Guide For Student Wizards
- Get a talker:
- You are usually given a voucher when you leave Pumpkin Town and can trade it in at any shop that sells talkers.
- You can type help talker to find out which shops sell talkers.
- When you get a talker, type talker wizards and you can chat with other wizards, we're a friendly bunch so send us a greeting!
- Get some stuff from the wizard's newbie chest, be careful there is a limit and age requirement for how much stuff you can get from the chest, so choose wisely
- You can review the Guide for young warriors for general useful information and to get familiar with combat
- You can review A Study of Wizardry by Sekiri and Dionysus' Handbook for Wizard Tutors or use them as reference for some spells, they are both outdated but still contain relevant information
- For some beginner spells:
- Some good offensive spells to remember early on are:
- Do all the newbie quests (quests that can be done without language requirements for fast experience and with no combat requirements), check out Unofficial Quest Solutions
- Apply for the Wibble fund, type refer faculty or check out Club/Faculty#The_Wibble_Fund
- You should get a wizard's hat
- Get a small leather shield for casting magic shield spells
- For casting certain spells:
- For some added protection in case your magic shields break:
- Some containers and scabbards to hold your things:
- Large backpack or black backpack to hold your items
- If you can get a hunter's pack, get that instead of the backpack to also hold your staff and items
- A staff harness to hold your staff if you do not have a hunter's pack
- An optional scabbard like a witchy garter to hold your knife for cutting up things.
- For healing yourself:
- Get some healing tea from a local player shop, some of them sell newbie healing teas for cheaper prices
- For the free option, you can get a bottle yourself and fill it up with some blue water
- Healing tea will gradually heal you over time until the effects run out while blue water is an instant healing effect
- Remember to type drink 1/100 bottle or whatever container is holding the water/tea as that should be enough to heal you
- You can also look into bandages but it needs 25 levels of crafts.medicine.firstaid and another player to teach it to you
- For melee combat weapons, check out:
Skills & Training
- For basic wizardly spells, it is recommended to invest in these below skills:
- Other skills you should advance early on:
- Advance adventuring.health to level 25
- Advance a melee weapon skill to level 50-100
- Advance a melee defence skill like fighting.defence.parrying or fighting.defence.dodging to level 50
- Advance magic.spells.defensive skill to at least level 50
- Advance fighting.points skill to level 20
- Advance fighting.special.tactics skill to level 20
- Good melee weapons to focus on are:
- Guide_for_young_warriors#Useful_skills/Training and Guide_for_young_warriors#Combat will be useful references.
- For combat, figure out if you want to be a melee wizard or a caster wizard:
- Melee wizards focus more on using CCC, TPA and a melee weapon skill and on one fighting.defence skill.
- Caster wizards focus more on using EFF, CCC, TPA and PFGs.
- Both should also need to invest in fighting.special.tactics and fighting.points.
- For groups, melee can be faster in killing than spells so some advancement in a melee weapon skill is advised for a caster wizard for grouping purposes
- Certain NPCs will grant magic commands:
- The Lecturer in Recent Runes in Unseen University will grant commands
- Headmaster Cutwell in Academy of Artificers will grant commands
- The Grand High Exalted Master in Bes Pelargic L-space Bubble will grant commands
- If you meet the skill requirements, the NPC will automatically teach you the commands
- Beyond what the guild can teach you, you can check the best teachers that are online on discworldskills.com:
- Click on the skill you want, and then on ETB, and the green squares indicate those who are online right now
- Some prefer to simply learn from Lanfear for fighting and adventuring and Geryon for magic, but others say giving a chance to other players is more fulfilling.
- To check if someone is online, you can type finger lanfear, finger geryon, or refer teacher to see who in that club is online.
- See Teachers for more info.
- Check out which spells you want: Spells/Wizard and where to find them: Spellbooks
- Theres a limit to how many spells can be remembered in your mindspace, you will have to forget spells if you find that you can't remember new ones
- Note that spells need to pass each stage which goes through a skillcheck for each skill that the spell needs.
- You can use the spellcheck command or check out the specific spell's page on the wiki, there will usually be a coloured Spellcheck table showing the chances of success for each skill needed in each stage of the spell.
- If you suddenly receive a lot of damage from like another spell or a special attack or just a normal attack, it can disrupt the casting of your spell.
For common spell components
- For Memories of a Vicious Chicken:
- You can buy a pet chicken and pluck feathers from the chicken.
- You can usually find chickens to kill wandering Lancre Town or in Ephebe or chickens at the Muckloe Farm in the Ramtops or at the farm in Dinky, although those chickens in Dinky will be needed for a quest.
- If you can, you can also kill wizard npcs as they usually carry chicken feathers in their satchels, this is however not recommended as wizard npcs can be dangerous to kill and also the wizards in Ankh-Morpork might explode when they die and the wizards in other locations tend to run when dying so you have to pursue them.
- For KOF:
- For TPA:
- You can usually get ashes by sweeping ashes from a local smithy.
- You will also need a broom for sweeping, I recommend getting a push broom (http://quow.co.uk/cow.php?t=Items&s=push+broom) which can be easily bought or an small ornamental broom if you can find one.
- Make sure you type take handful of ash when casting TPAs so you don't end up using up all your ash in one go.
- For lightable torches:
- You can usually get lightable torches for free by typing take torch in each room of the Ankh-Morpork Thieves Guild if there are torches that have not burn out
- Otherwise they can be bought or obtained from a lot of places: http://quow.co.uk/cow.php?s=lightable+torch&a=itm&i=lightable+torch
- For PFG:
- For CCC:
- For beeswax candles:
- You can make them by checking out the candle making page but it takes up time. You can try candle making if you have remembered JPCT and have blorples to the locations needed.
- You can also kill chandlers and candle delivery men in Sto Lat and other NPCs listed here: http://quow.co.uk/cow.php?s=beeswax+candle&a=itm&i=beeswax+candle
- Otherwise you can buy them from these locations: http://quow.co.uk/cow.php?s=beeswax+candle&a=itm&i=beeswax+candle and http://quow.co.uk/cow.php?s=beeswax+candle&a=itm&i=bag+of+beeswax+candles
Tips & Tricks for Spells
- Jewellery used as blorples can degrade as you use it for JPCTs
- You can fix the jewellery at certain smithies shown on the Smithy page.
- Make sure to advance some skills in Crafts.smithing for fixing jewellery
- You can ask on the igame or one talker channels if someone can teach you the fix command.
- You can also buy blorples at some player shops if you have some money and don't want to go around blorpling.
- Misports (where you don't get teleported to where you want) and burning or rumbling doors are normal when using JPCTs.
- Before you open the door, type look portal to check if its not burning, you might also want to wait a bit to see if the door rumbles or wobbles on its own.
- Then type open portal and look enter portal before you enter the door to see if it is the location you want, sometimes you might misport to a dangerous area so this is always a good practice.
- PFG and other area attack spells:
- Certain NPCs run away from spells like Pragi's Fiery Gaze before the spell is done casting so be careful, you can invest in skills for Myrandil's Vicious Seizure so you can hold them down.
- A method for wizards to kill large amounts of enemies is to attack certain NPCs who pursue you and don't run away from PFGs or similar spells and then gather them into one room and then cast an area attack spell like PFG. This is only recommended to try when you are confident that you can cast PFGs without failure and also can deal enough damage using PFGs. Also this is best done in a group where you are leading the group and other group members assist you.
- PFGs and other area attacks don't tend to do as much damage earlier on and its quite common to fail before you have meet all the skill requirements so it's recommended to rely on melee or KOF when you're young.
- Be careful using PFGs in areas where you are lower level than the NPCs as you can quickly get overwhelmed
- Make sure you avoid using it in Djelibeybi where you might end up killing a cat or priest(ess).
- Try to shield up with TPAs, EFFs and also CCC when possible while casting.
- TPA and other magical protection spells:
- You can type shields to see if you are protected by TPAs, EFFs and CCCs etc.
- Typing group shields or group status will show similar results for you and your groupmates if you are in a group.
- If your TPA is flickering yellow, it means it is about to break if it is hit again, be prepared to run 2 rooms somewhere else and then TPA yourself again if possible
- Sometimes TPAs break on their own without any combat so watch out!
- Note that EFF swooping down to block consumes your AP and thus if you are facing multiple enemies, you will find that you won't even be able to do melee attacks because your action points is all consumed up.
- Spells however can be cast no matter the loss in action points, however casting spells will also lose action points.
- Special attacks can knock down your EFF shield, have an alias prepared for these scenarios like alias ts take shield and then run 2 rooms away and then cast EFF again as some NPCs will pursue
- You can enchant your EFF shield to add some durability and make sure to fix your shield if it is getting too damaged
- Certain NPCs also run away from KOF before it is done casting, especially NPCs in Bes Pelargic
- KOF can be cast on multiple targets, you can do this by typing cast Kamikaze Oryctolagus Flammula on target_1,target_2, note that it costs 100 extra GP per another target
- See Alias if you're not sure what an alias is
- Create an idle alias, you you can use to TM skills while idling, see: Idlechasing aliases and Idlechasing for wizards
- There are some good general aliases in General aliases
- Use the recommended kill alias and check out Combat aliases
- Tetrikitty has some useful aliases, see User:Tetrikitty/Useful_Aliases
- You can type alias mdt map door text and then type mdt to quickly check the NPCs around you depending on your perception
- For teleporting, alias port cast Jogloran's Portal of Cheaper Travel on $*$
- For TPA, alias tpa take shield from component pouch; take handful of ash from component pouch; cast Transcendent Pneumatic Alleviator on $*$; put shield in component pouch
- For KOF, alias kof take carrot,torch from component pouch; cast Kamikaze Oryctolagus Flammula on $*$;put torch in component pouch
- For other wizard aliases, you can check out Guild_aliases#Wizards
Choosing an Order
Review Wizards' Guild#Orders before reading this section
When it comes to the time to choose an order, here is a brief overview of the orders, the hedge orders are similar:
- Lodgers are a good generalist order, very popular specifically because of its very good and diverse primaries.
- Unbroken Circle focuses upon elemental skills first and foremost and is favoured strongly by people who want to focus on offensive casting, especially spells like Pragi's Fiery Gaze or Nargl'frob's Empyrean Spear (lightning bolt!).
- Hoodwinkers focuses upon illusions and trickery, but has a good generalist bent to it, especially having a good spread for some niche but useful spells. They're the best at Eha.
- Silver Star is for if you really like crafts, but they suffer at everything else because they get barely any methods.
- Seers is great if you are interested in scrying and also have some useful general primaries for spells as well.
- Shadow focuses on demonology and is the order to go for if you want to cast Doctor Kelleflump's Deadly Demon.
- Midnight are necromancers, can speedrun to Grg if you care for having your own skeleton minion.
- Last Order may as well be a second Lodgers but with methods focusing more on reaching offensive spells.
Usually when it comes down to choosing an order, it is more about your play-style (roleplaying or fighting style, etc.) and also which spells you want to be able to master early on as the primaries each order offers will make it easy to master certain spells.
Your Order's Senior Wizard will usually welcome you into the order when you join, if you have any questions or need further help with the Order, you can ask your Senior Wizard.
- Once you have done most of the newbie quests, you can kill NPCs for experience and money in Newbie areas. Avoid killing NPC shopkeepers.
- Later on, you can group with other players to kill NPCs as described in Numberchasing, however it is recommended that you have a >= 200 bonus in magic.spells.defensive for casting TPAs and around 2000 hp and can use JPCTs and CCCs. Make sure you have enough ash for casting TPAs on you and your groupmates.
- If you aren't as interested in fighting to gain experience and money, you can also do missions. Note that some missions might give less experience if you do them repeatedly within the same hour.
- Join the Club/Faculty club once you reach 10 days of age, there are also usually clubs for the order in which you have decided to join
- Contribute back to the wiki or this guide if you find discrepancies or other things that will be useful! See: Special:UserLogin to register