Rite of AshkEnte

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The Rite of AshkEnte is a ceremony that can summon Death to ask a favour. It consists of two spells, both found in the book Spells of Thee Moste Ceremonious Rite of AshkEnte.

The Rite of AshkEnte

The Rite of AshkEnte is an ancient ceremony used to summon Death, or at least anyone filling in for him at the time.

Since Death is a very busy anthropomorphic personification, he can act somewhat annoyed at being interrupted in this fashion.

Disappointed wizards report that the only requests Death is willing to consider at this time are those from the deceased who cannot be raised or resurrected normally due to lack of lives in reserve, to ask for another go at corporeality.

The rite has several stages that must all be completed successfully before a request can be made.

  • The spell Malich's AshkEnte Circle must be cast with occult items, with those worth more being able to place Death in a more favourable mood to answer requests.
  • The circle special octogram must then be fully charged by 7+1 wizards with the command recharge. This takes time and backfires can do more than 2000 hp of damage.
  • The spell Malich's AshkEnte Summoning Incantation can then be attempted to actually summon Death.
  • If everything goes well Death should then appear to respond to requests for a short time. His mood should in part depend on the quality of occult items used when creating the circle.

Warning: Please see the help at the end of this page (or 'help ashkente' on the mud) for the consequences for a player brought back from beyond their last death - there are penalties!

Malich's AshkEnte Circle

Malich's AshkEnte Circle
Spell information
Nickname mac
Guild Wizards
Type Miscellaneous
Description Creates a circle to summon Death.
GP cost 20
Mind space 10
Thaums 2
Components staff, occult items (consumed): phoenix egg, ram skull, candlestick, beeswax candle
Tome Spells of Thee Moste Ceremonious Rite of AshkEnte

Malich's AshkEnte Circle (abbreviated as MAC) is a high order miscellaneous spell which begins the long and overcomplicated version of the ritual used to summon Death.

Spell Details

This spell costs 20 GP to cast and takes up 10 units of mind space.

The components required are:

  • a staff
  • the following 4 occult items (consumed)
    • a phoenix egg
    • a ram skull
    • a candlestick
    • a beeswax candle

The occult items are sold in various magic shops (including, at least, the shop in Hillshire, and Strumplott's Talismans in the Magical Supplies Empormium on Sator Square in Ankh-Morpork). The first three each exist in a "real" version, selling at A$5000, and cheap plastic/wooden versions for A$100.

Example shop listing from Hillshire:

  A: an iron candle holder for A$100 (one left).
  B: a cheap wooden ram skull for A$100 (one left).
  C: a cheap wooden phoenix egg for A$100 (one left).
  D: a golden candle holder for A$5000 (one left).
  E: a ram skull for A$5000 (one left).
  F: a phoenix egg for A$5000 (one left).

Skills

The following skills are used in the stages of this spell:

Success rates
Skills Equal likelihood Little more likely Likely to succeed Very likely to succeed Almost certainly succeed Most certainly succeed
Channeling 204 211 219 228 243 >270
Chanting 200 205 215 225 240 >270
Talisman 140 152 160 170 180 >190
Staff 202 211 220 232 253 >280

Casting messages

Casting

You prepare to cast Malich's AshkEnte Circle.
You hold your staff out in front of you and close your eyes.
You begin a slow and solemn chant that resonates around the area.
You lay the ceremonial items down in significant positions around the circle.
You trace a dizzyingly complex pattern on the ground with the tip of your staff.

Success:

A large circle fades into existence on the floor and begins to glow in a decidedly eldritch fashion.

Others see:


Charging the circle

The 7+1 wizards taking part in the ceremony must channel some of their power into the circle until it is fully charged.

This uses the recharge command, "recharge ashkente circle".

  • Each wizard needs to recharge around 800 gp, until a point of the octogram lights up and that wizard cannot charge anymore.
  • Damage can occur, possibly due to skill failure, for around 1000 ~ 2200 hp of damage.research
  • All 7+1 points must be charged to pass to the next step.
  • Each attempts at charging takes gp and time and there is a time limit within which the circle must be charged.

Fully charged AshkEnte circle:

A large complicated octogram on the floor glows in eldritch fashion.

Even the untrained eye could tell that this circle, with all its squiggles and lines, is of above-average importance.
The octarine light pulsing around its shape prove that beyond doubt, however.
Eight points on the edge of the circle glow with particular brilliance.

Malich's AshkEnte Summoning Incantation

Malich's AshkEnte Summoning Incantation
Spell information
Nickname masi
Guild Wizards
Type Miscellaneous
Description Summons Death to bring back a player from final death.
GP cost 120
Mind space 60
Thaums 12
Components charged AshkEnte circle
Tome Spells of Thee Moste Ceremonious Rite of AshkEnte

Malich's AshkEnte Summoning Incantation (abbreviated as MASI) is a high order miscellaneous spell which brings Death to the room, anthropomorphically speaking. It requires that all previous stages in the AshkEnte ritual have been completed successfully.

Spell Details

This spell costs 120 GP to cast and takes up 60 units of mind space.

Skills

The following skills are used in the stages of this spell:

Success rates
Skills Equal likelihood Little more likely Likely to succeed Very likely to succeed Almost certainly succeed Most certainly succeed
Channeling 334 344 354 364 380 >400
Abjuring 340 350 360 370 390 >410
Summoning 360 370 380 395 405 >435

Casting messages

Casting

You prepare to cast Malich's AshkEnte Summoning Incantation.
You raise your arms to the heavens and feel energy flow through you.
Wisps and shadows of things unknown swirl around you, and you struggle to retain your balance while continuing your ritual.
You call upon Him and wait apprehensively.

Success:

With a strangely organic pop Death appears in the centre of the circle.

Death asks: WHAT IS ALL THIS?
Death surveys the scene, taking in the markings on the floor and discarded occult miscellanea, and the people present.
Death says: I SEE. I DO WISH YOU'D STOP DOING THAT, I MIGHT HAVE BEEN BUSY.
Death says: THIS MUST BE VITALLY IMPORTANT.
Death looks expectant.

Others see:

Savant Poncho raises his arms to the heavens melodramatically.
Wisps and shadows of things unknown dance in amongst you, and Savant Poncho struggles to retain his balance while continuing the ritual.
Savant Poncho calls upon Him and waits apprehensively.
The air around you crackles with power.
With a strangely organic pop Death appears in the centre of the circle.

Requests

The ghost wishing corporeality must then request this to Death. If he's in a good enough mood he'll grant a favour.

The ghost of Mournful Mancow says: please request favour raise death life
Death turns to face the ghost of Mournful Mancow.
Death says: IT SEEMS THAT THESE PEOPLE CARE ENOUGH ABOUT YOU TO ASK FOR ANOTHER CHANCE ON YOUR BEHALF.
Death says: I SEEM TO RECALL LOOKING THE OTHER WAY A FEW TIMES BEFORE.
Death sighs.
Death says: THINK OF THIS AS AN EARLY HOGSWATCH PRESENT.
Death gestures to the wizards gathered here.
Death retrieves an hourglass from his robe and fiddles with it for a moment.
Mancow appears in more solid form.
A soft light fills the air around Mancow and dissipates, leaving him looking whole and well.
Death says: I BELIEVE I AM NEEDED ELSEWHERE.
Death says: GOODBYE. FOR NOW.
Death snaps his fingers and fades away.
The large eldritch circle pulses and disappears.

Help

Links

See also

External links