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Totally throwing this out there, not because I think this long-standing idea is wrong, but am simply curious. Does anyone have any information, from research or from the distribution lib, that shows that enchantment reduces damage done to items, reduces the chance for items to take damage, or increased overall durability? I've believed this myself, but now I'm not so sure. --Kartoffel 22:31, 9 October 2011 (UTC)

This might be testable by comparing the number of lightning bolts two hats (one without enchant and one with maximum thaums enchanted but otherwise identical) take before breaking when searching cairns in Djelibeybi, since that damages a worn hat. Not quite sure if bug shield absorb hat damage though. Trying pairs of very light hats and very heavy hats should cover the cases of an absolute boost versus a percentage boost. --Frazyl 02:26, 10 October 2011 (UTC)

Is there any research on how much thaums equal levels of enchantment? the different messages e.g.

1. It occasionally pulses with octarine light.
2. It emits a slight octarine glow.
3. It softly pulses in dull octarine shades.
4. It gives off a steady, but dull, octarine glow.
5. It gives off a steady octarine glow.
6. It glows an intense octarine.
7. It emits a bright octarine colour.
8. It brightly pulses octarine.
9. It glows brilliant octarine shades.
10. It radiates pure octarine brilliance

1. It has a faint octarine shadow about it that disappears if you look at it squarely.
2. It has a faint octarine shadow about it.
3. It has an octarine shadow about it that flickers occasionally out of the corner of your eye.
4. It has a flickering octarine shadow about it.
5. It has a flickering octarine haze about it.
6. It has the hazy octarine sparkle of a magical talisman.

It could be cool to find out the hard limits on how much magic common objects/armour/weapons can store in them (by checking ones that have only just been radded) if it hasn't been done already, because then people might be able to work out how long it will take for them to lose a level

--Rar 06:07, 11 July 2009 (UTC)

I didn't think deluding actually added thaums, as such... in any case, deluding doesn't decay after it gets all the way up. --Ilde 06:25, 11 July 2009 (UTC)
Ah ok... but what about the enchanting idea? i think it could be helpful for a lot of people --Rar 07:11, 11 July 2009 (UTC)
Could be, yes. It would be interesting to get various radded items of different weights and see what their thaumage is, then track it over time (both real time and owner-logged-in time). --Ilde 08:40, 11 July 2009 (UTC)
AFAIK, the item enchantment levels aren't absolute in terms of thaums, they're relative in terms of thaum capacity. For example, say in item can hold a maximum of 100 thaums. Enchanted with 50 thaums, it would show as 'steady'. Now imagine another item with a maximum capacity of 50 thaums. Enchanted with 50 thaums, it would show as 'radiant'. The enchantment levels correspond to fractions of the maximum capacity.
Regarding how much absolute enchantment an item can hold, as far as I'm aware that's by default based on the item's weight.
Deluding is indeed independent of enchantment; the two do not (to the best of my knowledge) interact in any way.
--Chat 13:15, 11 July 2009 (UTC)
They do actually, but not in the way you would think. An undeluded item will decay to a level 5 enchantment, whereas a deluded item will only decay to level 6. -Asha