Research:Temperature

From Discworld MUD Wiki
Jump to: navigation, search

Ordered a linen undershirt from Nicolette, and made it thinner for good measure (skin tight, fitted sleaves, no extras). Item at room temperature provides less warmth than a silk shirt taken from a npc thief, but more warmth than armoured stockings. Does not provide any cooling as I would have expected.


Custom linen clothes seem to regularly revert to warming instead of cooling even after being reported fixed before. Not only Nicolette but also Nathan's underwear. You should probably bug report the item saying linen clothing on the mud usually cool and can this please be made to cool like other linen clothes. Not sure why it reverts. --Frazyl 04:01, 22 February 2011 (UTC)

I put this over at Nicolette's page, but it fits in here as well:

I've been doing some testing with clothing temperatures, and this is the data I have come up with:


All custom shirts had the following specifications: hip-length shirt, skin-tight fit, fitted sleeves


"Hot" room (Filigree smithy)


Normal Cotton - some warmth

Thin Cotton - no effect

Thick Cotton - some warmth

Normal Linen - no effect

Normal Fur - some warmth

Normal Rubber - quite a lot of warmth


Black Silk Shirt (from npc thief) - some warmth

White Linen Shirt (from npc in Djb) - some cooling


"Warm" room (Nicolette's room)


Normal Cotton - some warmth

Thin Cotton - some warmth

Thick Cotton - some warmth

Normal Linen - some warmth

Normal Fur - some warmth

Normal Rubber - quite a lot of warmth


Black Silk Shirt (from npc thief) - some warmth

White Linen Shirt (from npc in Djb) - some cooling


"Cold" room (Butcher's guild freezer, "freezing cold")


Normal Cotton - some warmth

Thin Cotton - some warmth

Thick Cotton - some warmth

Normal Linen - some warmth

Normal Fur - some warmth

Normal Rubber - quite a lot of warmth


Black Silk Shirt (from npc thief) - some warmth

White Linen Shirt (from npc in Djb) - some cooling


According to Turvity, the "temp" command is supposed to list items from least amount of warmth to greatest amount of warmth. No information was provided about what happens in the case of a tie. I used the commands "temp item shirts" and "temp item shirt 1, shirt 2, shirt 3, etc" to see how the shirts would sort themselves under various conditions. Under all three temperatures tested, changing the order of the shirts in the "temp" command would cause the "some warmth" shirts to rearrange themselves. This leads me to believe that, in the case of a tie, the order the items are entered into the parser has some effect on the output of the temp command.


-Aragorn, 24 Feb 2010 (I still have these shirts if someone wants to borrow them)


I just tested out the following shirts:


"Hot" room (Filigree smithy)


Normal silk - some cooling

Normal spider silk - some cooling

Normal leather - some warmth

Normal wool - quite a lot of warmth


"Warm" room (Nicolette's room)


Normal silk - some warmth

Normal spider silk - some warmth

Normal leather - some warmth

Normal wool - quite a lot of warmth


"Cold" room (Butcher's guild freezer, "freezing cold")


Normal silk - some warmth

Normal spider silk - some warmth

Normal leather - some warmth

Normal wool - quite a lot of warmth

-Aragorn 26 Feb 2010

Techren: Below, with all other gear on (including other silks, metal and leather, overall warming), cooling from two silk items changing based on external temperature:

It's amazingly hot here. Your black spider silk coat provides a lot of cooling. Your black spider silk robe provides a lot of cooling.

It's cool here. Your black spider silk coat provides a bit of cooling. Your black spider silk robe provides a bit of cooling.

It's warm here. Your black spider silk coat provides some cooling. Your black spider silk robe provides some cooling.

It's freezing cold here. Your black spider silk robe is having little or no effect. Your black spider silk coat is having little or no effect.

Below, some of those repeated using ONLY those silk items (other silk and leathers removed):

It's warm here. Your black spider silk robe provides quite a lot of cooling. Your black spider silk coat provides quite a lot of cooling.

It's amazingly hot here. Your black spider silk robe provides a lot of cooling. Your black spider silk coat provides a lot of cooling.

It's freezing cold here. Your black spider silk coat is having little or no effect. Your black spider silk robe is having little or no effect.

Below, the same, but with warming gear, those items and no other cooling gear:

It's warm here. Your black spider silk robe provides quite a lot of cooling. Your black spider silk coat provides quite a lot of cooling.

It's freezing cold here. Your black spider silk coat is having little or no effect. Your black spider silk robe is having little or no effect.

It's amazingly hot here. Your black spider silk robe provides a lot of cooling. Your black spider silk coat provides a lot of cooling.

And again, with only other cooling items:

It's warm here. Your black spider silk coat provides some cooling. Your black spider silk robe provides some cooling.

It's freezing cold here. Your black spider silk coat is having little or no effect. Your black spider silk robe is having little or no effect.

It's amazingly hot here. Your black spider silk coat provides a lot of cooling. Your black spider silk robe provides a lot of cooling.

Conclusion: Silk items from Nicolette cool when the temperature is above a certain level and stop working after that. They do NOT provide warmth when the temperature drops below that mark. They compensate only for the room temperature and not for other clothes. When multiple silk items are worn and the total cooling would go past the mark, the amount of cooling is distributed among them, resulting in lower reported amounts of cooling for each item. Future tests of how much cooling an item provides should always be done in as hot conditions as possible while wearing only that item, in order to get the maximum result.