Grisald's Reanimated Guardian

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Grisald's Reanimated Guardian
Spell information
Nickname grg
Guild Wizards
Type Defensive
Description Animates skeleton that protects the caster.
GP cost 70
Mind space 40
Thaums 8
Components human corpse in the room (becomes a walking skeleton)
Tome Body Parts for the Advanced Student

Grisald's Reanimated Guardian (abbreviated as GRG) is an first order defensive spell. The caster can use the spell to raise human (And only human) corpses into a completely loyal skeleton warrior, who will fight for you and try to defend you from attacks.

You can only summon one skeleton at a time.

Failing the spell can destroy the corpse, dropping any items on it on the floor. It may also make the caster unconscious or make the skeleton turn on the caster.

You do not receive bury xp if you cast Grisald's Reanimated Guardian on a corpse before burying it.

Casting

This spell costs 70 GP to cast, and takes up 40 units of mind space, and can be cast on any human corpse whose skeleton is still intact.

Skills

Spellcheck results
Scale      
150 170 190 210 230 250 270 290 310 330 350
 
summoning            
 
       
binding            
 
       
animating            
 
       
healing            
 
       

The following skills are used in the stages of this spell:

Casting messages

Casting
You prepare to cast Grisald's Reanimated Guardian on the corpse of a papergirl.
You kneel and summon life force from hidden places.
You make magical equivalents of the long-gone muscles and ligaments of the skeleton, binding them onto the bare bones.
You attempt to magically reanimate the dead bones.
You attempt to repair the worst damage to the body.
Success
The skeleton groans, stirs and rises.
The skeleton warrior equips a pair of old trousers and a red and blue flannel shirt.
The skeleton warrior moves to defend you.
You mentally take control of the skeleton.
Failure

There are two possible failure results.

The corpse of a papergirl crumbles and rots before your very eyes.
You feel very sleepy.
You can't keep your eyes open anymore.  You go to sleep.

Upon failing in this manner, you will become sleepy for 20 seconds. During this time, you can still do some commands, but can't move rooms, cast spells, or attack. Afterwards, you will fall asleep and be unable to use any commands for 24 seconds.

The corpse animates, but you lose your control over the skeleton!
The skeleton warrior equips a round tweed cap, a pair of hard leather boots, a white short-sleeved cotton shirt, a pair of breeches, a silver ring and a dagger.
The skeleton warrior moves aggressively towards you!

Upon failing in this manner, the skeleton will attack but not follow you. You cannot summon another skeleton until it is dead, as usual.

To others
The wizard kneels and shudders.
The wizard makes horrid facial expressions.
The wizard groans softly.
The wizard strokes the corpse of a tall man lovingly.
The skeleton groans, stirs and rises.

Skeleton Warriors

Skeleton warriors are a type of minion that will automatically assist the caster in combat and defend them.

Description

A walking skeleton.  Bits look like they're about to fall off, or already have.  It looks slightly out-of-touch with the world, and (How 'fierce' your skeleton is will be displayed here).

Usage

The skeleton will use any weapons or armours on the corpse when it is reanimated. If the skeleton does not have any weapons, shields, or other items it can parry with, it will not defend the caster. If you give the skeleton weapons or armours, it will remove all of its equipment and then equip as much as it can, and it will carry any remaining items rather than drop them. All items will drop when the skeleton is destroyed.

Skeletons cannot be given orders. You may lose a skeleton to make it stop following you or poke it to make it resume following you after a brief delay.

You poke the skeleton warrior.
The skeleton warrior lurches to attention.

You cannot have more than one skeleton in existence at a time. If you want to create a new skeleton or retrieve equipment from an old one, you will need to wait for it to die or manually kill it yourself. Your skeleton will attack you if you attack it.

Characteristics

The skeleton's fighting ability and lifespan are highly random, but they may be increased with higher skills  research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. . Durations of nearly an hour have been reported by high level wizards. A skeleton's lifespan cannot be extended. You may get a general idea of a skeleton's power and lifespan by looking at it and seeing how 'fierce' it is.

Skeletons may be given TPA to make them tougher. Skeletons cannot be bandaged, but they may be healed by other means such as an oak wand.

Unlike some types of minions, skeletons do not reduce your kill and bury xp.

The skeleton can also buy goods from one of the Dibbler clones

Death

The skeleton warrior dissolves into dust.  Everything he carried drops to the ground.

See also

External links