Morporkian carriages

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Morporkian Carriages is a boardgame loosely based on Mornington Crescent, a comedy skit about a fictional word game with humorously complicated rules and variations.

It can be purchased from a vendor at the southern edge of the Slippery Hollow market.

The precise mechanics of the game's scoring are as yet unknown.  research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. 

Help File

Morporkian Carriages game


Name
     Morporkian Carriages - a fun game to play.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

Syntaxes
     join game as {blue|red|green|magenta|cyan|yellow} on <game>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
     show routes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       
     show stops on <route>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
     show stops                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
     show interchanges                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
     show interchanges on <route>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      
     move to <stop>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
     start game on <game>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              

Game Play
     The basic premise is to travel round the Ankh-Morpork carriage system in a sequence of moves which may, when the game ends, accumulate points.  Points mean prizes, and at the end of the game a sum of experience points which is based on the number of players and moderated by various other factors will be shared out according to the number of points awarded to each player.  The total experience points award will always be calculated according to the same criteria with a slight random variation, but the points value of various actions may vary from game to game.                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
     Tension in an imaginary audience is an important factor in the game, as is placing players (including yourself) in knip, or traversing the paths of other players' previous moves.  The game map also features both a meridian and an equator, crossing either may be a special event.  A player is in knip if they are inside a triangle formed by another player's most recent three stops.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
     Time is an important factor, as is game duration in terms of the number of moves.  Longer games are not necessarily better ones, and a player's contribution to the duration of the game can be a scoring factor.  Overly brief and excessively long games should be avoided.  The more players, up to the limit of six, the merrier.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
     Once two or more players have joined the game any player may start the game.  Each player then moves to their chosen starting point during the first round.  From then on, you may move to carriage stops on the same route, or in a limited number of cases, to a nearby carriage stop on another route.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
     The game ends when any player moves to the Opera House carriage stop.  The winner is the player with the highest points score.  In the event of a tie, the winner is chosen at random.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

See also
     https://en.wikipedia.org/wiki/Mornington_Crescent_(game)

Visualization

Approximate visualization of routes, stops, and interchanges by Maimonides

routes

show routes

The available routes are: Gates, Commuter, Broadway, Guilds and River.

stops

show stops

The available stops are:
ankh                   Ankh Bridge
assassins              the Assassins' Guild
brass                  Brass Bridge
brassbridge            the south end of Brass Bridge
centre                 the Centre of the City
cheese                 the southernmost part of Cheesemongers Yard
contract               Contract Bridge
cunningbroad           the junction of the Street of Cunning Artificers and Upper Broadway
deosil                 Deosil Gate
elm                    the intersection of Elm Street and the Pitts
fast                   the intersection of Fast Lane and Endless Street
ferry                  West Ankh Ferry
ferry2                 East Ankh Ferry
fish                   High Altar of Fish
gennie                 the old hag's place
hat                    the Temple of Hat
hide                   Hide Park
hubwards               Hubwards Gate
kickle                 the intersection of Kicklebury and Tenth Egg Street
least                  Least Gate
limping                Limping Gate
lost                   Salis Street Bridge
maudlin                Maudlin Bridge
maul                   the Maul and Turnwise Broadway
misbegot               Misbegot Bridge
new                    New Bridge
nonesuch               the intersection of Nonesuch Street and Myrtle Street
ntump                  the northwest corner of the Tump
onion                  Onion Gate
opera                  the Opera House
pallant                the intersection of Pallant Street and Moon Pond Lane
pishe                  Pishe Waterpark
pons                   Pon's Bridge
rimwards               Rimwards Gate
river                  River Gate
shambling              Shambling Gate
short                  Short Street at a garden
stump                  the southeast corner of the Tump
thieves                the Thieves' Guild
tosg                   the Temple of Small Gods
traitors               Traitors Gate
uu                     the Unseen University
warriors_masters       the Weapon Masters Court
warriors_palaceguard   the Ankh-Morpork Palace Guard
water                  Water Gate
waterb                 Water Bridge
widdershins            Widdershins Gate
wood                   Wood Bridge

interchanges

show interchanges

The available interchanges are: Assassins - Brass, Assassins - Brassbridge, Assassins - Contract, Assassins - Maul, Brass - Brassbridge, Brass - Centre, Brass - Opera, Brass - Thieves, Brassbridge - Contract, Brassbridge - New, Brassbridge - Thieves, Centre - Contract, Centre - Lost, Centre - New, Centre - Opera, Centre - Pons, Cheese - Shambling, Cunningbroad - Hat, Cunningbroad - Tosg, Cunningbroad - Warriors_palaceguard, Ferry - Fish, Ferry - River, Ferry2 - Water, Gennie - Maudlin, Gennie - New, Gennie - Opera, Hat - Maul, Hide - Nonesuch, Kickle - Limping, Least - Stump, Lost - Pishe, Lost - Pons, Maul - Thieves, Maul - Warriors_palaceguard, New - Opera, Nonesuch - Pishe, Opera - Pons, Pishe - Pons, Short - Tosg, UU - Waterb and Water - Wood.