|Precise dimensions||10/12 x 4/12|
|Thaums/sec||2 stable / 3 talisman / 5 max|
|To hit Chance of hitting the areas covered by this armour when not focusing on anything in a fight between a human-sized attacker and a human defender.||6.7 %|
|Vs sharp||16 - 18 ok|
|Vs pierce||16 - 18 ok|
|Vs blunt||16 - 18 ok|
|AC enchanted up to 50% (2 thaums/sec)|
|Vs sharp||24 - 27 ok|
|Vs blunt||24 - 27 ok|
|Vs pierce||24 - 27 ok|
|AC enchanted up to 65% (3 thaums/sec)|
|Vs sharp||29 - 32 ok|
|Vs blunt||29 - 32 ok|
|Vs pierce||29 - 32 ok|
|AC enchanted to max (5 thaums/sec)|
|Vs sharp||37 - 41 ok|
|Vs blunt||37 - 41 ok|
|Vs pierce||37 - 41 ok|
This is a pair of seaboots any smuggler would be proud to wear. The leather of its body is sourced from the exotic and highly dangerous sea serpent, whose hide tans to a lovely deep russet once you've gotten all the scales off. One of these scales, diamond-shaped and hard as steel but a quarter the weight, caps the toe of the boot. The subtle scent of sea salt hangs about it like a memory, while its slight heel gives its wearer a certain nautical swagger to their walk. Just from looking at it, you can tell it costs a fortune.
The pair of smuggler's seaboots is about nine inches long and about four inches wide. It is made of leather and could be worn as armour.
These boots give you a special text seen by others when entering/leaving a room anywhere:
Playername swaggers out nautically east. Playername swaggers in nautically from the east.
When wearing them on the SS Unsinkable, the wearer gets feedback specifically mentioning having more confidence with keeping balance.
- This probably boosts sailing to prevent being thrown into walls and into other rooms, but it does not grant a visible bonus increase to adventuring.movement.sailing.