|Granted to followers of||Gapp|
|Learned At||26 levels faith.rituals.misc.target|
|Description||Repairs an item of clothing|
|Priestwiki||Discworld ritual help|
This page is about the Gapp ritual.
- You might be looking for the sew / mend command.
This ritual can be used to repair items of damaged clothing, similar to the effects of Gapp's low altar.
Performing mend on a piece of clothing that matches Gapp's current fashion gives an additional bonus, clothes that are an abomination unto Gapp give a penalty (opposite colour or e.g. rubber).
It seems a lot easier to perform mend because [material] is a holy material. It seems a lot easier to perform mend because [material] clothing is holy. It seems almost simple to perform mend because [colour] clothing is holy and [material] is a holy material. You are finding it much more difficult to perform mend because rubber clothing is an abomination unto Gapp. You are finding it much more difficult to perform mend because green clothing is an abomination unto Gapp.
The degree of improvement of condition is shown by the intensity of the light (from large to small):
A brilliant [colour1/colour2] light shines upon the [item] before slowly fading away. A bright [colour1/colour2] light glows around the [item], then fades. A dim [colour1/colour2] glow briefly surrounds the [item]. A faint [colour1/colour2] light shines around the [item] for a moment. A flickering [colour1/colour2] glow appears around the [item] momentarily.
> condition red lace bodice The red lace bodice is in very good condition. > perform mend on red lace bodice It seems almost simple to perform mend because red clothing is holy and lace is a holy material. You consider the art of weaving. You hold aloft a red lace bodice, and feel Gapp's presence around you. A flickering red glow appears around the red lace bodice momentarily. > condition all damaged Everything is in excellent condition.
The following is from 2011 and may be outdated.
The appearance of the aura varies, depending on your alignment. Neutral and good characters will get an aura that corresponds to a current fashion (for example, an "<intensity> plain aura" when plain clothes are in style). Evil characters (from approximately "barely evil" on), on the other hand, seem to get the following types of auras instead:
- faith.rituals.misc.target (Mocked)
- Mocking indicates it uses only faith.rituals.misc.target, no craft skills.