# Quest:Lancre quests

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## Bad Ass quests

#### "Basketcase", in which you delivered the goods. (Quest level 4)

Skills: 160 or less other.movement.climbing.tree bonus OR 100 or less covert.manipulation.sleight-of-hand bonus
Find Mrs Smith in the house attached to the forge in Bad Ass.  Ask her about Granny Weatherwax and she will send you on a quest for various items.
The first item is always a small green apple.  If using sleight-of-hand, go to the bedroom on the second floor and 'open window' then 'grab apple from tree'. For tree climbing go to the east room of the orchard which is north of the forge. 'climb tree' and then 'get apple'. The tree will cause damage to you if you fail the skill check.
The next two items you will be required to collect are random and could be any of the following:
Wood: Obtain an axe, the general store often sells them. Look at trees around Bad Ass until the trees mention chopping them down. Once you locate them, hold the axe and 'chop tree with axe' until you have wood.
Granny's Mail: Go to the general store and ask Martha Headlock about Granny's mail.
Hat: Go to the sewing store and ask about Granny's hat.
Peach Preserve: Inside the house connected to the forge, go upstairs and look at the ceiling. Go up through the trap door and ask Jud Smith for peach preserve for Granny.
Sausage: Enter the south east most house in the village through the east door. Once inside 'search utensils' to find the sausage.
Egg: One west from the forge entrance, go southeast into a room containing a nest box. Searching the box results in an egg.
Wool: One west of the forge entrance, go south and ask Mrs Shepston about wool for Granny.


#### "Knotscape Navigator", in which you hacked some trees for later browsing. (Quest level 4)

Skills: >153 ad.direction bonus?
Items: A guide book from the Bad Ass general store
Items: A knife

During summer or autumn: Go to the Bad Ass smithy and say "help" while Gordo Smith is there, then "yes".  Follow Kev when he shows up.  "judge" the distance to the town when he tells you to, and use the book to carve the appropriate symbols on the trees.

During winter or spring: Go back to the smithy and say something about "marking grooves" to Gordo Smith, then say "yes".  Drink the beer he gives you, and you'll wake up outside of town in the forest.  "feel trees" to translate the grooves on the trees, then "head  <dir> for <number> miles" in the indicated direction and distance to attempt to get back to the village.  There is some randomness involved in the skillcheck, so you might have to try several times.

The relevant information from the guide is reproduced below:



## Brass Neck quests

#### "Bad Sport", in which you found a way to cheat at wholesome games. (Quest level 4)

In autumn, get a chestnut from one of the rooms along the northern road, west along the Brass Neck market. Get a piece of string from the misc stall and 'pierce' the chestnut with a piercing weapon, then 'thread chestnut with string'. This will result in a conker. After this, you must go into the pantry of Annie Spindlewits and get the wine bottle off of the shelf. Scrape the mould on the wall with a dagger and put it in the wine bottle, turning the liquid inside into vinegar. Soak the conker in the bottle and give the resulting hardened conker to the saddened child wandering around the town.

Note that the quest cannot be completed outside of autumn.


#### "Go-Between", in which you showed your true colour. (Quest level 5)

Items: 25 crowns - You can use 2 sovereigns and 1 crown, tested 18/09/2022
Go to Annie Spindlewits and say 'Granville wants the statue.'  Give her the money and she will give you a statue. Then, statue in hand go to the general store and give the statue to Granville. Granville will give you 50 crowns for it and your alignment will be shifted closer to evil.  Alternatively, you can give Annie the full 50 crowns and your alignment will be shifted closer to good.


#### "Patron Of The Arts", in which you mixed it up a little. (Quest level 5)

Items: A hammer (used to PULVERISE the stones, rocks, and pebbles into powder) and 1-3 bottles of linseed oil (can be bought in the stall in town)
Items: Red rocks (north of the inn), yellow stones (on the south path into town), blue pebbles (Annie Spindlewits' garden)
Items: 1-3 eggs (shelf in Annie's pantry)
Items: Water (Annie's well), bottles are available in the scullery basket or bin
Offer to help Virgo Vango in Brass Neck and he will give you a colour of paint which he desires.  Next, create each primary colour of paint in the bowl in Virgo's back room.  Required syntaxes are:
clean bowl
break egg into bowl
mix red powder into bowl
mix oil into bowl
mix water in bottle into bowl
Repeat the above steps for the yellow and blue powder, as needed to create your colour.  Each bottle should have 3 doses of paint which can be mixed into the new shade, using "mix red paint in paint bottle into bowl".  No colour will require more than three doses of each primary colour. The rules for colour mixing are straightforward: red + blue makes purple, red + yellow makes orange, yellow + blue makes green, red + blue + yellow makes brown.  1 dose of each colour is a "pale" shade and 3 doses of each colour is a "dark" shade.  2 doses is just the regular colour.  If the colour desired is a mixed colour (green-brown), then you need brown (red + blue + yellow) plus green (blue + yellow), meaning you need 1 red + 2 blue + 2 yellow.  Greenish-brown would be more brown then green, hence double the brown aspect (2 red + 2 blue + 2 yellow) before adding the green (1 blue + 1 yellow) for a total of (2 red + 3 blue + 3 yellow).  If one part of the colour is "ish", there's less of that colour than the second part of the colour.  If there's no "ish", the two parts are equal.
There's some colours that mix different ratios of all three colours (1 red + 2  blue + 3 yellow, etc), such as gold, copper, bronze, turquoise, violet, and magenta.  For those, look at the most prevalant colour (red for magenta) and use three parts of that.  Then look at the second most prevalant colour (blue for magenta, because magenta is purplish) and use two parts of that.  Use one part of the remaining colour.  When you have created the right colour, 'scoop paint into bottle'. Give the desired shade to Virgo Vango.


## Copperhead Mines quests

#### "Lover Mine", in which you brought tragic news of one lover to another. (Quest level 6)

Skills: Dwarven written
Enter different instances of the abandoned mineshaft until you find a great hall whose corridor is propped up by a fallen beam. Crawl and move to the opposite direction of the door. On the other side is a passcode door, which requires the ability to read Dwarfish to open. You need to "read the wall" to get the passcode. Next, you need to input the passcode on the buttons on the door by pressing the corresponding button with "press <position> button".

The following numbers correspond with the following positions:
0: bottom
1: lower left
2: lower middle
3: lower right
4: middle left
5: middle
6: middle right
7: top left
8: top middle
9: top right

Once you have entered all the numbers, you need to "press the long button". If you have entered the passcode correctly, a door will open. Enter and a cutscene will play. After you regain consciousness, you will get a broken locket.
To exit the room, "pull the smaller levers" to reveal a trapdoor (you may need to add "nosoul" in the front). Climb through it to reach the vertical shaft.
Return to Copperhead and find Knar Ironbeard. "give the broken locket to Knar Ironbeard" to complete the quest.


## Creel Springs quests

#### "Naval Astronomer", in which you helped a star rise to its rightful place. (Quest level 2)

Skills: other.movement.swimming bonus sufficient for your burdening
Swim to the bottom of the pool located in Creel Springs then 'enter cave'. From the cave, go west and 'search rocks'. Make sure to get the starfish as it does not automatically go into your carried inventory. Exit the pool and go to the room outside the bathing shoppe. Once outside, 'hang starfish on nail' to complete.


## Lancre Town quests

#### "Bumpkin Brawler", in which you spilt one pint too many. (Quest level 2)

Go to the pub in Lancre Town, go upstairs and 'swing on chandelier' (Cutting the rope it's hanging on may also work.) This will drop you into the bar and start a fight with a big yokel and a random number of other yokels. Killing the big yokel will result in the quest being complete. Leaving the room to heal or shield is fine and will not change the outcome of the quest. Note that you can't leave the room by the door after they start fighting you, but you can go up the stairs.


#### "Demon Squeezer", in which you forced an answer out of a grumpy imp. (Quest level 5)

Friends: 3 participants total
Skills: Player A: magic.methods.spiritual.summoning, .abjuring, and .conjuring
Skills: Player B: magic.methods.spiritual.summoning, magic.spells.special, and magic.methods.mental.convoking
Skills: Player C: magic.methods.spiritual.summoning, magic.methods.physical.binding, and .evoking
Items: copper stick (see Rodent Aviation Expert in Mad Stoat)
Items: soap flakes (see Soap Groper in Mad Stoat)
Items: scrubbing brush and washboard (search the copper in the scullary of Granny's house in Bad Ass)
Items: washing soda (scrape the lump off the shelf in Granny's scullary)
Go to Nanny Ogg's wash house in Lancre Town, and do the following in order:
Player A: Light the fire and wave the copper stick.  Say "We conjure and abjure thee by means of this sharp and terrible copper stick".
Player B: After getting a message that you should do something, scatter the flakes, pour the soda, and say "See how we scatter rather old washing soda and some extremely hard soap flakes in thy honour".
Player C: Bang the brush against the washboard, then say "And I invoke and bind thee with the balding scrubbing brush of Art and the washboard of Protection".


#### "Expectant Client", in which you performed the usual service. (Quest level 2)

Go to the forge in Lancre Town and 'say Nanny needs you to baby-sit for our Pewsey' to Jason Ogg (Simply saying 'nanny pewsey' would suffice.) After he complains, 'say no' and then wait. Once DEATH arrives, 'shoe horse' and then wait until he decides he is done with the biscuits, not that you could move if you wanted to.

Note: It must be YOU that sends Jason Ogg away. If you have a friend do so because of language barriers between you and Jason, the command "shoe horse" will not work, though Death does arrive.


#### "Faithful Flitch", in which you convinced the world you were faithful. (Quest level 3)

Skills: 101 other.culture.lancrasian bonus
While married to only one player, go to the room just south of the market pentangle, with no north exit. 'convince council' will start an interrogation, every question must be answered with a 'no'.

Convincing the council, and answering the questions, requires gp (apparently around 10-20 for each question).  Attempting the quest without enough gp (presumably of the people variety) results in losing all but one hitpoint and becoming slightly drunk.


#### "Unicorn Tamer", in which you pacified an elven intruder. (Quest level 4)

After having completed the Expectant Client quest, go to Granny's cottage in Bad Ass. Search the rug and it will mention a human hair. Pluck the hair from the rug. Hair in hand, go to the signposted junction between Bad Ass, Mad Stoat, and the customs troll's bridge. The clearing is a few north of here, but you have to walk east around the Lancre Gorge to get there. The minute you get into this room, a very brutal unicorn will attack you be prepared and 'lasso unicorn with noose'. While in this room, 'search pool' to recover a silver horseshoe. Horseshoe in hand, begin to 'lead' the unicorn to the forge in Lancre Town. DO NOT LEAD THE UNICORN SOUTH INTO THE RIVER! You will lose the unicorn and have to wait for it to respawn. Instead, go east from the clearing, taking you to the road and bypassing the river. Once in the forge 'shoe unicorn with silver horseshoe'.


## Mad Stoat quests

#### "Rodent Aviation Expert", in which you bounced a mouse around a house. (Quest level 2)

Items: cheese (from the cupboard in the kitchen in the Stylish Thief house)
Items: a knife
Go to the witch's cottage on the east end of town.  Cut the cheese in half (or more slices to allow more attempts), put 1 slice on the table, "rock" the chair, and put 1 slice on the spring.  It is recommended to set an alias for this like: alias quest put cheese on table; rock chair; put cheese on spring. As sometimes the chair stops rocking and you can not complete this quest without waiting for things to reset. These actions will knock down the copper stick used in Demon Squeezer (Lancre Town).


#### "Soap Groper", in which you picked up the soap. (Quest level 1)

Items: a knife
Go to the witch's cottage on the east end of town.  Go to the kitchen and "pull" the chain in the basin, then hold the knife and "scrape" the flakes in the basin.  This will give you soap used in the Demon Squeezer quest (Lancre Town).


#### "Stylish Thief", in which you stole items from the thieves' treasure trove. (Quest level 4)

Skills: 191 covert.manipulation.stealing bonus(non-thief). Different for thief? (please confirm) [Zorgle (thief) was successful with 183 co.ma.steal bonus.]
Skills: 100 adventuring.perception bonus
Skills: 150 covert.lockpick.doors bonus
Go to the dark house on the southwest edge of town.  In the entry, "move rug" and go down.  The rogues will attack any non-thieves over guild level 25, and prevent non-thieves from going down.  Go down again, possibly needing "sneak", and more rogues will say hi. Go to the dark alcove and search.  If you can see a hole, lockpick lock.  If you fail, you'll take a little damage.  When you succeed, you'll end up in another room, where you can "steal daggers".  You'll lose a lot of hp if you fail, but not enough to die if you're healed up.  If you succeed, you get two thieves' daggers.


#### "Well Fisher", in which you gave a desperate frog much needed release. (Quest level 4)

Skills: 175 or less other.movement.climbing.rope bonus
Skills: 150 or less covert.manipulation.sleight-of-hand bonus
Items: a hammer, or the copper stick from Rodent Aviation Expert (note: a custom wizard's staff worked too, maybe any sufficiently heavy weapon)
Go to the house from Stylish Thief and go upstairs.  Break the mirror with a hammer and get the key.  Go to the burnt shop on the short street just before the witch's cottage.  Go into the shop with the key, then go east and lift the loose floorboard.  Get the box from the hole, open it, and get the doll.  Go to the pond at the northwest end of town, and give the doll to Maggie.  Get the net, and go to the well near the centre of town.  "crank" the winch (make sure the bucket is down) and climb the rope to descend into the well, and "fish" for the frog with the net.  Climb back out and go back to the pond, then release the frog.


## Mad Wolf quests

#### "Hunter's Friend", in which you showed a hunter the errors of his ways. (Quest level 5)

Skills: 55 or less crafts.hunting.trapping (as of 9/2018 I found it impossible to deactivate the trap with less than 100 bonus - Kemolian (talk))
Items: healing tea
Go to the hidden clearing south from the forest trail in town.  Disarm the trap and go to Sven's cottage on the northeast side of town, and give him the dog.  "Push" through the brush on the main road through the village to get to the hidden eastern path and follow it until you reach a cottage.  "Get" the cobweb, then go into the kitchen and "get" the fungus.  "Soak" the fungus in the tea, then "attach" the cobwebs to the fungus and give the healing salve to Sven.


#### "Sheep Saviour", in which you fleeced a baaad robber. (Quest level 6)

Skills: 158 crafts.hunting.tracking bonus
Go to Madeline's house and get Florian's shirt from the cupboard.  Don't wear it.  Next, go into the kitchen and try to get the honey.  Now that you're nice and sticky, go to the shed and roll around in the fleece.  Then go to the paddock and wait around for a while.  When the wolf shows up and grabs a sheep, go east, then "investigate" his tracks to follow him another 4 rooms.  Kill the wolf (bring tea), and go down.  Flossie the sheep will follow you when she smells the shirt, so lead her back to the paddock.


## Razorback quests

#### "Bull Ring Breeding Expert", in which you helped love pierce the heart and nose. (Quest level 2)

Go to the barn in the northwest area of town, and into the barn.  Upstairs, get a bail of hay, go downstairs and put it in the trough, then get/pull the ring from from the bull's nose.  Go to Heinie's shed west of the pasture and say 'nose ring', and give it to him when he asks where to get one.  Lead him to the milkmaid in the dairy nearby.


#### "Cheesy Goat Charmer", in which you lured it and stirred it. (Quest level 4)

Skills: Some troll-killing ability
Search Heinie's cot near the pasture on the northwest edge of town, and spray yourself with the aftershave.  Go to the bridge, then go down.  Once the goat gets a whiff and starts following you, go up the path after killing the troll (the troll is not initially hostile).  Lead the goat to the dairy, and search objects twice in the storeroom to get the bucket and cheesecloth, and get the paddle from the churn. Go back to the first room of the dairy, and search the shelves to get the ripener (inside a small waxed paper packet).  Sit on the stool, drop the bucket, and milk the goat into it until she runs dry.  Get the bucket and pour the milk into the barrel (not the butter churn!) and add the ripener from the wax packet.  Stir the barrel with the paddle until curds form, then get the curds and wrap them in the cheesecloth.  Unwrap the cloth to get the cheese.


## Slice quests

#### "Little Piggy", in which you discovered a new definition of posh. (Quest level 1)

Go to Muckloe's house on the eastern end of town and count Old Mucloe's toes.  Then go to Goodwife Muckloe in the pigsty across the street, and tell her how many toes he has. Make sure to spell the toes - fifeteen, twelve, etc.


#### "Pig Physician", in which you helped create a healing oinkment. (Quest level 4)

Go to the pigsty on the east end of town.  When one pig is looking ill, say something about the sick pig to the Goodwife there, and she'll send you to Millie.  Ask Millie about the pig cure and she'll send you after four of the following items (three ingredients and one stirring utensil):
*Comfrey: "gather" it in the garden and grind it.
*Crystal ladle: available in a general shop near the Weapon Master's Court on Vagabond Street in AM.
*Ivy seeds: from the roof of Granny's house near Bad Ass.
*Yarrow: "gather" it in the garden and grind it.
*Peanuts: See the Ray of Sunshine quest, OR from the brown islands T-Ferry.
*Honey: In the garden, open the hive and get a honeycomb from it.  Inside, get a bottle from the shelf and "shake" the honey into it, then get the honey from the bottle.
*Powdered frog: from the apothecary in AM near Apothecary Gardens.
*Rosemary: "gather" it in Agnes Nitt's cottage.
*Paddle: see the Cheesy Goat Charmer quest in Razorback for paddle location.
*Copper stick: see Rodent Aviation Expert quest in Mad Stoat.
*Silver fork: Silver shop in Djelibeybi.
Give the ingredients to Millie and give the resulting concoction to Goodwife Muckloe when there's a sick pig in the room with her.  You can also make the the concoction before Goodwife Muckloe asks you to help her, and give it to her later.


#### "Ray Of Sunshine", in which you brought light to a despairing nut. (Quest level 3)

Items: a shovel
Items: two light sources, at least one of which is a torch
Buy a rope from the climbing shop and tie it to the spike at the northern dead end in town.  Climb down and dig in rockfall with the shovel, then go southwest and light the torch to "illuminate" the bush.  You'll get peanuts after a bit, which can be used in the Pig Physician quest.


## Slippery Hollow quests

#### "Hollow Hero", in which you solved the mystery of Slippery Hollow. (Quest level 8)

Quests Required: Hollow Recruit
Skills required: some ad.direction (160+ worked), Hp for survival

Follow the link to the Mud Quest solution for steps to follow. The advise below is for the forest maze and the fight at the windmill.

Hints for the forest maze:
- Directions are hidden, so you will need to try all exits to explore the forest maze.
- Some exits in rooms will one-way teleport you to another part of the maze.
- Example: you go northeast from room A to room B. If that was a one-way exit, going southwest from room B will not bring you back to A
- Always be prepared to move quickly when exiting a room in the maze, as you may face very dangerous enemies
- The most dangerous things in the forest maze are the bandersnatch and jabberwocky, they can do a lot of damage in a few rounds. Try to run to the entrance when you see them.
- It may seem that you have explored all rooms in the maze, but remember to try all exits
- The Tree of the Dead is located deep within the forest maze

Fight at the windmill:
- The fight isn't very hard, but you can't exit after you start the fight



#### "Hollow Recruit", in which you joined the fight to save Slippery Hollow. (Quest level 4)

Skills: 101+ bonus in crafts.medicine.treatment.injury
Items: 12 Shillings

Go to the mansion in Slippery Hollow, and find Irkabod Stork in the study. Tell him "I want to help" (or "I wish to aid in the investigation"), then "yes", then say "checking in". He'll send you to buy the 3 different local guidebooks (red, brown and blue), which are sold by Agnetha Phedre in a house near the entrance to Slippery Hollow for 4 shillings each.
Return to Irkabod and say "checking in", and give him each book as he asks for them. Say "checking in" again, and he'll ask you to get another book for him (the title is Lancre's Forbidden History).

Now you'll have to complete the library puzzle. You're looking for "Lancre's Forbidden History", and you'll be able to use "Harrmorton's Illustrated Arsenal" as a reference.
You need to 'Seek "Harrmorton's Illustrated Arsenal"' and make note of the letter it gives you - it'll correspond to either the first, middle or last letter of one of the three words. You'll then need to 'seek "Lancre's Forbidden History" under _' where _ is the letter that corresponds to that position. For example, if "Harrmorton's Illustrated Arsenal" was found under A, you'd need to seek "Lancre's Forbidden History" under H.

There are 3 steps to the library minigame which must be completed in order. The first step's letter uses the book's name, the second step's letter uses the description, and the third step's letter uses some words on the first page.

For reference:
"Harrmorton's Illustrated Arsenal" is a "humongous foxed black" book with "For Neville Cloplaw" written on the first page.
"Lancre's Forbidden History" is a "weighty smeared brown" book with "Mysteriis Diabolica Perquor" written on the first page.

Once you complete the 3 steps, there will be a cutscene. Wait, and you'll be returned to Irkabod. Say "checking in" again, and then once more when he's done speaking. He'll send you to see Doctor Lancreman, who is in a house between the mansion and the main crossroads of Slippery Hollow. Head into the back room, where the corpse is.

You'll have to examine the various parts of the corpse, searching for the important clues. They can be found by examining the: angle, surface, tearing, crust and clots.

Once the corpse is examined, read the note. It'll tell you to create <opacity> <colour> chemical.

Colour:
red+blue -> purple
red+yellow -> orange
yellow+blue -> green

Opacity:
clear+cloudy -> misty
clear+opaque -> swirly
cloudy+opaque -> translucent

The chemicals are mixed using:
mix <texture1> <colour1> and <texture2> <colour2> chemicals.

You'll then need to examine the left hand. This is where the crafts.medicine.treatment.injury check is required.

Finally, there is a piece of paper stuck in the right hand. You'll need to "manipulate" the correct sequence of fingers to open the whole hand. Each finger/thumb has it's own configuration of fingers that also move when you manipulate it. The easiest way to pass this minigame is to write down which fingers affect which other fingers and you should be able to solve it within a few moves.

When you complete the minigame, you will need to sit through another cutscene. When it's over, you can go back to the mansion and say "checking in" to Irkabod Stork for a final time to complete the quest.