Quest:Bad Ass quests

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Bad Ass quests

"Basketcase", in which you delivered the goods. (Quest level 4)

Discworld quest page for Basketcase

Skills: 160 or less other.movement.climbing.tree bonus OR 100 or less covert.manipulation.sleight-of-hand bonus
Find Mrs Smith in the house attached to the forge in Bad Ass.  Ask her about Granny Weatherwax and she will send you on a quest for various items. 
The first item is always a small green apple.  If using sleight-of-hand, go to the bedroom on the second floor and 'open window' then 'grab apple from tree'. For tree climbing go to the east room of the orchard which is north of the forge. 'climb tree' and then 'get apple'. The tree will cause damage to you if you fail the skill check.
The next two items you will be required to collect are random and could be any of the following:
Wood: Obtain an axe, the general store often sells them. Look at trees around Bad Ass until the trees mention chopping them down. Once you locate them, hold the axe and 'chop tree with axe' until you have wood.
Granny's Mail: Go to the general store and ask Martha Headlock about Granny's mail.
Hat: Go to the sewing store and ask about Granny's hat.
Peach Preserve: Inside the house connected to the forge, go upstairs and look at the ceiling. Go up through the trap door and ask Jud Smith for peach preserve for Granny.
Sausage: Enter the south east most house in the village through the east door. Once inside 'search utensils' to find the sausage.
Egg: One west from the forge entrance, go southeast into a room containing a nest box. Searching the box results in an egg.
Wool: One west of the forge entrance, go south and ask Mrs Shepston about wool for Granny.

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"Knotscape Navigator", in which you hacked some trees for later browsing. (Quest level 4)

Discworld quest page for Knotscape Navigator

Skills: >153 ad.direction bonus?
Items: A guide book from the Bad Ass general store
Items: A knife

During summer or autumn: Go to the Bad Ass smithy and say "help" while Gordo Smith is there, then "yes".  Follow Kev when he shows up.  "judge" the distance to the town when he tells you to, and use the book to carve the appropriate symbols on the trees.

During winter or spring: Go back to the smithy and say something about "marking grooves" to Gordo Smith, then say "yes".  Drink the beer he gives you, and you'll wake up outside of town in the forest.  "feel trees" to translate the grooves on the trees, then "head  <dir> for <number> miles" in the indicated direction and distance to attempt to get back to the village.  There is some randomness involved in the skillcheck, so you might have to try several times.

The relevant information from the guide is reproduced below:

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