I believe your ad.perception bonus affects the delay before assist kicks in and you enter combat. --TherionAndAlts
- That's the popular notion, though I've not seen any real evidence in that regard. Unfortunately, all code associated with the implementation of group assist (as opposed to just determining who assists who) has been removed from the dist. mudlib, so there are no steers towards any particular mechanism available. FWIW, I suspect that a player's order in their group is more important to the assist delay than their respective ad.pe bonus. This is probably something that could benefit from actual research to confirm one of the various hypotheses.
- --Chat 14:38, 19 September 2009 (UTC)
- That said, the group help file does explicitly mention perception as affecting assist delay, so it's probably safe to update the article in that respect. It also mentions assist numbers, though in terms of how many you are assisting (er... isn't this capped at one?) rather than how many are assisting you. Bigger groups certainly seem to have longer assist delays, so I still think this is probably worth investigating with research.
- --Chat 14:51, 19 September 2009 (UTC)
- I'll add that in, then.--Ilde 01:39, 20 September 2009 (UTC)
- You can only assist one person at a time. I've noticed sizeable speed differences in how fast I assist in groups when I have advanced perception. I think it's also dependant on whether the enemy makes an attack on the person you're assisting, for example while grouped with only chimara starting the fighting with a warcry, I often see 4 combat rounds and the enemy (normally single enemies such as imperial guards) die before I get a chance to assist in. As this is all anecdotal I don't suppose it's very useful to add to the wiki, but it's hopefully useful food for thought for anyone seeking to pursue further research. Also I think it's questionable whether group request is the best way to start a group, in my experience people in existing groups don't often seek out people to join through group request. In relation to people looking to numberchase I've found through personal experience that it's often best to ask an existing group whether you can join. Ashdug 00:06, 18 January 2010 (UTC)
What is the standard wisdom for how much ad.per you need in groups? It is frequently requested by older players to younger players to spend their hard-earned Xp on getting ad.per to a certain bonus. Even if we can not *guarantee* that helps, it might be convenient if newbies could look up what numbers they need. Is it 200? 210? Something like that?