From Discworld MUD Wiki
|Modifier|| Increase or decrease |
to effective bonus
|Your god's high altar||+12|
|Carrying fluffy items (Gufnork)||+7|
|Fluffy room (Gufnork)||+3|
|Wearing 3 stylish clothes (Gapp)||+4|
|Stylish surroundings (Gapp)||+3|
|Room with some water (Fish)||+7|
|With 3 other priests (Hat)||+16|
|At other deity's high altar (Hat)||+9|
|Ritual assistance set to 1%
("the hand of <deity> guides you")
|Near high altar||+3 to +9|
|Far from high altar||-2 to -8|
|1 priest minion||-4|
|2 priest minions||-8|
|3 priest minions||-13|
|4 priest minions||-17|
|Out of alignment||-5|
|Performing from faith rod||varies, but high penalty|
|Drunk (except Hat)||-33|
|At high altar of another deity (except Hat)||-45|
You'll get a bonus if...
- You are at a high altar of your deity.
- You're near a high altar of your deity. You seem to visibly get the bonus if you're in the same city as a high altar, or within a few miles of one.
- You have been "actively worshipping" your deity--in other words, if you've recently prayed or used a ritual burial command.
- The deity pool has been set to make rituals easier and more powerful ("the hand of Pishe guides you").
- Pishe: When outside in the rain, snow, or sleet.
- Gufnork: When you have enough (seven?) fluffy items in your immediate inventory. Also, when you're in fluffy surroundings (your passage room or a room with at least 21 fluffy things on the ground).
- Gapp: When you're wearing three stylish items of clothing. Also, when you're in stylish surroundings (your passage room). These are mutally exclusive; the clothes bonus overrides the stylish surroundings bonus.
- Sandelfon: When you're indoors.
- Fish: When you're in water. Being underwater gives more of a bonus than being on the surface.
- Hat: When you're at another deity's high altar. Also, if there are at least four other priests in the room with you. NPC priests count for this.
- Sek: When you're actively in combat.
For specific rituals
- Mend is easier for Gappics when performed on a stylish item of clothing.
You'll get a penalty if...
- You "sense that the gods have averted their eyes from this place", that is, you're in a Wizards Guild or Witches Guild outpost, or you're in real estate owned by a witch or wizard. This penalty seems to be larger for Resurrect than for other rituals.
- You're at another deity's high altar and are not a Hattite.
- You're poisoned.
- You're drunk. (Hattites get this penalty, but they also get a bonus for being drunk which seems to just cancel it out.)
- You're performing the ritual from a faith rod (the extent of the penalty may depend on your faith.items.rod bonus).
- You are far from a high altar of your deity.
- You "can barely sense the presence of <deity>", meaning you're nearly out of alignment.
- You're controlling one or more minions (totems, dust devils, dooms, or spectres)
- Mend is more difficult for Gappics if the clothing you're performing it on is "an abomination unto Gapp". Clothing that's the opposite of a colour that's stylish seems to be specifically unstylish--so if red clothing is stylish, green clothing is unstylish.
- Feedback is more difficult if your hands are full.
- Major Shield is much more difficult if you're using a shield that is not a proper shield--that is, a "shield" that can't be used to block.
- Resurrect is rumoured to be more or less difficult depending on the manner of death, although this does not show up as a visible ritual modifier.
- Rituals that require the power of sight are more difficult if it's too bright or dark to see. (See: Rituals requiring sight.)
- Rituals that have a distant target, such as Longsight, are more difficult if you "sense that your target is somewhere where the gods are not looking" (i.e., wizard- or witch-owned property).