Making money

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Quests

Doing some of the Quests give a one-time monetary reward, in addition to experience. Some of them are substantial. This can be very helpful when starting, though you might need to already have money and/or skills or have someone help you. Some player shops sell items used in quests.

Missions/Jobs

Repeatable missions are available in various places around the Disc.

This allows you to make a steady amount of money, though several jobs require skills in order to do them. Some jobs give more money if you have better skills or require more efforts to be more profitable.

Council initiatives

The AM Daily magistrate Jeanie runs a Sights to See challenge.

Newspapers

The AM Daily usually runs quizzes where you can make money by providing correct answers and usually publishes each month.

The Green Slab usually requests logs or other story information that they can publish in return for money.

Writing articles for the in-game newspapers like the Ankh-Morpork Daily or the Green Slab earns you both money and experience points.

Where to sell useful items

Items that are considered useful by players can often be sold to player shops.

Different shops specialise on different items, as you can see by looking at shop inventory. Ask shop owners about further details.

The Shonky Shop sells damaged items at low costs.

  • It is possible to sell some items found within to interested players. See the Shonkers club.
  • You could also sewed or use other mending services and sell the clothes to NPC shops or fences, see below.

The Moonlit market will sell to anyone who can reach it during the full moon and who do not fight in the area. The items sold there are much more expensive than the Shoky shop.

  • Some of these items are in demand by players and are stocked in some player shops.

Selling common items

Another way to make money is selling general items you can find searching the streets or taken from killed npcs.

Nearly everything you can get from NPCs or shops are virtually useless for players. There are two kinds of places where you can sell low-end equipment: fences that pay more but might be far away or general stores which are commonly found most everywhere.

Fences

Fences are npcs who buy any items, including stolen items.

  • Fences will always give you more money than general stores.
  • You can increase the money they will offer you by increasing the skill related to the item to sell below people.trading.valueing. Some items do not have such a skill, the price of those cannot be improved.
  • They always have specialisation, usually clothes or jewellery. See the fences page.
  • A fence will pay more for items of their specialization.
  • Fences in the Ankh-Morpork Thieves Guild (a little east from Mended Drum, check a map) are Jim and Sol.
  • Jim is always in a room just north from entrance and he specializes in clothing.
  • Sol is wandering somewhere around Jim and specializes in jewellery.
  • Use syntax "fence [items] to [Sol or Jim]" and then "nod [Sol or Jim]" or "say yes to [Sol or Jim]".

You can find complete list of fences on Fence specialisation section of the Quick reference list page.

General stores

There are lot of general stores in Ankh-Morpork and other cities - just check any map and you'll find one nearby.

  • A general store will always give you less money then fences, but it might not be worth it to go very far to sell to a fence.
  • They buy about everything, except stolen or just really worthless items.
  • Sometimes general store is full and can't buy any more, just 'list' and try again.
  • Shops give much less for damaged items, so it can be good idea to fix it first. On the other hand this is more time consuming, but then you can tm the skills involved.

Scavenging

Even without any fighting skills you can get some money by scavenging. There are two kinds of it - "search" and "recover". By performing "search" on streets of city you can find some money or item you can sell. Usually you find clothes in horrible condition - fix them by Gapp's low altar or other means before selling - you will get much better price that way.

Another way is to "recover" corpses and items.

  • After a short time buried things are no longer accessible.
  • Most players don't bother to loot everything from things they kill.
  • When players bury things it means they do not care about them anymore.
  • You can "recover" corpses they bury and see if they have something you can sell. Burying them afterwards is considered polite.

In Djelibeybi, players often kill npcs on top of the wall that goes around the city. Here, the bury command causes the corpses to be shoved over the wall onto the street below, then buried automatically. You can then recover these, although buried things tend to disappear somewhat quickly.

A priestess of Sarduk buries something within the earth before scuttling away.
Something falls off the wall and onto the floor.
Something falls off the wall and onto the floor, almost hitting you.
A priestess of Sarduk buries something within the earth before scuttling away.
Something falls off the wall and onto the floor, almost hitting you.
> recover corpses
You recover the corpse of a large Djelian soldier and the corpse of a weathered Ephebian soldier and leave them here.

Banditry

All-time favorite method of getting gold in MUDs - killing npcs for loot. It's fun, it gives XP and TMs, and it's comparably safe if you pick your targets wisely.

  • You can use the command "consider" to get estimate of how hard would be killing of a particular NPC, but beware that it does not take many things into account. It is best not to attack named npcs (for example Captain Angua) until you have significant fighting skills.
  • Check dangerous zones for info about some specifically dangerous areas where you should not go and npcs that will probably kill you very fast.
  • "Look" at him/her to get estimate of potential loot. And be ready to flee if things go nasty.
  • Good targets in Ankh-Morpork are thieves, merchants, lawyers, bankers and such - though some of these might have bodyguards protecting them.
  • If you aren't going to run to general store after every fight or two (that could be an option, if there is one store nearby), don't loot everything on corpses. Loot just money and things that looks valuable enough for their weight, like jewellery and silk items.

Stealing

Stealing is a good skill with which to get (or save) some quick bucks. The covert.manipulation.stealing skill is used for both pickpocketing and shoplifting.

  • If you are not a thief, stealing will be a little harder, as you don't have this skill as primary, can't steal in Ankh-Morpork (well, you can technically, but then you will soon wish you couldn't) and you can't predict chances of shoplifting.

Both stealing and shoplifting are nearly risk-free (outside Ankh-Morpork).

  • You will have nearly no serious consequences for shoplifting, and if you fail an attempt to steal from someone, you will be attacked, but you can just run away in most cases, unless the npc pursues you.
  • In towns you will need to run away two rooms because hostile npcs move one room after you.
  • As a non-thief you can steal items from someone's inventory and money purse, and snatch items from their hands.
  • With a 200+ bonus you will have a good chance of stealing money from most npcs.

You can try to shoplift about anything from shops.

  • If you are a thief, it will help to learn the case and scope commands (not available to non-thieves) to determine how easy it is to steal something.
  • Difficulty of stealing is dependent on item cost and weight (the heavier, the harder) and shop's base security level (usually higher in bigger cities, except Ankh-Morpork).
  • Each time you (or anyone else) is stealing or trying to steal from a shop, the shop's security level is raised slightly.
  • Overall, with moderate skills you can only reliably steal light and inexpensive (~A$10) items.
  • Both jewellery and clothing are usually not heavy and can be sold to appropriate fences, so those are good stealing targets.

Bes Pelargic family missions

In Bes Pelargic, the noble Fang, Hong, McSweeney, Sung, and Tang families pay about 10-20 rhinu and 20k xp for missions.

  • Considering that, with some practice, it takes about 3 minutes to do one, it's not that little.
  • The main drawback is that you can only do a mission once in half an hour, so this method is suited mainly for idlers.

Genua delivery jobs

The harbour master in the north side of the Genuan docks will give you &&&&&&&&&&&&+600 2,0Gl (and 1500 xp) to deliver packages to various npcs around Genua. This can only be done every few hours or so.

Crafting

Some crafting activities result in items you can sell:

  • tanning, finesmithing, pottery and woodworking can all be used to make items that npcs will buy, and there is also a minor player market for high-quality staves and flutes and marbled items.
  • However, it will take a significant xp investment to raise your skills to the level where you can craft things that are worth anything, and an even larger investment to raise your skills enough to make high-quality goods. These activities also require a monetary investment for materials.
  • You are unlikely to profit reliably from crafting in the short term, possibly never.

Working in a shop

Some shops or banks run by players may be looking for employees to maintain the shop inventory or the availability of coins.

You can also apply for a job at Tarnach's Quality Consumables, in the Magical Supplies Emporium (Go east, up, northeast from the entrance to get to it). It is a shop maintained by players for the magical community and often needs stocking up in magical components.

Guild specific methods

Only a brief list - consult your guild page for details.

Thieves

  • Stealing, obviously.
  • Shoplift in particular.
  • Everyone can steal, but as a thief you have stealing skills as primaries, thief-only commands and Ankh-Morpork as a stealing playground.
  • Be aware of your quota and paying dues!
  • See also thieves' specific wiki.

Wizards

Scribing scrolls. Non-wizards can cast spell from scroll if they have a skills, but scrolls are one-use only, so they are in constant demand.

  • Many player shops buy scrolls in packets of four, and there will sometimes be a blackboard or notice of some kind indicating what kind of scrolls the shop is looking for and how much they will pay for them.
  • Portal scrolls are usually in high demand.

Witches

Some services are usually in demand.

Killing npcs is much easier with:

  • Bug shield and CCC (watch out though when they fail)
  • Fighting skills and/or a floater (though the floater uses up a lot of AP and it eventually drops leaving you vulnerable)
  • Beesargh
  • At low levels (or when everything fails) the scathe and squinch squints, which do low damage but completely bypass your opponents' fighting skills, armour and shields. You don't need AP either, so it goes well with a floater.

Fighting skills are really important to not die when things go wrong, but you can indeed manage without them. Every witch is different. Different play styles are valid. Some ways are harder / more risky.

Priests

Faith rod charging, especially if you have the Longsight ritual.

Performing rituals can also provide donations, commonly requested rituals:

Assassins

  • Covert skills allow assassins to steal easily, outside of Ankh-Morpork of course.
  • There are many assassins-only shops that sell various useful items sought by other players, reselling those can make you some profit.
  • Some assassin guilds allow selling created poisons to other players.
  • Inhumes are the assassin's 'day job', but they are rare and highly sought after. Older players have many advantages to close the contract before others.

Warriors

Banditry, killing, looting and optionally selling looted stuff.