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"There is a minor bonus to dodging proportional to the weight of the attacker's weapon (heavier weapons are slower, thus easier to dodge)." I don't recall seeing this in the mudlib, but if there is such a bonus it is absurd. Weight and Speed are easily distinguished, so it has no 'realistic' justification, and it would make combat, particularly pvp, even more biased towards the high-dex-light-weapons character. Anyone got a file/line reference for the penalty? I would love to cultivate the whine from this grape.

std\living\combat.c, line 974: "wght = ((att->attack_weapon)->query_weight() / 10);"; see surrounding code and note that this is in a 'dodge' specific case, and 'wght' improves the defender's chances.
Today's parable is "Just because it doesn't make sense, it doesn't mean it's not in the mudlib."
--Chat 18:13, 5 November 2010 (UTC)
[This is the same person who wrote the question] I actually recently got a "weapon_warning" saying that "the weight of your opponents weapon is slightly advantaging you defensive abilities" and am gooon' taeh bugrep.

"There is a penalty to dodging in direct proportion to the degree of burden of the defender." -So a 10% increase in burden, will equal to a 10% penalty on dodge? Is there a limit to where this holds? At a certain level of burden (less than 100% if taking into account the additional check), the penalty on burden is then 100%? What about the various numbers such as 9% and 20% that are often mentioned by people as the threshold of dodge starting to be affected by burden?

Proportional does not mean equal; it means that if (for example) you double the burden, the penalty will double; if you triple it the penalty will triple, and so on. Specifically, in this case the base penalty is 1/3 of the burden - a burden of 30% results in a 10 point penalty. Note also that the units this is measured in correspond neither to percentages (a 100 point penalty does not equal zero chance to dodge) nor bonuses - the actual result is complex, depends on your opponent's skills, and has a diminishing-returns aspect at the extremes of the scale. The most you can simply say is that higher penalties are certainly worse than lower ones.
As for 'thresholds', see the bullet point below the one you quoted: "there is a further penalty based on burden if your burden level is more than twice your dexterity stat". The threshold for burden affecting your dodging is zero - all burden affects your dodging; the threshold for burden severely affecting your dodging is twice your dexterity. --Chat 18:38, 3 September 2011 (UTC)