From Discworld MUD Wiki
New special attack research
So, new special attack research is needed!
Relevant stuff to know:
- At what fi.sp.we bonus do different weapons start to be useful for specials?
- Is max or average damage relevant for how hard it is to special with a weapon?
- Enchantment plays a significant factor in this. A level 6 enchantment on a custom katana, for example, makes it hard to behead even with a 410 bonus yet without the enchantment, it is usable with far less.
- Could the number of opponents matter? I seem to fail preparing a special more often when fighting multiple opponents.
|Tiger fang (L5) (stab)||Never||Never||Never||Never||Never|
|Tiger fang (L5) (slash)||Most of the time|
| Tiger fang (L3) (slash/stab)
|Fencing Blade (L5)||Sometimes||Sometimes||Sometimes|
|Short sword (L0)||Quite often||Quite often|
Preparing a special attack definitely depends on something else besides your bonus and the weapon - possibly burden. --RiverPhoenix 14:44, 21 November 2013 (UTC)