Research:Temperature

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Ordered a linen undershirt from Nicolette, and made it thinner for good measure (skin tight, fitted sleaves, no extras). Item at room temperature provides less warmth than a silk shirt taken from a npc thief, but more warmth than armoured stockings. Does not provide any cooling as I would have expected.


Custom linen clothes seem to regularly revert to warming instead of cooling even after being reported fixed before. Not only Nicolette but also Nathan's underwear. You should probably bug report the item saying linen clothing on the mud usually cool and can this please be made to cool like other linen clothes. Not sure why it reverts. --Frazyl 04:01, 22 February 2011 (UTC)

I put this over at Nicolette's page, but it fits in here as well:

I've been doing some testing with clothing temperatures, and this is the data I have come up with:


All custom shirts had the following specifications: hip-length shirt, skin-tight fit, fitted sleeves


"Hot" room (Filigree smithy)


Normal Cotton - some warmth

Thin Cotton - no effect

Thick Cotton - some warmth

Normal Linen - no effect

Normal Fur - some warmth

Normal Rubber - quite a lot of warmth


Black Silk Shirt (from npc thief) - some warmth

White Linen Shirt (from npc in Djb) - some cooling


"Warm" room (Nicolette's room)


Normal Cotton - some warmth

Thin Cotton - some warmth

Thick Cotton - some warmth

Normal Linen - some warmth

Normal Fur - some warmth

Normal Rubber - quite a lot of warmth


Black Silk Shirt (from npc thief) - some warmth

White Linen Shirt (from npc in Djb) - some cooling


"Cold" room (Butcher's guild freezer, "freezing cold")


Normal Cotton - some warmth

Thin Cotton - some warmth

Thick Cotton - some warmth

Normal Linen - some warmth

Normal Fur - some warmth

Normal Rubber - quite a lot of warmth


Black Silk Shirt (from npc thief) - some warmth

White Linen Shirt (from npc in Djb) - some cooling


According to Turvity, the "temp" command is supposed to list items from least amount of warmth to greatest amount of warmth. No information was provided about what happens in the case of a tie. I used the commands "temp item shirts" and "temp item shirt 1, shirt 2, shirt 3, etc" to see how the shirts would sort themselves under various conditions. Under all three temperatures tested, changing the order of the shirts in the "temp" command would cause the "some warmth" shirts to rearrange themselves. This leads me to believe that, in the case of a tie, the order the items are entered into the parser has some effect on the output of the temp command.


-Aragorn, 24 Feb 2010 (I still have these shirts if someone wants to borrow them)


I just tested out the following shirts:


"Hot" room (Filigree smithy)


Normal silk - some cooling

Normal spider silk - some cooling

Normal leather - some warmth

Normal wool - quite a lot of warmth


"Warm" room (Nicolette's room)


Normal silk - some warmth

Normal spider silk - some warmth

Normal leather - some warmth

Normal wool - quite a lot of warmth


"Cold" room (Butcher's guild freezer, "freezing cold")


Normal silk - some warmth

Normal spider silk - some warmth

Normal leather - some warmth

Normal wool - quite a lot of warmth

-Aragorn 26 Feb 2010