Morporkian carriages
From Discworld MUD Wiki
Morporkian Carriages is a boardgame loosely based on Mornington Crescent, a comedy skit about a fictional word game with humorously complicated rules and variations.
It can be purchased from a vendor at the southern edge of the Slippery Hollow market.
The precise mechanics of the game's scoring are as yet unknown. research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore.
Help File
Morporkian Carriages game Name Morporkian Carriages - a fun game to play. Syntaxes join game as {blue|red|green|magenta|cyan|yellow} on <game> show routes show stops on <route> show stops show interchanges show interchanges on <route> move to <stop> start game on <game> Game Play The basic premise is to travel round the Ankh-Morpork carriage system in a sequence of moves which may, when the game ends, accumulate points. Points mean prizes, and at the end of the game a sum of experience points which is based on the number of players and moderated by various other factors will be shared out according to the number of points awarded to each player. The total experience points award will always be calculated according to the same criteria with a slight random variation, but the points value of various actions may vary from game to game. Tension in an imaginary audience is an important factor in the game, as is placing players (including yourself) in knip, or traversing the paths of other players' previous moves. The game map also features both a meridian and an equator, crossing either may be a special event. A player is in knip if they are inside a triangle formed by another player's most recent three stops. Time is an important factor, as is game duration in terms of the number of moves. Longer games are not necessarily better ones, and a player's contribution to the duration of the game can be a scoring factor. Overly brief and excessively long games should be avoided. The more players, up to the limit of six, the merrier. Once two or more players have joined the game any player may start the game. Each player then moves to their chosen starting point during the first round. From then on, you may move to carriage stops on the same route, or in a limited number of cases, to a nearby carriage stop on another route. The game ends when any player moves to the Opera House carriage stop. The winner is the player with the highest points score. In the event of a tie, the winner is chosen at random. See also https://en.wikipedia.org/wiki/Mornington_Crescent_(game)
Visualization
routes
show routes
The available routes are: Gates, Commuter, Broadway, Guilds and River.
stops
show stops
The available stops are: ankh Ankh Bridge assassins the Assassins' Guild brass Brass Bridge brassbridge the south end of Brass Bridge centre the Centre of the City cheese the southernmost part of Cheesemongers Yard contract Contract Bridge cunningbroad the junction of the Street of Cunning Artificers and Upper Broadway deosil Deosil Gate elm the intersection of Elm Street and the Pitts fast the intersection of Fast Lane and Endless Street ferry West Ankh Ferry ferry2 East Ankh Ferry fish High Altar of Fish gennie the old hag's place hat the Temple of Hat hide Hide Park hubwards Hubwards Gate kickle the intersection of Kicklebury and Tenth Egg Street least Least Gate limping Limping Gate lost Salis Street Bridge maudlin Maudlin Bridge maul the Maul and Turnwise Broadway misbegot Misbegot Bridge new New Bridge nonesuch the intersection of Nonesuch Street and Myrtle Street ntump the northwest corner of the Tump onion Onion Gate opera the Opera House pallant the intersection of Pallant Street and Moon Pond Lane pishe Pishe Waterpark pons Pon's Bridge rimwards Rimwards Gate river River Gate shambling Shambling Gate short Short Street at a garden stump the southeast corner of the Tump thieves the Thieves' Guild tosg the Temple of Small Gods traitors Traitors Gate uu the Unseen University warriors_masters the Weapon Masters Court warriors_palaceguard the Ankh-Morpork Palace Guard water Water Gate waterb Water Bridge widdershins Widdershins Gate wood Wood Bridge
interchanges
show interchanges
The available interchanges are: Assassins - Brass, Assassins - Brassbridge, Assassins - Contract, Assassins - Maul, Brass - Brassbridge, Brass - Centre, Brass - Opera, Brass - Thieves, Brassbridge - Contract, Brassbridge - New, Brassbridge - Thieves, Centre - Contract, Centre - Lost, Centre - New, Centre - Opera, Centre - Pons, Cheese - Shambling, Cunningbroad - Hat, Cunningbroad - Tosg, Cunningbroad - Warriors_palaceguard, Ferry - Fish, Ferry - River, Ferry2 - Water, Gennie - Maudlin, Gennie - New, Gennie - Opera, Hat - Maul, Hide - Nonesuch, Kickle - Limping, Least - Stump, Lost - Pishe, Lost - Pons, Maul - Thieves, Maul - Warriors_palaceguard, New - Opera, Nonesuch - Pishe, Opera - Pons, Pishe - Pons, Short - Tosg, UU - Waterb and Water - Wood.