except to try to convince the reader that it is false by what could be seen as minimizing the odds of bad things happening and stating that their impact on playability will be limited, which may or may not be accurate.
I think that presenting this information without assuming preexisting knowledge and without giving assurances would be more beneficial to the readers which could otherwise feel unprepared and betrayed if their experiences do not match the promised interactions.
For example, it seems to me that promising some rate of interactions can be dangerous, since it cannot be guaranteed as it probably depends on many variables (actions of the player, current community conventions, motivations of other players) which could be instead documented.
It could also be beneficial to present in contrast the viewpoint that is expressed by some authors of newspaper articles and board posts that player killing is not for everyone and some more information on why and how people get to be at odds with other killers. This would allow readers to gain a more balanced idea of playerkilling and allow them to make their own minds about it.
--Frazyl 21:40, 26 April 2010 (UTC)
- Probably a good idea. I'm sure the article accurately represents... *checks edit history*... Tiggum's experience, but obviously that's not the same for everyone. Maybe Pros, Cons, Advice sections? I'm a bit hesitant to put in anything not purely mechanical myself. Lack of experience, etc. --Ilde 22:33, 26 April 2010 (UTC)