Pragi's Fiery Gaze
|Pragi's Fiery Gaze|
|Description||Fire area attack.|
|Tome||Ae Thouesand and Onne Thyngs ae Boye cann Do with Corpse Partes|
The spell "Pragi's Fiery Gaze" (abbreviated as PFG) is an offensive spell requiring an eye. It causes all potential enemies within the caster's room to be struck with a burst of fire based damage. Some unexpected characters not usually considered enemies, such as pets, may be affected.
A successful cast will cause fire damage to all potential targets in the room, regardless of how many targets that may be. It will not damage members of your group, and it is PK-checked. Enemies resistant to fire damage will take severely reduced damage, such as trolls. Your magic.spells.offensive bonus, and the average bonus of your methods, influence the damage.
The damage formula is: ((offensive + average of methods) / 2) * 1 to 5
For example, say your bonuses are 450 offensive, 300 fire, 330 evoking, 330 enchanting, 350 animating, 380 channeling (averaging 338 for the 5 methods). (450 + 338) / 2 = 394. The damage multiplier for Pragi's Fiery Gaze is x1 to x5, so you will deal between 394 and 1970 damage (average 1182) determined randomly to each target hit by the spell.
- Smoke from a failed PFG can cause enemies to leave the room.
This spell costs 40 GP to cast, and takes up 30 units of mind space. It takes no target and affects potential enemies in the same room as the caster. This spell is PK checked.
The following skills are used in the stages of this spell:
This spell requires an eye. Eyes can be obtained by cutting them from corpses with a small sharp-edged weapon such as a knife or dagger.
hold <knife> get eyes from <corpse>
You poke your tongue out at the world. You struggle to hold your hand closed as red sparks shoot out from between your fingers. You let go of the eye. It hovers above your hand. The eye ignites and a small ball of fire forms above your hand.
You move your hand and the ball of fire zooms out into the immediate vicinity and sweeps over everything.
The ball of fire glows blue, then green, and then explodes silently in a shower of delicate colours. or The ball of fire goes out. or The ball of fire leaps up into the air and then slowly grows smaller until it vanishes completely.
- To others
Master Zaz Zahir lazily closes his hand into a ball. Master Zaz Zahir pokes his tongue out at the world. Master Zaz Zahir struggles to hold his hands closed, his muscles standing out with the strain, as red sparks shoot out from between his fingers. Master Zaz Zahir releases the eye he was holding. It hovers above his hand. The eye ignites and a small ball of fire forms above Master Zaz Zahir's hand. Master Zaz Zahir moves his hand and the ball of fire zooms out from him to sweep past you with a blinding light and a great quantity of heat. The fire fails to harm you. The fire crisps the hateful fighter. The fire dies away.
In increasing order of damage, the messages and the rough damage range are:
The fire singes the sleepy shepherd. < 15% of target's total (max) HP damage
The fire burns the sleepy shepherd. 15% ~ 30% of target's total (max) HP damage
The fire crisps the woolly sheep, the bouncy sheep and the fluffy sheep. 30% ~ 60% of target's total (max) HP damage
The fire melts two cute sheep and the fluffy sheep. 60% ~ 75% of target's total (max) HP damage
The fire incinerates the scruffy brown terrier. 75% ~ 90% of target's total (max) HP damage
The fire vaporises the small brown terrier. > 90% of target's total (max) HP damage