Ninja

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Ninja Guild map by Aell maintained by Kefka
A map of the 1st Floor by Sulvor.
A map of the 2nd Floor by Sulvor.

The Ninja are an assassin guild found in Bes Pelargic. The guild house is located in the northeast corner of Bes Pelargic, at the intersection of Chestnut Path and Silk Lane.

The Ninja Guild is off limits for non-assassins apart from the entrance and the public contracts room. Intruders are heavily dealt with by the guard ninja.

Guild Structure

The guild is headed by the Sensei, a ninja who has been elected by the other ninja to head the organisation. Ninja must be over 25 days old and have passed the Ru Noperi to be eligible. The Sensei is charged with creating the rules that all ninja must obey and punishing those ninja that fail to do so. He or she also has the means to protect ninja from outside threats by placing vendetta contracts on individuals who target ninja. The Sensei can appoint Karuma who are ninja capable of closing these contracts.

There are two ninja Mentors - one must be female and the other male. Mentors are appointed by the Sensei and have the task of helping the Sensei and assisting ninja and punishing rule breakers when the Sensei is away.

The Avatar of the Ninja is appointed by the Sensei. The Avatar should embody everything a ninja should be. He or she is both a gentle guide and a disciplinarian. The Avatar may shame ninja who do not behave appropriately and forgive those who have made amends.

The Poet Laureate is the official poet for the ninja. He or she is appointed by the Sensei and is given the duties of writing poetry for official events and approving other ninja's poetry for inclusion in the library.

To vote or second a candidate a ninja must be over 5 days old. To call for a vote of no confidence a ninja must have passed the Chunin test and be over ten days old.

Guild Leaders

Guild Admin
Sensei Anjin
Male Mentor Ayoda
Female Mentor Natsu
Avatar Kawakisan
Poet Laureate Dashi

Previous Sensei of the Ninja

Shinobi 2 October 2004
Alatariel 25 May 2005
Liquid 26 July 2005
Alatariel 7 April 2006
Hotaru 16 October 2008
Nezz 19 Juni 2009
Kawakisan 16 november 2009
Kanashimi 17 September 2012
Dewar 19 February 2013
Kawakisan 24 August 2013
Kwik 22 October 2013
Hotaru 3 March 2015
Tariki 24 June 2015
Kawakisan 17 January 2016
Dreadknott 11 March 2017
Anjin 29 November 2017

Way of the Ninja

The Way of the Ninja is the set of rules which the Ninja, and visitors to the Guild, should abide by:

Many Paths We Walk
Only Your Own Path Is Right
Way of the Ninja

    The Way of the Ninja is attained by only those that hold true to the 
    values of the guild. Ninja are expected to follow these guidelines as 
    they seek The Way.

    
    The Ninja is responsible for protecting and upholding the honour
    of the guild. Be respectful to all other players inside and outside
    of the guild. 

    
    The Ninja is bound to every other Ninja in the guild.  To kill, 
    steal from, or betray your comrades is to bring shame upon 
    The Ninja. Ninjas have a duty to carry out the task of enlightenment 
    humbly and professionally. 


    Arrangements are not to be made with the soon to be 
    enlightened and the contents of the contract scroll are to be 
    treated confidentially. 


    The Ninja respects the dead and shall not desecrate the remains of 
    any player. Do not loot the corpse of a dead Player.  


    The Ninja bears the right to sell any item sold or created in the 
    guild to outsiders. Ninja Belts and Headbands may not be sold for 
    profit, but can be given to those who prove their respect towards 
    the Ninja guild by passing the Tea Ceremony honourably.


    As the Ninja seek The Way, they may expect the following from those 
    they meet along their path; Contracted targets are expected to 
    defend themselves, but harassment for attempted or successful 
    inhumes will not be tolerated. 


    Friendly PK is sanctioned, as long as
    it does not affect the honour of the guild or yourself.


    Foreign colleagues are welcome to use our facilities and pursue
    the contracts on our scroll, provided they respect our guild and 
    our fellow Ninja.


    There are many paths to be taken in pursuit of The Way. It is the duty 
    of the Sensei, Mentors, Avatar, and your fellow ninja to shed light upon 
    your path and to guide you back should you fall astray.


Authorised by:
Osa Dreadknott
Eleventh Sensei of the Ninja

Particularities of the Ninja

The Ninja is the assassin guild native to Agatea.

The guild provide an honourable way to end the life of enemies throughout Agatea.

Under the guidance of the sensei, ninjas are expected to become masters of Agatean culture and arts and to uphold the Way of the Ninja in their endeavours.

For more information about the Ninja you can consult A Guide to the Ninja of Agatea in the entrance of the ninja library.

Advancing skills

Master Yung trains ninja after they have completed a chore. He can be found wandering the guild.

Newly joined ninja can only train primary skills up to level 50.

Once a ninja has passed the Chunin test he can train primary skills up to level 175. Being proficient in the skills needed to inhume is necessary before being allowed to take the test. Master Yung will test your knowledge on the ninja guild and Bes Pelargic. The Chunin test is not deadly. Completing the Chunin test will allow you to inhume NPCs. This will not force you to become a player killer. Please note that in order to close Agatean family-issued contracts on NPCs you'll still require player killer status.

In order to graduate from the guild and train primary skills up to level 300 you need to pass the Ru Noperi. Once you successfully complete the Ru Noperi you will automatically become a player killer and you will be allowed to inhume other player killers. You need to be a ninja of the Serpent level or above to attempt the Ru Noperi.

Certificate

Every Specialisation grants some specials items as certificates. For the Ninja these special certificates come in the form of Ninja Belts & Headbands. The belt also doubles as a Katana/Wakizashi/Ninjato/Dao scabbard. They can be bought from Wun Hair Bun in front of the library upstairs in the Ninja guild.

Contracts

Like all assassin guilds, a unique list of NPC contracts can be placed and viewed here. NPC contracts can be closed by anyone with the inhume command.

Longname Cost Shortname
Truckle the Uncivil 700Rh truckle
Stavic Longbeard 66Rh 80s stavic
Fivespoon 15Rh fivespoon
Wun Good Cuppa 900Rh cuppa
Serene Roses 90Rh roses
Laggy-san 125Rh laggy-san
Disembowel-Meself-Honourably Dibhala 24Rh 114s dibhala
Kodattai 50Rh kodattai

Commands

These commands are exclusive to assassins:

* These commands are also shared with the Thieves' Guild.

Master Yung teaches commands to ninjas and other assassins. Teachers in other Assassin Guilds may also teach commands to ninjas.

Titles

Ninja's can ask Master Yung to get a pre-title and to change their post-title to an animal title or remove their animal title.

Guild Titles
Pre-Title Acquisition Post-Title (non animal-title)
Genin Pre-Chunin test of the first rank
Chunin Chunin test, before the Ru Noperi test of the second rank
Jounin Ru Noperi test of the third rank
Chojin Completing the tea ceremony
Karuma Guild enforcer
Osa Sensei and Mentors
Animal Titles
Level Title
0 - 24 Novice Ninja
25 - 49 Young Grasshopper
50 - 74 Green Grasshopper
75 - 99 Agile Grasshopper
100 - 124 Cautious Turtle
125 - 149 Determined Turtle
150 - 174 Enduring Turtle
175 - 199 Coiled Serpent
200 - 224 Striking Serpent
225 - 249 Hidden Serpent
250 - 274 Flying Crane
275 - 299 Graceful Crane
300 - 324 Dancing Crane
325 - 349 Prowling Tiger
350 - 374 Wild Tiger
375 - 399 Silent Tiger
400 - 424 Noble Dragon
425 - 449 Fierce Dragon
450 - 474 Wise Dragon
475 - Quantum Butterfly

Primaries

These are the primary skills for the Ninja Guild:

Master Yung

To advance your skills as a ninja you must visit Master Yung. He will require you to do a small chore before you can advance. Tools for this are found in the storeroom somewhere in the restaurant.

Master Yung also teaches commands if you ask him politely to teach you.

You can ask Master Yung to 'use your animal title' or 'remove your animal title' to change your guild title. Master Yung will also grant the titles Genin, Chunin and Jounin.

Master Yung also helps ninja who need to restore their honour, by witnessing their seppuku.

The Guildhouse

The Ninja Guildhouse provides several service rooms and shops, a garden and a few rooms designated for training skills. Like most guildhouses it features extra rooms for the leaders of the guild, a communal chest and a voting room. Like other Assassins guildhouses it also features its own library and might have one or more non obvious rooms. Ninja can also practise their rope climbing skills around the guild and climb the roof, although having enough balancing skill and hitpoints is recommended.

The available service rooms include:

  • A Pottery & Kiln Room
  • A Poison Lab
  • A Hospital

There are four shops located in the first Level of the Dojo:

  • A Clothing & Equipment Shop
  • A Weapons Shop
  • A Crafts shop
  • A Restaurant

Further it includes four practise rooms:

The Dojo

The Dojo within the Ninjas guildhouse has 3 dummies for training thrown weapons (first dummy), sword combat (second dummy) and unarmed striking (third dummy). Practising on the unarmed dummy with low skills can give a broken leg (<140 bonus). It also features a balancing beam where one can train his acrobatics. Further it includes a weapon rack filled with two bokkens to give Ninjas a chance to spar against each other.

The Furniture Room

The Furniture Room gives Ninja the opportunity to play hide & seek to train their hiding skills. And also to sneak atop different furniture items to train their sneaking skills. To use the room there are three extra commands:
hide {behind|under} <furniture>
hide from <living> {behind|under} <furniture>
use furniture [to sneak]

The Basket Room and Dodging

The Ninja guildhouse possess a mechanical machine to train one's dodging skill. When cranking the handle of the machine spiked baskets will start moving around and might hit those failing to dodge.

The command for starting the training is:

train at the {beginner|intermediate|expert} level

Training is not a passive thing, one will have to manually try to dodge, reading the text about an incoming basket and choosing to dodge {right|left|low}. After having choosen how to dodge, there seems to be a further skillcheck. To be able to dodge one seem to have some fighting points left.

Not choosing in time to dodge or failing to dodge will get the character hurt (around 100HP upward for beginner level). So be advised not to try to use the baskets with connectivity problems, as the character will also get hurt when you have lost your connection. Wimpy setting will still work though and might spare you a death.

Tea Room and Tea Ceremony

The Ninja guild features a Tea Room in the north-eastern room of the first level. To enter it one needs to crawl. Within this room one can practice the Tea Ceremony. The room also contains an explanation how to perform the ceremony.

The Library

The library consists of three rooms, the entrance, the main library and the Laureate office. In the entrance you can find the book 'A guide to the Ninja of Agatea' and an old research diary. In the main library are various books both made supplied by the guild and by players filled with poems related to the ninjas. Ninjas and other assassins can submit poems in the Laureate office, where the Laureate can bind those into books for the main library. In the office you can view paintings to find motivation for new poems.

External Links