Unquiet Spirit

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Unquiet Spirit
Ritual information
Deities Fish Hat
GP cost 120
Components holy symbol, prayer book "Piercing the Veil", dagger, candle (lit)
Required powers Movement Sight Speech
Learned At 99 levels faith.rituals.special
Skills faith.rituals.special, faith.rituals.misc.area, faith.rituals.defensive.area
Resisted By n
Angers? n
Type Miscellaneous
Steps 4
Targets corpses (non-player human)
Description Recalls a recently departed spirit from the afterlife. (summon spectre)
Notes
Priestwiki Discworld ritual help


Unquiet Spirit is a priest ritual that reanimates the corpse of a dead opponent, causing them to reequip their weapons and armour and fight alongside the priest.

Performing

This ritual costs 120 GP, and is not performed on anything, although it affects human corpses in the room.

It requires the powers of speech, movement, and sight.

Skills

This ritual uses faith.rituals.special, faith.rituals.misc.area, and faith.rituals.defensive.area.

Components

  • A holy symbol
  • A prayer book containing the prayer "Piercing the Veil"
  • A dagger (which doesn't require a sharp edge)
  • A lit candle (which must be lit performing the ritual, and which will not be dowsed automatically)

Performing messages

Performing

You speak the prayer of separation.
You hum a hymn of binding.
You heat the copper fighting knife over the candle flame.
You carve a glyph into the decapitated corpse of a poor beggar with the copper fighting knife.

Success

The decapitated corpse of a poor beggar crumbles to dust, seemingly drained of something vital.

Failure

You feel weakened from the strain of trying to bring back the dead.

Note: Failing badly enough, such that you get this message instead of the generic ritual failure message, damages your constitution.

What others see


Details needed.

Spectres

While they can be ordered to attack, spectres will also automatically assist you in combat, but if you want them to defend you, you'll need to order them to do that specifically. Despite what the syntax suggests, spectres only defend and do not protect. They can parry or block on your behalf but they do not parry unarmed.

Being undead, they cannot be healed in the normal fashion and only heal with time.

Duration

Spectres can last a fairly long time if not killed or dismissed, depending on the summoner's skills. Feeding spectres GPs extends their life just as with other minions.

Leaving

It looks like this when the spectre's time runs out:

The groaning spectre fades nearly to nothingness as it prepares to depart.
The groaning spectre groans.
The groaning spectre dies.
The groaning spectre shimmers and fades from existence.

When they leave, they drop their inventories to the ground.

Wards

This ritual cannot be bestowed as a ward.

Notes

If you try to summon another minion while controling a spectre, you can lose control of the spectre, causing it to turn on you. Unlike dooms, they will not leave after getting in a few hits, but will follow you around attacking you for a few minutes.  research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore.  You won't be able to order them to leave at this point, although losing them may or may not work.  research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. 

Multiple spectres may be summoned at once. The ritual will automatically attempt to use as many human corpses as possible.

See also

External links