Research:Pick

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How the skillcheck seems to work (more testing would be helpful):

  • N = minimum bonus to pick the lock
  • less than N * 1/2 = you always break lockpick
  • greater than N + 100 = you always pick the lock

Full sketch for the case N = 1000, deluxe lockpick:

Pick skillcheck idealized.png

Raw test data

N = 800, deluxe lockpick:

bonus success failure break
411 0 0 10
444 0 1 9
476 0 3 7
509 0 8 2
542 0 4 6
574 0 7 3
607 0 9 1
640 0 8 2
672 0 9 1
705 0 10 0
737 0 9 1
770 0 10 0
803 3 6 1
835 7 1 2
868 9 1 0
901 10 0 0

Pick 800 deluxe lockpick.png

N = 1000, deluxe lockpick

bonus success failure break
509 0 1 9
607 0 5 5
705 0 8 2
803 0 8 2
901 0 9 1
1000 2 8 0

Pick 1000 deluxe lockpick.png

--RiverPhoenix (talk) 06:51, 25 February 2017 (EST)

Types of lockpick

The deluxe lockpick seems to increase success rate, but I believe it does not lower the minimum bonus needed. Considering their descriptions, the blackened is likely equal to the deluxe. The make-shift was suprisingly the best, though it did break more (more data needed).

For these tests, the door used had a minimum bonus of 1000, and my bonus was exactly 1000.

Research lockpick types.png

lockpick type attempts success failure break
lockpick 100 11 84 5
deluxe lockpick 100 19 78 3
blackened lockpick 100 16 79 5
make-shift lockpick 100 28 66 6

Descriptions:

lockpick
A piece of flexible metal wire that you can bend into all kinds of useful shapes.
deluxe lockpick
This is a high-quality lockpick.  The wire is fine, but flexible and strong.  It also has useful hooks and thicker sections.
blackened lockpick
A high-quality lockpick, this piece of fine flexible metal wire can be bent to useful shapes.  The difference with this one is that it has been blackened to give that ever slightly more discreet entrance.
make-shift lockpick
This make-shift lockpick has been cunningly crafted from a hairpin.  It could be untwisted into its more benign form.

--RiverPhoenix (talk) 10:45, 21 July 2020 (PST)