Playerkilling/2020 changes

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This page aims to document the December 2020 changes to playerkilling.

Will not be included: disagreements, mudslinging, insults, trolling, personal attacks, unnecessary parts, etc.

PK changes announcement posts

The announcements started with a conversation on the talker, on the playerkillers channel (not available).

Bulletin Boards: Player killers
The new plans for PK
Note #11 by Pit at Sun Dec 6 19:48:12 2020 [EST] on board player killers

Hello everyone!

As you may have seen on the talker (or in other posts), we have decided to make some drastic changes to PK.

Most importantly at this moment:
* Assassins and wizards of the last order will no longer have a PK requirement. We have started to make these changes to the code, but the checks are in multiple places, so it will take some time to remove them all.
* Everyone is free to stop being PK -- but be aware that if you do so, you may not be able to rejoin afterwards, and will not be able to influence PK elections . (For now, the command is disabled to allow for people to understand the system first before taking rash steps, but it will be enabled in the coming days.)

In addition, we have created a system that will allow playerkillers to self-regulate through an elected leadership system. Elections for the leader position will be held in a few weeks.

---------

Specifically:
* Playerkillers are members of the "playerkillers clan". For now this is the only clan.[1]
* Members of a clan can kill other members of the clan (and overall engage with them as a PK).
* Clan members who have been in the clan for at least 2 days of playtime (or everyone who was a PK at the time of the change) can vote in an election for clan leader. This election will use preference-based voting.[2]
* The leader will have the following powers:
- remove someone from the clan (all members will get an inform about this)
- invite someone to the clan who was previously removed (or is too young to join)
- see when someone previously left (and whether it was voluntary or not)
- write a message in the clan log file for future leaders to see (for example to note why a player was removed)
* Anyone can join the playerkillers clan (who has not previously left it or been barred from PK), and any member can leave after they have been in the clan for at least a day of playtime.

In PK, there is an ongoing conflict between diverging opinions of what PK should be. There are both people who believe that anything should go because you signed up for it, and people who enjoy the thrill of PK but hate being constantly bothered by it. The leader's task is to find a balance that keeps PK fun for a large group, when people have the ability to leave when they find that it is not fun for them anymore. Thus, the leader has no true punitive power -- only the ability to prevent someone from engaging in PK play (which is not meant as a punishment, but as a measure to stop them from making the PK game not fun for others).

---------

We understand that this will be a major change, and in all honesty, we do not yet know where it will go. We hope that the PK community will elect responsible leaders, and we have many different ideas on additions, modifications and future expansions of the idea (including some we discussed on the talker today).

Pit.

[1] There may be other clans in the future, most importantly temporary clans for events like the Roary Pig. Depending on where things go, we could also imagine other permanent clans, but at this point it is speculation.
[2] And because it's been brought up today: we hadn't initially considered it, but we would be happy to allow you to vote for an NPK leader, who is less likely to have a conflict of interest with PKs and can mediate conflicts with an outside view like liaisons have been doing so far.
Bulletin Boards: Frog
Re:#5 New pk system
Note #23 by Wodan at Mon Dec 7 03:30:48 2020 [EST] on board frog

>[...]

Actually player numbers stopped dropping at a noticeable rate a few years back, and have gone up with the lock-downs around the world.

Wodan.
--
I didn't fight my way to the top of the food chain to be a vegetarian 
Bulletin Boards: Frog
Re:#4 New pk system
Note #25 by Pit at Mon Dec 7 03:57:53 2020 [EST] on board frog

>[...]
> Regarding the clan system: as I recall, it caused a fair amount of confusion
> when it was introduced to people on the last PK weekend. If it was judged
> unsatisfactory and unintuitive on that occasion, why is it being introduced
> as the new organising principle of PK?

Yes, it was confusing -- so we simplified it. Then, the system was based on permissions and clans could fight each other. Now, you can kill people if and only if you are in the same clan with them. Perhaps the word "clan" is misleading in that sense; someone on the talker yesterday suggested the word "fight club" as an alternative.

Also: there is only one clan. There may be additional clans in the future, but they will most likely be limited to temporary clans, and won't have anything to do with the main clan -- the idea there is just to give people an option for brawls with friends, for instance.
Bulletin Boards: Frog
Re:#4 New pk system
Note #32 by Pit at Mon Dec 7 07:47:13 2020 [EST] on board frog

[...]
> Although especially without Arwyn I guess you are short on liaison numbers
> so probably need to reduce workload?

This is not so much related to Arwyn -- in this context I would say we're more missing Kaea. :) But yes, this touches on one of the reasons for the change. The problem is not liaison numbers, but rather that we have *no* liaisons any more who enjoy mediating PK conflicts. Instead, most of us really dislike doing it, and that dislike grows with every PK conflict we are called upon to manage.

So what can we do? It doesn't work for us to say "we will not step in no matter what" because that approach doesn't stop people from being bullied out of the game. What is worse, the moment it is clear that liaisons will not step in, all the bounds on griefers will be gone. The PK community can threaten collective violence against griefers, but it is pretty powerless against certain kinds of players who don't care.

So that leaves two natural options:
* Remove PK and replace it by a system of opt-in battles between consenting players.
* Keep a minimally-regulated PK, but give people the choice to get out.

We chose to do the latter, using the clan system that can be easily built on to have those opt-in fights as well. That still leaves the problem of deliberate griefers who do not care about being killed, robbed or looted[1]. Hence, we added a player-run system that will make it possible to kick out people who are only there to ruin other people's fun.

We realise that this is a risk. A player-run system will fail if it turns out that the community cannot elect a good leader. If the PK community repeatedly elects highly biased leaders or trolls, then yes, it could implode PK and we might have to end up going with the first option after all. But as it is, we still have good hope that this is not what will happen. We have implemented a preferential-voting system to avoid unsuitable people winning due to a split vote, and will keep an eye on the votes to prevent voting alt clusters.

So, I would say that there are two stable outcomes:
* A great mediator is elected. There are several players who could be great at this job, but the PK community might need to be willing to elect an NPK to the role. :)
* Someone is elected who has pledged to interfere only when absolutely necessary. This would lead to a bit more "hardcore PK", with fewer members but who are more actively PKing.

We are okay with either outcome, and will keep an eye on developments to steer the direction of the clan system.[2]

Pit.

[1] Even if we were to bring back looting, which would likely make this problem worse rather than better.
[2] For example, we are keeping open the option to have more than one permanent clan, with different rules of engagement. But this is really future speculation.
Bulletin Boards: Frog
Re:#9 New pk system
Note #57 by Pit at Tue Dec 8 08:51:17 2020 [EST] on board frog

>[...]

In the cases where we put forward a proposal, the discussion was leading in the way we chose to develop.

However, this one was not a proposal -- it was an announcement. Putting these changes live in the game takes some time[1] and is very visible, so we announced what we were doing from the start. We also want to give people some time to get used to the idea, because it seems important that everyone has a good understanding of how the system will work before taking important decisions like standing for election or leaving PK.

Pit.

[1] Thus far, the command to become a player killer has changed, as have the parts where graduated assassins are tagged as PK. We are steadily going through all the PK checks in the game that may or may not need to be removed, but there are hundreds, and we also need to change helpfiles and warnings.
Bulletin Boards: Frog
Re:#9 New pk system
Note #63 by Aristophanes at Tue Dec 8 16:04:07 2020 [EST] on board frog

[...]
> So I just graduated and got the inhume command; I was allowed to look at the
> books, but I'm not allowed to inhume NPCs. Everyone who graduates and gets
> the inhume command should be allowed to inhume NPCs. PKs can inhume each
> other. Passing the Run or its equivalent and getting the inhume command
> ought to count for something, so I hope this change will be implemented.

Not all required changes have been implemented yet. In this instance, I got flu symptoms from the flu jab before hitting upload :)

Aristophanes.
Occidat dum Imperet. 
Bulletin Boards: Frog
Re:#11 New pk system
Note #57 by Pit at Tue Dec 8 17:09:14 2020 [EST] on board frog

[...]
> Given the feedback that has been echoed by the cres - that the system was
> 'too complicated', and the hints that we might possibly see a reimagining of
> it further in the future, I can imagine a line of thinking:
>
> Introducing multi-clan structure straight away has the potential to confuse
> many (as the one-off event showed). And that kind of chaos is likely a very
> high burden for liaisons to manage, not least because the potential for
> abuse is much higher in a new and badly understood system (both from the
> player-end and the designer-end).

Hehe. Not everything is done for the sake of unburdening liaisons. :)

In the case of the clan system, I think PK weekend simply showed that it was poorly designed. Perhaps it was just too complicated to understand quickly and would have become popular when introduced in a different way, but seeing the way clans and permissions were actually used, it seems unlikely; we realised that the main goal -- enabling people to fight with people they want to fight with -- can easily be achieved in a much less complex way.

You are definitely hitting the nail on the head with this remark:

> Rather than vault the disc into that chaos in one step, it seems pretty
> prudent to introduce small changes one at a time. This gives the cres the
> opportunity to tweak and adjust according to the realities of the system in
> play, rather than just as theory.

This is a very important lesson in software development! Don't write a great complicated system that you think will work brilliantly -- but rather, put usable products in the hands of your users ASAP to see how they are *actually* used, and tweak your plans based on what turns out to be necessary. This is usually not what you initially thought. :)

Pit.
Bulletin Boards: Frog
Re:#11 New pk system
Note #70 by Pit at Wed Dec 9 07:17:55 2020 [EST] on board frog

>[...]

Nah, you missed the part where I corrected myself. At least one PK-dabbligg creator has been actively involved in the changes.
Bulletin Boards: Frog
Re:#13 New pk system
Note #59 by Pit at Tue Dec 8 18:15:36 2020 [EST] on board frog

>[...]

We are not currently planning to have time-limited positions; rather, there will be the option to VONC.

We will use preferential voting! This should avoid the need for a run-off vote, since the system is designed to avoid the problems of a split vote. :)
Bulletin Boards: Frog
Re:#15 New pk system
Note #71 by Pit at Wed Dec 9 07:38:15 2020 [EST] on board frog

> > We will use preferential voting! This should avoid the need for a run-off
> > vote, since the system is designed to avoid the problems of a split vote.
> :)
>
>[...]

That is exactly what it addresses! Have a look at this comic, which explains it well: http://www.chickennation.com/2013/08/18/you-cant-waste-your-vote/

Pit.

Trigger warning for the comic links: animal character slapping another pointlessly / for lack of understanding.

Improved version of the comic talking about preferential voting with extra colours and better spacing, but that still includes the slapping: https://www.chickennation.com/voting/

Bulletin Boards: Player killers
Re:#1 The new plans for PK
Note #17 by Pit at Fri Dec 11 17:25:01 2020 [EST] on board player killers

On Mon Dec 7 00:48:12 2020, Pit wrote about the changing coming to PK.

Seems I forgot to post this (although it was mentioned on the Playerkillers channel): you can now leave PK through the command "clan leave".

Please be aware that if you do so, you will not be able to influence the upcoming election, and may not be able to ever rejoin (depending on the new leader's choices).

Pit.
Bulletin Boards: Player killers
Leadership Vacancy in Playerkillers.
Note #18 by The Master of Clans at Mon Dec 14 13:20:00 2020 [EST] on board player killers

An election has been called to find the new leader of
Playerkillers.

Eligible candidates have until Mon Dec 21 18:20:00 2020 to stand
for the position and to find a clan member to support their run.

The Master of Clans.
Bulletin Boards: Player killers
Re:#1 Leadership Vacancy in Playerkillers.
Note #20 by Fran at Mon Dec 14 13:33:40 2020 [EST] on board player killers

On Mon Dec 14 20:20:00 2020 [SAST], The Master of Clans wrote:
> An election has been called to find the new leader of
> Playerkillers.
>
> Eligible candidates have until Mon Dec 21 18:20:00 2020 to stand
> for the position and to find a clan member to support their run.
>
> The Master of Clans.


We have allowed NPKs to run in this election, but anyone who wants to will still need someone in the clan to second them.

We have also extended the time you will have to vote - once nominations are finalised, you will have 2 weeks (RW) to do so. The election should end on January 4th, 2021.

Fran.
Bulletin Boards: Player killers
Re:#2 Leadership Vacancy in Playerkillers.
Note #21 by Pit at Mon Dec 14 13:36:16 2020 [EST] on board player killers

On Mon Dec 14 18:33:40 2020, Fran wrote:
> On Mon Dec 14 20:20:00 2020 [SAST], The Master of Clans wrote:
> > An election has been called to find the new leader of
> > Playerkillers.
> >
> > Eligible candidates have until Mon Dec 21 18:20:00 2020 to stand
> > for the position and to find a clan member to support their run.
> >
> > The Master of Clans.
>
>
> We have allowed NPKs to run in this election, but anyone who wants to will
> still need someone in the clan to second them.
>
> We have also extended the time you will have to vote - once nominations are
> finalised, you will have 2 weeks (RW) to do so. The election should end on
> January 4th, 2021.

And to follow up on this: please note that only one vote per person, not per character, is allowed.

Pit.
Bulletin Boards: Frog
Re:#3 Suggestions to replace "clan"
Note #87 by Pit at Tue Dec 15 05:02:44 2020 [EST] on board frog

[...]
> > > On Mon Dec 7 01:03:30 2020, Pit wrote:
> > > > Perhaps the word "clan" is misleading in that sense; someone on the
> > > > talker yesterday suggested the word "fight club" as an alternative.
>
> Why not just leave it at playerkillers?

Because eventually, there will likely be more than one. And it makes a lot more sense to speak of "you are members of the same clan" than "you are members of the same playerkillers".
Bulletin Boards: Player killers
Re:#1 Leadership Vacancy in Playerkillers.
Note #14 by Fran at Tue Dec 15 07:52:23 2020 [EST] on board player killers

On Mon Dec 14 20:20:00 2020 [SAST], The Master of Clans wrote:
> An election has been called to find the new leader of
> Playerkillers.
>
> Eligible candidates have until Mon Dec 21 18:20:00 2020 to stand
> for the position and to find a clan member to support their run.
>
> The Master of Clans.

As promised on the talker, we've added the ability to list the candidates and players who still need to be seconded with 'clan list candidates'.

Enjoy!
Bulletin Boards: Player killers
Some clan command updates.
Note #36 by Fran at Fri Dec 18 09:42:54 2020 [EST] on board player killers

Hi all,

I have consolidated information about the current election (if any) into clan info. It will now tell you which phase it is in, when the current phase ends and who the candidates are.

In order to make clan info less spammy, I also moved the member list into its own command: clan list members.

Enjoy,
Fran!
Bulletin Boards: Player killers
Playerkillers Election Notice.
Note #22 by The Master of Clans at Mon Dec 21 13:20:01 2020 [EST] on board player killers

The election for the next leader of Playerkillers has begun.

The candidates are Iblis, Machiavelli, Teky, Sparky, Corona,
Bronx, Neinittz, Reva, cheeky, GoatTamer and Mancow.

Voting ends on Mon Jan  4 18:20:00 2021.

The Master of Clans.
Bulletin Boards: Player killers
Re:#1 Playerkillers Election Notice.
Note #28 by Pit at Mon Dec 21 16:14:46 2020 [EST] on board player killers

On Mon Dec 21 18:20:01 2020, The Master of Clans wrote:
> The election for the next leader of Playerkillers has begun.
>
> The candidates are Iblis, Machiavelli, Teky, Sparky, Corona,
> Bronx, Neinittz, Reva, cheeky, GoatTamer and Mancow.
>
> Voting ends on Mon Jan 4 18:20:00 2021.
>
> The Master of Clans.

Given that the election has started, it might be a good idea:
(a) for the candidates to repost their platforms, so people know what they are voting for, and
(b) for everyone to keep the trolling to a minimum so the posts don't scroll off in a day.

Candidates' platforms

Sparky

Bulletin Boards: Player killers
Sparky for PK Clan Leader.
Note #23 by Sparky at Mon Dec 14 17:45:08 2020 [EST] on board player killers

I am running for pk clan leader.

My only platform policy is that pk checked actions should only be used if you have true immediate lethal intent for your enemy and that once your lethal intent dissolved (e.g. you stop chasing them, you kill them) you should return all stolen items. The exception is that harmless fun that everyone can laugh at immediately after is always allowed. It would be okay to paralyse someone and spam tickle souls but not to just cast mmm on someone and then walk away or to steal stat items and wander off.

Pillaging can stay, coins aren't real items and can easily be replaced but should only be taken from corpses.

I am unsure what to do about theives who are able to steal items without the vicim receiving an echo from the mud without support from Cres to make code changes to support this policy.

Any constructive suggestions are welcome.
(Pit edited this message at Mon Dec 14 22:45:08 2020.) 
Bulletin Boards: Player killers
Re:#1 'pk without theft' clan
Note #28 by Sparky at Mon Dec 14 20:46:31 2020 [EST] on board player killers

On Tue Dec 15 00:27:47 2020, Neinittz wrote:
> good stuff

I withdraw my campaign and support this one.

Machiavelli

Bulletin Boards: Player killers
Re:#1 Leadership Vacancy in Playerkillers.
Note #24 by Machiavelli at Mon Dec 14 15:42:12 2020 [EST] on board player killers

On Mon Dec 14 18:20:00 2020, The Master of Clans wrote:

I will be standing for the position. Most PK's know of me, I have been around for a long time on both Machiavelli and other PK alts. My personal brand of PK has long since past and having recognized that I have hung up my personal PKing desires to allow the current scene to grow.

Since the PK reset we have had a natural regrowth of the scene with a good number of new pk players joining and enjoying themselves. This is something I have tried to encourage further (with a heavy focus within my own guild) in my limited PK interactions and those who have had them I like to think have learnt from them and/or enjoyed themselves.

My intention with the role is to create an atmosphere that allows both freedom of PK, but with an actual eye on bad behavior. I would like to keep what makes PK PK, the randomings, the rivalries, and yes, some drama. This is all motivating material for people to continue to grow their characters and play the PK game.

What I will not stand for is harassing behavior towards any target, whether it be to bully a guild, an individual or a group of players to not interact with a targeted player is not on. This kind of anti-social behaviour has been a detriment to the game as a whole, and not just in the PK world, for as long as I can remember and we are being offered a way to police it ourselves. Lets use it right the first time. Vote Mach.

Machiavelli the Magistrate

Neinittz

Bulletin Boards: Player killers
'pk without theft' clan
Note #26 by Neinittz at Mon Dec 14 19:27:47 2020 [EST] on board player killers

Hi

Fighting other players is fun. Replacing items is not fun. Stealing from other players is probably fun, but probably not as fun as item loss is un-fun. 1k perception is definitely not fun and probably not even adequate. Theft is a rubiish mechanic and PK would flourish without it.

If I win the vote I will simply ban filch/snatch from PK.

1 use(/attempt) = kick. No appeals or second chance.

I will not intervene in anything else whatsoever.[1]

Salutations

[1] get 4 blue rings and 150 levels ma.it.wo.ri, noob.

Reva

Bulletin Boards: Player killers
Re:#1 Leadership Vacancy in Playerkillers.
Note #12 by Reva at Tue Dec 15 06:03:38 2020 [EST] on board player killers

On Mon Dec 14 18:20:00 2020, The Master of Clans wrote:
> An election has been called to find the new leader of
> Playerkillers.

After a bit of thought I will stand. I think anyone here knows who I am, but I will make a small platform speech.

I like freestyle PK and the risk it involves. My main goal would be to keep an eye on the 'intent' behind the play, is this a player of the game or someone 'griefing' for fun as their modus operandi. A big factor is not only the actions but the intent behind it. What can be borderline is very different when the intent is being a troll.

A PK interaction is obviously going to include competition and a test of wits and skills with the loser being unhappy. As long as we deal with it on a realistic level there is no reason to need moderating it.

I believe that most of the power of any Admin privileges lies more in the potential than in the exercising that power, and to an extent having to exercise that power is a failure in itself.

That said when someone is ruining the game for another player or several other players I will not hesitate to remove them.

While I understand Neinittz's sentiment towards stealing, especially in light of no proper reciprocal actions, I do not think it will be my place to tell people not to use their abilities in PK. Instead use it responsibly, either within reason, offer to return items (for a reasonable price) etc.
Same goes with all abilities, attempting inhume non-stop for hours\days is just as out of line, yet hopefully not a 'big' enough issue to need disciplinary action but should be more frowned on by the community. Obviously with a repeat offender who refuses to stop it might have to come to such.

All in all I do not expect a 'friendly' environment, there is a PK Arena for that, my goal I would say is a professional environment.

R.

Corona

Bulletin Boards: Frog
MAKE PK GREAT AGAIN
Note #73 by Corona at Wed Dec 9 13:26:14 2020 [EST] on board frog

Under the voting system to be used, we need a good selection of candidates and to that end, I feel there is no finer candidate than myself.

I will immediately reinvite turnerette back into PK. There are players who specifically worked on various skills in order to best turnerette and have been robbed of this chance and I propose to give them ample chances in future.

I will never unpk anyone as a punishment. As players we have all the tools we already need to deal with problems and those tools will be used to the fullest extent requierd by arising situations.

I encourage sudden and brutal pk interractions, part of being pk means you're always at risk, if you want to idle then you should su.

I believe PK is fun, the winning and the losing, I think if dying upsets you then you shouldn't be pk so petty bickering will be summarily shut down.

Let's look at an imaginary scenario

6 newbie assassins get together and deicde to try and kill a high level player for the lulz. That player has been grouped all day, doing nothing more than looking every few mins. Their group land at hlakket and 6 ambushes, a lucky feint and some stabs later the oldbie dies. They then get angry over losing millions of xp and being taken down by newbies so starts killing those 6 assassins regularly. After a couple of days, a couple of the assassins complain about it.

What would I do?

I'd laugh and tell them all to get on with it. That's pk, you lose xp if you're not careful, you get killed by bigger players that you poke with a stick.

It's like the song said, If you're gonna be dumb, you gotta be tough.

Corona

https://bit.ly/3n36qO3
(Corona edited this message at Wed Dec 9 18:26:14 2020.) 
Bulletin Boards: Player killers
Re:#1 MAKE PK GREAT AGAIN
Note #17 by Corona at Tue Dec 15 08:35:55 2020 [EST] on board player killers

Rather than focus on how to chastise players I'm going to focus on what I'll do to make pk great again.

Bravery, cunning and imagination should be encouraged and rewarded, to that end I will reward players with large cash prizes and t-shop/rare items for displaying these traits...

Going to try and jump a pk twice your age? gimme a tell and I'll monitor from afar and even if you lose, you could be rewarded based on your stategy and inventiveness.

There will be random purge style alarms where the player who kills the most pk's (unique pks, not the same one over and over) in a set time frame will win big money and big prizes.

Together we can make pk great again

Corona
Bulletin Boards: Player killers
The greatening
Note #35 by Corona at Fri Dec 18 05:53:00 2020 [EST] on board player killers

It's already begun, can you feel it in the depths of your soul?

More pks are logging in and what are they doing, pking!

Blood pools between the cobbles in the alleys of disc once more, the hydra headed iblat even left it's cave to hunt.

Let these coming days remind you of the joys of pk, the thrill of winning and the risk of losing and remember that others seek to stifle this with rules, arbitration, tedium and cowardice.

I once again vow to never unpk anyone as a punishment, there is no action a player can take that we cannot deal with.

You're not voting for me as your leader, you're voting to keep the unpk tool out of the hands of those that would use it.

Together we're going to make pk great again.

Corona

Iblis

Bulletin Boards: Player killers
Don't vote for petty heathenry
Note #40 by Iblis at Wed Dec 16 04:15:28 2020 [EST] on board player killers

As you all know, Sek is the ultimate power broker. Recently I had a fierce seizure and learned that it is His wish that the PK leader should be PK, and, of course, sekkite.

What follows is a summary of other insights that came to me between those ecstatic spasms.

In contrast to the candidates that want the position to either change or conserve parts of PK they personally disagree or agree with I'd aim to establish an arbitration process.

A PK that can't resolve a conflict on their own would open a case with the PK leader and the parties in the conflict would get to chose an arbiter each, and a third if both agree or they get the PK leader as third. They present their case, argue for whatever action be taken and the arbiters decide how to solve the situation.

Their decision would be publicly available on the PK board and on request to the PK leader, binding for both parties, and transgressions punished through untagging or similar action. There should be a fee that is shared among the arbiters, something like a royal per day of playing time or whatever, to discourage wasting of other people's time while still being affordable.

PK readmittance would be handled through deliberation on the PK talker channel, with at least a week from request to decision. It wouldn't be handled by voting or majority opinion but a PK leader that is PK would have a hard time going against such a majority opinion on a readmittance request, due to being hunted for doing so (or possibly voted out), while still having the option for cases where it might be reasonable to do anyway.

I would provide necessary technical resources, like web hosting of arbitration documents and the like.

May Sek guide us all,
Kareen Iblis al-Mu'aqqibat, the True Believer of the Sekkite Militant


(Iblis edited this message at Wed Dec 16 09:15:28 2020.) 

Bronx

Bulletin Boards: Frog
Re:#29 New pk system
Note #118 by Bronx at Sat Dec 12 19:16:15 2020 [EST] on board frog

[...] Having discussed the matter at length with several key members of the community and running a few ideas past the creator establishment, regarding how a few small changes would deal with certain imbalances being exploited [...], I am putting myself forward for the candidacy of pk leader slash sheriff slash overlord.

To those who have concerns the character is no longer PK may rest assured Rhime who has no skills levels over 450 shall carry the torch from this point onwards and shall be causing as much upheaval within the pk community in the most ineffective and flashy ways imaginable. My policies shall include:

no player shall be permanently barred from pk for leaving of their own free will and shall be welcomed back after a community agreed upon cooling off period.

Players like Turnerette [...], shall be allowed to return to the pk playing field upon the implementation of a rebalances made to their guild. My idea was to add a scry check to flyto which on a target wearing anti scrying crystal would make flyto impossible. The easy way around this would be to fly to a grouped member which will require another solution first be reached.

Theft shall be regulated at least initially and I would ask for the communities support during the interim that any items of significant value be returned to their owner after pk interactions have concluded and I shall be working closely with the GM to maintain a moderate level of balance to the game regarding what I see as the only remaining form of corpse looting which with proper regulation while the community puts itself back together could some day be reimplemented.

Inhume must be given a higher purpose. The loss of a life to most players in the community is of no real consequence and a death from a warning contract even less so. Working with the GM's of the various murder guild establishments I wish to impose a temporary loss of pk status to those inhumed to further my vision of making wealth diplomacy strategy and guile the most important skills within pk.

Many steps must be taken to make pk once again the crown jewel of the game that it once was and the efforts of the entire community will someday soon asked for and required to achieve such a vision. I ask that you place the heavy burden on my shoulders to govern to lead to antagonise where needed to negotiate where required to compromise only ever temporarily and to bring back the good old days whatever it takes.

Bronx Inc.
Bulletin Boards: Player killers
Re:#3 Leadership Vacancy in Playerkillers.
Note #16 by Rhime at Thu Dec 17 08:40:11 2020 [EST] on board player killers

Ah fluff pieces. The prelude for any campaign before the real floorshow kicks off and the candidates inevitably start trying to make themselves look more appealing to voters by trash talking their opponents bringing up every sordid escapade they’ve ever engaged in even though they know deep down they’re basically just staring into a mirror on stage when facing off against them and are hoping like mad the audience wont cotton on until after the elections over. And why not in the case of a lot of the candidates who’ve played their part over the years in doing more harm than good to pk by either whining for more authoritarian control over whatever they couldn’t deal with at the time or actively engaging in the griefing process themselves. Far better that than talking about their own dubious all the way to straight up pernicious history. But as the outcome of this election will decide the fate of something I’ve always held very dear to me I’m going to beat everyone else to the punch and drag as many skeletons out of the closet along the way in the hopes people might actually decide to vote for a candidate who actually stands at making this better for everyone rather than just their own people and leaving the rest of the community to wither and die. [...]

You know it always surprises me, even though by now it probably shouldn’t, when people instinctively favour candidates based off nothing more than their popularity despite possessing none of the actual qualities you could argue are going to make them successful in a role. [...]

And the problem with this is it’s in a nutshell exactly what’s already been tried just coming at it from a different angle and that I’d argue, and basically have done for the past 10 years, is really what got us to the boring stagnant power vacuum that is modern day pk society where the only time anything interesting happens is when two old farts start squabbling over guild politics until the creators are forced to once again, because no other self-correcting safeguard exists within the community itself anymore, is to strongarm one of them into backing off before there’s no other players in either guild left.

What we really need to get pk up and running again are new members to replace the old ones we’ve lost over the years and the biggest hurdle in this judging by what happens anytime anyone young comes along is they suddenly find themselves a small fish in a pond full of nothing but prehistoric monsters from a bygone era. There’s nothing a younger player can do to compete with people like this and pk battles are almost exclusively one purely based off who has the higher levels in melee. The only wild card in the mix has been theft and it’s a one dimensional ability that’s mostly just been used by one particular player to make all the other members of the community miserable about it and give everyone just another reason not to bother with pk at all.

So my proposed strategies to turn things around should I manage to pull of an electoral victory shall be specific. First of all I will ban Corona from PK and any other feef or lawksie toon they decide to rock up with until a solution can be found/coded to prevent them driving off anyone else. And if they decide to join pk with any other guild make it clear to them they have one chance and any use of the snatch command as done in the past will result in an immediate ban on any character of theirs being allowed in pk for the foreseeable future. Theft shall be allowed within pk but as I have stated in my opening speech given its nature as a highly imbalanced force in pk shall be subject to an appropriate level of regulation. Secondly I intend to hold regular skill capped group events in pk to allow players to compete on an even playing field both young and old. Lastly I will allow players to rejoin pk upon leaving so long as they do not abuse the system if they feel the need to take a breather or level up to be able to hold their heads above water thus largely preventing the need to step in and regulate player behaviour allowing a freer more Wild West style format. Get out of town, come back guns blazing when you’re ready.

Rhime/Bronx Inc.
Griefers beware we’ve got a Marshal.
Bulletin Boards: Player killers
Re:#2 Huh, did something change?
Note #31 by Rhime at Sun Dec 20 08:14:59 2020 [EST] on board player killers

[...]

And me who will:

Allow free movement between pk and npk with only the minimalist of regulation to prevent abuse of such liberty.

Is already cooking up a system of regularly hosted skill capped pk events to allow young and old (emphasis on the young because that’s when to get em) to engage/become addicted in the mayhem.

Lastly will ban specifically Corona from pk and for pineappling good reason.

I have also put forward the leader position should be titled and Have the title of Marshall which has already gained some traction, and name our first clan “The Crush” (it’s what you call a group of sharks for those not keeping up) which I have heard no response on so far but still maintain sounds pretty cool.

[...]

Rhime/Bronx Inc.

Teky

Bulletin Boards: Player killers
Re:#2 Playerkillers Election Notice.
Note #34 by Teky at Mon Dec 21 21:59:42 2020 [EST] on board player killers

On Mon Dec 21 21:14:46 2020, Pit wrote:
> Given that the election has started, it might be a good idea:
> (a) for the candidates to repost their platforms, so people know what they
> are voting for, and

Hi All,

My "platform" is based on two key points being:

1) There aren't many people (if any) that I can think of that I haven't made some effort to get along with both within PK and NPK, but especially in PK. "Cliques" have recently been mentioned on these boards somewhere if I remember correctly and I think both/all sides of these "cliques" would probably agree that I have/do group with them and that I am usually rather pleasant (debatable). Even those in the PK world whom I have stolen from would almost assuredly back me up in that I am usually quite reasonable in returning their stolen goods. To me the thrill is the act of stealing, not the deprivation of items from their owns permanently.

It is my belief that I can use this network I have built across all factions of PK to be as unbiased as a PK possibly could be in performing this role.

2) Without trying to sound dramatic, if it not for PK I probably would not be playing this game. I do enjoy the NPK elements of this game but definitely far and away the most fun I have is with the PK elements. The enjoyment I get from friendly competition of each PK trying to push each other to be better is where I am most at home. It is this PVP system I have yet to find in any other game that keeps me intrigued in this game and pushes me to be the best I can be. I do not have any alts and should PK cease to exist I would ultimately cease to exist along with it.

It is this love of the PK system that would see me put my heart and soul into nurturing the PK system to not just keep it alive but have it flourish so that the most possible people who would like to participate can participate.

You may decide someone else is a better fit than myself and that is fine, but I didn't want to miss the opportunity to put my case forward for a facet of the game I truly enjoy.

Teky.

Mancow

Bulletin Boards: Player killers
Re:#2 Playerkillers Election Notice.
Note #39 by Mancow at Tue Dec 22 11:06:08 2020 [EST] on board player killers

On Mon Dec 21 18:20:01 2020, The Master of Clans wrote:
> > The election for the next leader of Playerkillers has begun.
> > The candidates are Iblis, Machiavelli, Teky, Sparky, Corona, Bronx, Neinittz, Reva, cheeky, GoatTamer and Mancow.

On Mon Dec 21 21:14:46 2020, Pit wrote:
> Given that the election has started, it might be a good idea:
(a) for the candidates to repost their platforms, so people know what they are voting for

Hi, I'm Mancow.

Those of you that have been playing the game for more than about a year and a half will probably know me as a former 1 year old+ PK Wizard! If not, you'll either not know me or just see me as a newbie idling at the Drum. I made the character again about 8 months after deleting just because I've always been interested in keeping up to date with game changes and chatting to a few old friends that still play!

This most recent change intrigued me greatly. I have spent the (almost) 2 years since deleting my characters running a couple of Rust servers. My role there as an Admin is pretty much identical to what I imagine a PK leader's would be. I have a rule-set that is very similar to Discworld and it took me over a year to realise that the style of gameplay I wanted on my server was probably due to being here for 15+ years! Not to mention the game in general being full of toxic 12 year olds and wanting to create a nicer environment for players.

The main reason I have stood in this election (and I don't want to and will not get into a flame war) is the calibre of candidates to promote a healthy PK environment being extremely concerning. Some of the stuff posted on here since the change was announced is absolutely ridiculous. As it stands, it's looking just a like a popularity contest. This is a game we all want to be better so we need to embrace the change and take it seriously.

My pitch for the position of PK leader is as follows:
1/ I want PK to return to it's Glory Days just as much as everyone else. -Healthy- PK interactions should be encouraged and I will not punish anyone for any actions within the spirit of the rules. After all, we did sign up for it!
2/ Griefing/Harassment will be dealt with using a three strike system. I've already noticed plenty of new PKs on since the option to leave was added. If these players are picked on and become unable to play the game as normal, people will leave and the numbers will never steadily grow. PK actions should be encouraged, but should not victimise one person or group of people.
3/ I would very much like to see Thieves at least give the victim an opportunity to get their items back. Without corpse looting etc, Thieves being able to take items with almost no repercussions is broken and is one of the proposed game changes I was sad to see fall apart. I would mediate if necessary and would not enforce this if the Thief was unwilling.
4/ If you leave the PK clan, you would not be able to re-join for 2 weeks.
5/ Bring back PKL and other events. I was the organiser of a successful PKL-style CTF league called Fight Club a number of years ago and I'm not aware of anything organised since. I would most likely not be running this event, due to RL work being a nightmare and other things but I would love to be involved in making this happen!

While I don't think there are many better players ready to take on this position, I don't mind how many votes I get. This shouldn't be won by the most popular player and I am certainly not that. As such, I will only be posting this once and I will not be hard pushing for votes like some others probably will be. You should vote for me if you feel like I am the best person for the job.

> (b) for everyone to keep the trolling to a minimum so the posts don't scroll off in a day.

I agree! Please, let's keep this feed only election info until it's over. There's been a lot of unnecessary arguing and trolling that I can't even remember what anyone else's pitch has been so far! If you do have to argue, do it in private or use another board.

Vote Mancow.

MC

Leader of Playerkillers election results

Bulletin Boards: Player killers
Playerkillers Election Results.
Note #38 by The Master of Clans at Mon Jan 4 13:20:01 2021 [EST] on board player killers

Voting for the leader of Playerkillers is now closed.
  

Cheeky was eliminated in the first round with 0 votes (0 in round 1).


GoatTamer was eliminated in the second round with 0 votes (0 in round 1 and 0 in round 2).


Bronx was eliminated in the third round with 0 votes (0 in round 1, 0 in round 2 and 0 in round 3).


Sparky was eliminated in the fourth round with 1 votes (1 in round 1, 0 in round 2, 0 in round 3 and 0 in round 4).


Neinittz was eliminated in the fifth round with 3 votes (2 in round 1, 0 in round 2, 0 in round 3, 0 in round 4 and 1 in round 5).


Corona was eliminated in the sixth round with 3 votes (3 in round 1, 0 in round 2, 0 in round 3, 0 in round 4, 0 in round 5 and 0 in round 6).


Teky was eliminated in the seventh round with 4 votes (3 in round 1, 0 in round 2, 0 in round 3, 0 in round 4, 0 in round 5, 0 in round 6 and 1 in round 7).


Mancow was eliminated in the eighth round with 6 votes (6 in round 1, 0 in round 2, 0 in round 3, 0 in round 4, 0 in round 5, 0 in round 6, 0 in round 7 and 0 in round 8).


Iblis was eliminated in the ninth round with 10 votes (6 in round 1, 0 in round 2, 0 in round 3, 0 in round 4, 0 in round 5, 2 in round 6, 0 in round 7, 0 in round 8 and 2 in round 9).


Machiavelli finished in second place with 13 votes (6 in round 1, 0 in round 2, 0 in round 3, 0 in round 4, 0 in round 5, 0 in round 6, 1 in round 7, 3 in round 8, 1 in round 9 and 2 in round 10).


Reva finished in first place with 14 votes (9 in round 1, 0 in round 2, 0 in round 3, 0 in round 4, 0 in round 5, 1 in round 6, 0 in round 7, 0 in round 8, 2 in round 9 and 2 in round 10).


A total of 36 ballots were cast with 9 ballots running out of ranked candidates before a winner was found.

Reva has been invested as the new leader of Playerkillers.

The Master of Clans.

Clans renamed to league - vote of no confidence added - temporary leagues added

See Announcements#Temporary_PK.21_.28Feb_24.29.

Vote of no confidence

Bulletin Boards: Player killers
Vote of no confidence called for Playerkillers.
Note #33 by The Master of Clans at Wed Feb 24 16:57:07 2021 [EST] on board player killers

A vote of no confidence has been called by Avenged and seconded
by Naga to remove Reva as marshal of Playerkillers on the
following grounds:
unabashed removal of Machiavelli and Banned without mediation,
warning, or communication of any kind

For the motion to pass:
1.  At least 7 votes must be cast to remove the marshal.
2.  At least two thirds of the votes must be in favour of
removal.

Voting ends on Wed Mar  3 21:57:07 2021.

The Master of Clans.
Bulletin Boards: Player killers
Playerkillers vote of no confidence result.
Note #38 by The Master of Leagues at Wed Mar 3 16:57:08 2021 [EST] on board player killers

The vote of no confidence for Playerkillers is now closed.

A total of 34 votes were cast as follows:
Remove: 17
Retain: 17

Since a supermajority did not vote for removal, the motion fails
and Reva remains in office.

The Master of Leagues.

See also