Magic scroll

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Magic scrolls are pieces of paper that have a spell attached to them. Created by the scribe command, they can be used either to remember or to cast the wizard spell scribed. Both of these uses remove the spell from the paper.

Unlike the hag stones commonly used by witches to store spells, any player with appropriate magical skill may use a scroll to cast the scribed spell.

Spells are dangerous things, and as such, scrolls require some magic skills to control safely.

Handling scrolls

It is possible to verify how many scrolls you have on your person with "locate magic scrolls".

You can refer to a scroll as "Spell Name scroll".

  • For example "get Chrenedict's Corporeal Covering scroll from wardrobe" will get a scroll with the CCC spell on it from the wardrobe if there is one.
  • This works with nicknamed spells. If you "nickname Chrenedict's Corporeal Covering ccc", then you can "get ccc scroll from wardrobe", "cast ccc on me", "help ccc", etc.

It is possible for wizards to keep scrolls in a spell case.

Casting from scrolls

Determining which spell is inscribed upon a scroll or casting it both require a magic.items.scroll check to be passed, the difficulty of which is dependent on the size of the spell. Otherwise, casting is exactly the same as a wizard casting the same spell, including components and skill difficulties.

Explosions and Escapes

The amount of scrolls that can be held safely depends on the magic.spells.special skill, with the check being 2x the mindspace of the spell times numbers of scrolls held. JPCT and TPA are a special case, with the check for them being mindspace * scroll number. It is possible to carry one or two scrolls over the maximum amount for a short period of time. A list of maximum scrolls + 2 for varied skill levels can be found in the table below, data collected from https://docs.google.com/spreadsheet/ccc?key=0AsdKXrc2LCUOdFVKRVdzZHJSSEVscGlCTE8zT0FhQ0E#gid=0

A failure causes a scroll escape, which gives (one or more of the following): intelligence hit, wisdom hit, blindness or hallucinations, minor damage (as hair catches on fire). The Restore ritual can return your intelligence to normal.


Spells can also escape when you try to remember them from scrolls.


Ma.sp.sp Bonus JPCT Scrolls TPA Scrolls CCC Scrolls
406 23 23 10
391 21 9
388 23 19
383 21
347 20
321 20 7
310 18
306 18
300 18 15 7
280 17 14 7
258 16 13 6
257 15 13 6
256 15 12 5
255 16 12 5
250 14 12 6
205 12 9 4
180 11 8 4
176 10 8 4
168 9 7 3
158 9 8 4
150 8 6 3
133 7 7 3
123 7 5 2
100 5
95 5
92 4 3 1
58 3 2 1
21 1 1 0

See also