|Learnt At||60 covert.lockpick.doors|
|Guild||Available to all|
Using pick on an unlocked door/object will lock it, whether your pick is successful or not.
If successful probe makes subsequent picking the lock and disabling any traps in it easier.
The command probe can also be used to assess how easy a lock is to pick, and if it has any traps. Not all doors are pickable (you'll automatically fail/break the lockpick), while some locked doors do not have visible locks at all.
If you pick a door with an armed trap, you will trigger the trap, or, with enough covert.items.traps it will stop you and suggest you use disable first.
There is a false door and chest in the locksmith's shop on the Street of Cunning Artificers near Upper Broadway, Ankh-Morpork, where it is possible to test lockpicking on most door and furniture lock types (except the octiron locks sold in Genua).