"There is a minor bonus to dodging proportional to the weight of the attacker's weapon (heavier weapons are slower, thus easier to dodge)." I don't recall seeing this in the mudlib, but if there is such a bonus it is absurd. Weight and Speed are easily distinguished, so it has no 'realistic' justification, and it would make combat, particularly pvp, even more biased towards the high-dex-light-weapons character. Anyone got a file/line reference for the penalty? I would love to cultivate the whine from this grape.
- std\living\combat.c, line 974: "wght = ((att->attack_weapon)->query_weight() / 10);"; see surrounding code and note that this is in a 'dodge' specific case, and 'wght' improves the defender's chances.
- Today's parable is "Just because it doesn't make sense, it doesn't mean it's not in the mudlib."
- --Chat 18:13, 5 November 2010 (UTC)
- [This is the same person who wrote the question] I actually recently got a "weapon_warning" saying that "the weight of your opponents weapon is slightly advantaging you defensive abilities" and am gooon' taeh bugrep.
"There is a penalty to dodging in direct proportion to the degree of burden of the defender." -So a 10% increase in burden, will equal to a 10% penalty on dodge? Is there a limit to where this holds? At a certain level of burden (less than 100% if taking into account the additional check), the penalty on burden is then 100%? What about the various numbers such as 9% and 20% that are often mentioned by people as the threshold of dodge starting to be affected by burden?
- Proportional does not mean equal; it means that if (for example) you double the burden, the penalty will double; if you triple it the penalty will triple, and so on. Specifically, in this case the base penalty is 1/3 of the burden - a burden of 30% results in a 10 point penalty. Note also that the units this is measured in correspond neither to percentages (a 100 point penalty does not equal zero chance to dodge) nor bonuses - the actual result is complex, depends on your opponent's skills, and has a diminishing-returns aspect at the extremes of the scale. The most you can simply say is that higher penalties are certainly worse than lower ones.
- As for 'thresholds', see the bullet point below the one you quoted: "there is a further penalty based on burden if your burden level is more than twice your dexterity stat". The threshold for burden affecting your dodging is zero - all burden affects your dodging; the threshold for burden severely affecting your dodging is twice your dexterity. --Chat 18:38, 3 September 2011 (UTC)