Guild commands
From Discworld MUD Wiki
WARNING: This page contains information about idlechasing, which has undergone significant changes.
As of 2024, all commands that give xp give 20x gp as experience, if there has been 10 unique commands in between.
XP is no longer shared in a group due to changes[1] to the game. Grouped TMs are still possible.
The creators have proposed missions as a way to gain experience and money without combat.
This is a list of guild commands that can be used to generate command experience, for quick reference when building an alias. See the command list for idlechasing for a full list of commands.
These guild commands used to more exp per GP, but now all commands give 20 x GP in experience.
Note that some commands have been excluded due to lack of practicality in an idling context.
Contents
20x Commands
Command | GP cost | Targeted[1] | Requirements | Notes | |
---|---|---|---|---|---|
Assassins | |||||
Assess | 40 | Yes | |||
Inhume | 100 | Yes | A rubber weapon | Can be performed on other players. | |
Abscond | 40 | Yes | You must be in combat to use this command. | ||
Ambush | 20 | No | |||
Backstab | 90 | Yes | |||
Conceal | 10 | No | An inventory item | ||
Disable | 40 | No | A plain package (no TMs) | ||
Hide | 10 | No | |||
Palm | 10 | No | An item | ||
Pick | 25 | No | A plain package, a lockpick | ||
Probe | 20 | No | A plain package | ||
Slip | 10 | No | An inventory item | ||
Unconceal | 10 | No | A concealed inventory item | ||
Unhide | 10 | No | Hiding | ||
Priests | |||||
Bestow | varies | No | Consecrated faith rod or item that's prepared for a ward | ||
Consecrate | 50 | No | Unconsecrated item, high altar | The wearable holy symbol of another god is reusable for this | |
Scour | 50 | No | Warded item, item with remembered place, or faith rod; high altar | ||
Ritual Bury (Shroud, Envalise, etc.) | 50 / corpse | No | Corpses that haven't been (ritually) buried | Corpses cannot be used again even if the ritual burial failed. | |
Thieves | |||||
Abscond | 40 | Yes | You must be in combat to use this command. | ||
Ambush | 20 | No | |||
Backstab | 90 | Yes | |||
Case | 20 | Yes | |||
Conceal | 10 | No | An inventory item | ||
Disable | 40 | No | A plain package (no TMs) | ||
Hide | 10 | No | |||
Palm | 10 | No | An item | ||
Pick | 25 | No | A plain package, a lockpick | ||
Plant | 10 | Yes | An inventory item | ||
Probe | 20 | No | A plain package | ||
Rifle | 20 | Yes | |||
Scope | 20 | No | A shop | ||
Slip | 10 | No | An inventory item | ||
Steal | 45 | Yes | Cannot be done in Ankh-Morpork by non-thieves. | ||
Unconceal | 10 | No | A concealed inventory item | ||
Unhide | 10 | No | Hiding | ||
Warriors | |||||
Bash | 35 | Yes | A bash-capable blunt weapon | ||
Beat | 20 | Yes | An armed opponent | ||
Behead | 45 | Yes | |||
Chop | 35 | Yes | A chop-capable axe or similar | ||
Crush | 45 | Yes | A crush-capable blunt weapon | ||
Feint | 15 | Yes | |||
Guard | 10 | No | |||
Hack | 35 | Yes | A hack-capable axe/heavy-sword | ||
Iai | 60 | Yes | A sheathed sword | This is used for starting combat, not during combat | |
Impale | 45 | Yes | An impale-capable piercing weapon | ||
Judge | 25 / item | No | Up to two weapons | ||
Pierce | 35 | Yes | A large piercing weapon | ||
Riposte | 25 | Yes | Must have combat response set to parry. | ||
Shove | 30 | Yes | |||
Slash | 35 | Yes | A slash-capable dagger or small sword | ||
Slice | 35 | Yes | A slice-capable sword or similar | ||
Smash | 35 | Yes | A smash-capable heavy blunt weapon | ||
Stab | 35 | Yes | A stab-capable piercing weapon | ||
Track | 9 | Yes | Player or npc not in the room | See track for limitations and suggestions for targets | |
Trip | 30 | Yes | |||
Vurdere | 25 / item | No | Up to 10 pieces of armour | ||
Warcry | 10 | No | Only the preparation part of a warcy is 30x; actually warcrying is 15x | ||
Warpaint | 20 | Yes | ~1 oz paint (consumed) | Can target self, but failure causes gp drain. | |
Witches | |||||
Brew | 15 | No | vessel with unbrewed tea, fire source | Stop right away so the tea stays unbrewed. Known fire sources are not portable. | |
Circle | 100 | No | Occult_paraphernalia below 300 ma.sp.sp bonus | Can only be done in large rooms or outdoors. | |
Convince | 30 | No | a bonded large hag stone | With less than 300 bonus in convoking the stone can explode often. | |
Fade | 25 | No | Fading out is not necessary and doesn't generate gp. | ||
Gaze | 30 | No | vessel and a fresh mix of water and ink (gets stale fast) | Needs a target to gaze, any player or npc not in the room. | |
Hedgehog | 55 | No | vessel with alcohol (consumed) | Stop right away to only take a deep breath, this is safe in AM and with npcs. | |
Imbue | crystal gp + spell gp | Yes | a large crystal (100 gp) or a small crystal (50 gp), a spell in memory | Imbue a spell that doesn't fit in crystals to reuse it. | |
Mock | Varies | Yes or a talisman | a talisman for 100 gp or group members for 25 + 25 x groupmates gp | Only worth mocking people if you can do at least 4 at once--otherwise using a talisman is equal or better. | |
Squint | Up to 30 | Yes | a living thing | The peering method uses the maximum of 30 gp. | |
Tempt | 20 + 20 if fruit taken | Yes | a living thing, a piece of fruit | Shoulder pets or fireflies make good targets since they don't take the fruit. | |
Wizards | |||||
Octograve | 50 | No | A staff | ||
Recharge | varies | No | An artifact, a power source | Changed to only use gp if successful. The power sources are costly or time consuming and too many charges makes artifacts explode. | |
Scribe | spell gp | No | A quill, paper, a spell in memory |
Footnotes
- ↑ These commands require an NPC or player target to execute. See Portable NPCs and Training Dummies for more information.