Guild aliases

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This page is about aliases used by specific guilds. For example those using guild restricted commands.

Assassins

General

General aliases!

Combat

Combat aliases!


Priests

General

General aliases!

Combat

Combat aliases!

Thieves

General

General aliases!

Combat

Combat aliases!

Warriors

General

Purpose:  guard an exit
Alias:    alias gd guard $1$ from $arg2:everyone$
Usage:    'gd <exit>' to guard an exit against everyone, 'gd <exit> <target>' to specify a target
Notes:    replace 'everyone' with 'opponents' to guard against people you are in combat with only

Combat

Purpose:  prepare a warcry (good when assisting in a group)
Alias:    alias wc warcry $arg:random$
Usage:    'wc' to prepare a random warcry, 'wc <warcry>' to specify one
Notes:    see 'help warcry' for how to set up a list of random warcries

Purpose:  prepare a warcry before attacking
Alias:    alias k warcry random; kill $*$
Usage:    'k <target>' to warcry and attack a target
Notes:    $*$ could be replaced with $arg:living thing -1$ or $arg:all$ if used with caution

Purpose:  prepare a warcry before attacking with the iai command
Alias:    alias ki warcry random; sheathe sword 1; iai $*$ with sword 1
Usage:    'ki <target>' to warcry and attack a target with iai
Notes:    you may wish to replace 'sword 1' with something more specific to avoid possible confusion

Witches

General

General aliases!

Combat

Combat aliases!

Wizards

General

Typically, wizards use the initials of a spell's name as its alias; therefor, 'jpct' would be used for 'cast Jogloran's Portal of Cheaper Travel'.

KOF

  • alias kof {get keeper torch from every loop;c kkof on $arg: target $;sheathe keeper torch}

The above example refers to a torch identified as "keeper torch" and that torch is stored in a belt loop. For best results, set the torch to be kept, and do not identify its belt loop as a component pouch. Notice the torch is not drawn and does not cause any held weapons to become displaced.

  • Syntax: kof

The above example is valid only while in combat. It will cast on the enemy set as "target 1".

  • Syntax: kof <target or list of targets>
  • Example: kof merchant & guard & thief
  • Example: kof guards

The above syntax is used to cast on all members within a group of a given name.

See KOF for details on the spell.

JPCT

  • alias port {get $*$ blorp from every blorp pouch;c jpct on $*$ blorp;cond $*$ blorp;put $*$ blorp in every component pouch}
  • Example: port drum

The above alias casts JPCT on a blorpled piece of jewellery. Blorps are stored in any number of containers identified as "blorp pouch", and the used blorp is checked for condition after use.

Because any or all of the blorpled jewellery might be exactly the same in name, identifications are used to make each blorp unique. The following identification syntax is used to both provide unique labels and allow blorps to be organized by geographic areas.

  • Identification Syntax: <location title> <zone or city> blorp

Identification Example: mended drum am blorp

See identify for details.

PLG

  • alias plg {$ifarg: plg.cast $*$ $else$ frimble Sorry, you must give a direction for the shuffler to travel. $endif$}
  • alias plg.cast {cast plg;direct $*$}

The above set of examples work together to either safely call the spell to be cast, or show a message when no direction is given. The first alias calls the second alias to do the work. This safety measure is used because shufflers will explode in a given amount of time, and casters may be damaged by their own shufflers.

  • Syntax: plg <direction>
  • Example: plg e

As with any spell, required components must be available in your inventory or containers identified as "component pouch". The above alias may well be appended to first get components from nearby containers or corpses.

See PLG for details on the spell.

TPA

  • alias tpa {cast tpa on $arg: me $}

The above example simply casts a spell on a given target, or casts on whichever target is already set durring combat. The "target" feature is part of melee combat.

Note: many spells require a specific target be given. This format can be edited to make use of several other spells.

WMS

  • alias wms {c wms with creating $arg: cream pie $}

The above alias casts the spell with creating cream pie by default. Any of the food types from the available list can be given by name.

  • alias wms.l {c wms with creating $ifarg2: $2*$ $else$ whiskey $endif$ into $arg1: all $}
  • Example: wms barrels red wine

The above alias casts the spell with creating whiskey into all available liquid containers by default. Any listed liquid types can be given by name. Notice that the syntax requires that the container(s) be given first in a single word, leaving the remainder of arguments for naming types of liquids.

  • alias wms.max {c wms with creating $arg:cream pie$,$arg:cream pie$,$arg:cream pie$,$arg:cream pie$,$arg:cream pie$,$arg:cream pie$,$arg:cream pie$,$arg:cream pie$,$arg:cream pie$,$arg:cream pie$}
  • Example: tm.wms chocolate cake

The above alias casts the spell with creating the maximum of ten (10) cream pies by default. Any listed food types can be given instead.

Note: the list of available food and beverage types is shown when you use "cast wms" with no argumants.

See WMS for details on the spell.

Combat

Combat aliases!