Inhume
Inhume | |
---|---|
Command information | |
GP Cost | 100 |
Learnt At | Varies between specialisations |
Skills Used | covert.items.weapons (except chop) covert.stealth.** (chop) fighting.range.{thrown|fired} (ranged/musical) fighting.melee.dagger (stab) fighting.melee.sword (behead) fighting.unarmed.grappling (garrot) fighting.unarmed.striking (chop) |
Items Needed | Weapons that allow inhumes |
Guild | Assassin Guilds |
Inhume is an assassin-only command used to close contracts.
- When it is learned depends on the assassin specialisation.
- Whether a weapon is usable for an inhumation can be found through the judge command.
Syntax
inhume <sucker> with <weapon> inhume <sucker> by performing with <instrument> inhume <sucker> by stabbing with <weapon> - for assassins inhume <sucker> by beheading with <weapon> - for hashishim inhume <sucker> by garroting with <weapon> - for mano rossa inhume <sucker> with ninja chop - for ninja
Learnt at
The inhume command isn't learnt at a specific level but it does vary between the specialisations.
- Ninja will learn inhume when they pass the Chunin Test.
- Mano Rossa will learn it once they have taken the Oath.
- Hashishim can learn it after they pass the 7th initiation test.
- AM Assassin will learn it once they have completed The Run.
Types of inhume
There are three major types of inhume: ranged inhume, musical inhume and special inhume. There is also the Vetinari inhume which is even more special.
- Weapons must be held, and fired weapons loaded.
- Any weapon or ammunition used to inhume that can contain poison must be filled with a fatal poison to have a chance of a successful inhume.
- Ranged inhume
A ranged inhume can be performed by any assassin who has learnt the command inhume.
- It requires you to to use a ranged weapon, which is fired or thrown, and uses the relevant range skill.
- A ranged inhume is the one of two types of inhume that has the possibility for you to remain anonymous.
- Musical inhume
A musical inhume is similar to a ranged inhume except it uses a special type of lethal musical instrument which is bought from the Kompt de Yoyo.
- A musical inhume uses a range skill (fired or thrown dependent on the instrument) and the relevant musical skill.
- A musical inhume may allow you to remain anonymous should you pass the hiding skillcheck.
- There is an achievement for performing this type of inhume.
- Special inhume
A special inhume is a type of inhume that is unique to each specialisation and that uses a different skill and different weapon or unarmed.
- The Ankh-Morpork Guild of Assassins can stab their victims in the back, using fighting.melee.dagger, with any stabbing dagger.
- The Mano Rossa can garrot their victims, using fighting.unarmed.grappling.
- The Hashishim can behead their victims, using fighting.melee.sword or fighting.melee.heavy-sword with
- sword: scimitar, short scimitar, shamshir, sabre, kora, or any slicing sword;
- heavy-sword: great scimitar, large scimitar, two-handed scimitar, khopesh.
- The Ninja can chop their victims, using fighting.unarmed.striking.
- Vetinari inhume
A Vetinari inhume isn't possible to purposely execute. It occurs when you expertly pass every skillcheck and is reminiscent of Vetinari's inhume of Lord Winder in Night Watch.
- It varies between specialisations but the unique thing to this type of inhume is that you are scaring your victims to death.
- There is an achievement for performing this type of inhume.
It is at least similar to, if not another example of, a fluke success of an action.
These skills are also used in the final stage against the victim's adventuring.health or fighting.unarmed.grappling in the case of garroting.
External links
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