The city of Sto Lat is situated on the Sto Plains, relatively close to the east of Ankh-Morpork.
Features of Sto Lat
- The woodworking room and forge of the Academy, where you can craft things and get crafting materials
- Cabbages to a terrible degree
- A custom locket shop
Places for guilds:
- A branch of the Assassins Guild
- A temple of Pishe hidden in the middle of Princess Park, for priests
- A witch cottage
- The Academy of Artificers, the Sto Lat branch of the Wizards Guild
At night, groups of characters (some hidden) roam parts of Sto Lat. These appear to be rather aggressive in nature, reports suggest that a few seconds after a couple of fairly innocuous warning chats, you may be the subject of multiple backstabs from up to five and possibly more npcs.
Crime and Punishment
Things that are illegal here (may be incomplete):
- accessory to murder
- murdering a royal guard
You can also be "such a menace to society that exile was the only option", which means Royal Guards will try to catapult you out of Sto Lat. This shows up on your wanted poster. You can check your status by going to the office on King's Road and "find"ing yourself.
If you're a wanted criminal and you stay in a room with a Royal Guard for too long (a few seconds or so), they will try to arrest you, pursue you, and attack you after a few seconds. You can surrender at any time, this shortens the fighting period. They will try to knock you out, and if they succeed they'll either leave you there, or take you to the catapult.
Once in the catapult, you can attempt to "untie ropes" to release yourself. This uses covert.manipulation.sleight-of-hand.
Being catapulted flings you far out into the surrounding terrains, and appears to do around 150 hp of damage. It also seems to erase your criminal record, at least at low levels of criminality.
Guards may also kill you if they fail to render you unconscious.