Guild commands

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Warning.png WARNING: This page contains information about idlechasing, which now returns less xp and is no longer possible by sharing experience in a group due to changes[1] to the game.

Since the change all commands that give xp typically return 20 times (or less) the cost in GP and command xp is no longer shared.
The creators have proposed missions as a way to gain experience without combat.

Personal idlechasing that gives 20 times the gp cost is still possible and these pages still contain interesting information on using commands, keeping in mind the differences outlined above.

This is a list of guild commands that can be used to generate command experience, for quick reference when building an alias. See the command list for idlechasing for a full list of commands.

These guild commands used to more exp per GP, but now all commands give 20 x GP in experience.

Note that some commands have been excluded due to lack of practicality in an idling context.

20x Commands

Command GP cost Targeted[1] Requirements Notes

Assassins

Assess 40 Yes
Inhume 100 Yes A rubber weapon Can be performed on other players.
Abscond 40 Yes You must be in combat to use this command.
Ambush 20 No
Backstab 90 Yes
Conceal 10 No An inventory item
Disable 40 No A plain package (no TMs)
Hide 10 No
Palm 10 No An item
Pick 25 No A plain package, a lockpick
Probe 20 No A plain package
Slip 10 No An inventory item
Unconceal 10 No A concealed inventory item
Unhide 10 No Hiding

Priests

Bestow varies No Consecrated faith rod or item that's prepared for a ward
Consecrate 50 No Unconsecrated item, high altar The wearable holy symbol of another god is reusable for this
Scour 50 No Warded item, item with remembered place, or faith rod; high altar
Ritual Bury (Shroud, Envalise, etc.) 50 / corpse No Corpses that haven't been (ritually) buried Corpses cannot be used again even if the ritual burial failed.

Thieves

Abscond 40 Yes You must be in combat to use this command.
Ambush 20 No
Backstab 90 Yes
Case 20 Yes
Conceal 10 No An inventory item
Disable 40 No A plain package (no TMs)
Hide 10 No
Palm 10 No An item
Pick 25 No A plain package, a lockpick
Plant 10 Yes An inventory item
Probe 20 No A plain package
Rifle 20 Yes
Scope 20 No A shop
Slip 10 No An inventory item
Steal 45 Yes Cannot be done in Ankh-Morpork by non-thieves.
Unconceal 10 No A concealed inventory item
Unhide 10 No Hiding

Warriors

Bash 35 Yes A bash-capable blunt weapon
Beat 20 Yes An armed opponent
Behead 45 Yes
Chop 35 Yes A chop-capable axe or similar
Crush 45 Yes A crush-capable blunt weapon
Feint 15 Yes
Guard 10 No
Hack 35 Yes A hack-capable axe/heavy-sword
Iai 60 Yes A sheathed sword This is used for starting combat, not during combat
Impale 45 Yes An impale-capable piercing weapon
Judge 25 / item No Up to two weapons
Pierce 35 Yes A large piercing weapon
Riposte 25 Yes Must have combat response set to parry.
Shove 30 Yes
Slash 35 Yes A slash-capable dagger or small sword
Slice 35 Yes A slice-capable sword or similar
Smash 35 Yes A smash-capable heavy blunt weapon
Stab 35 Yes A stab-capable piercing weapon
Track 9 Yes Player or npc not in the room See track for limitations and suggestions for targets
Trip 30 Yes
Vurdere 25 / item No Up to 10 pieces of armour
Warcry 10 No Only the preparation part of a warcy is 30x; actually warcrying is 15x
Warpaint 20 Yes ~1 oz paint (consumed) Can target self, but failure causes gp drain.

Witches

Brew 15 No vessel with unbrewed tea, fire source Stop right away so the tea stays unbrewed. Known fire sources are not portable.
Circle 100 No Occult_paraphernalia below 300 ma.sp.sp bonus Can only be done in large rooms or outdoors.
Convince 30 No a bonded large hag stone With less than 300 bonus in convoking the stone can explode often.
Fade 25 No Fading out is not necessary and doesn't generate gp.
Gaze 30 No vessel and a fresh mix of water and ink (gets stale fast) Needs a target to gaze, any player or npc not in the room.
Hedgehog 55 No vessel with alcohol (consumed) Stop right away to only take a deep breath, this is safe in AM and with npcs.
Imbue crystal gp + spell gp Yes a large crystal (100 gp) or a small crystal (50 gp), a spell in memory Imbue a spell that doesn't fit in crystals to reuse it.
Mock Varies Yes or a talisman a talisman for 100 gp or group members for 25 + 25 x groupmates gp Only worth mocking people if you can do at least 4 at once--otherwise using a talisman is equal or better.
Squint Up to 30 Yes a living thing The peering method uses the maximum of 30 gp.
Tempt 20 + 20 if fruit taken Yes a living thing, a piece of fruit Shoulder pets or fireflies make good targets since they don't take the fruit.

Wizards

Octograve 50 No A staff
Recharge varies No An artifact, a power source Changed to only use gp if successful. The power sources are costly or time consuming and too many charges makes artifacts explode.
Scribe spell gp No A quill, paper, a spell in memory

Footnotes

  1. These commands require an NPC or player target to execute. See Portable NPCs and Training Dummies for more information.