Grammer Scorbic's Household Guard
Grammer Scorbic's Household Guard | |
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Spell information | |
Nickname | gshg |
Guild | Witches |
Type | Defensive |
Description | Floats a utensil that blocks attacks. |
GP cost | 50 |
Mind space | 20 |
Thaums | 4 |
Components | none |
Crystal | None |
Grammer Scorbic's Household Guard is a defensive witch spell which floats a protective household utensil around the caster.
Contents
Acquisition
This spell can be learnt at 15 levels of magic.spells.defensive. It is taught by Granny Weatherwax and Aunty Ogg-San.
Mechanics
Combat
Upon successful casting, the target utensil enters orbit around the caster. This then has the following effects:
- The floating utensil will attempt to block any incoming physical attack (causing the witch to take no damage from it). The chance of a successful block is:
- Inversely proportional to the weight of the utensil.
- Proportional to the witch's magic.spells.defensive bonus.
- Upon a successful block, the floating utensil may be knocked out of orbit. The chances of this happening are:
- Inversely proportional to the weight of the utensil.
- Proportional to the damage of the attack. In particular, specials frequently knock utensils out of orbit for this reason.
- While any utensils are orbiting a witch, that witch will not attempt to dodge, parry or block incoming attacks.
- Each time a utensil blocks an attack, it consumes a substantial number research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. of action points.
Multiple utensils
Multiple utensils may be floated about the same witch, however:
- Multiple utensils are less effective at blocking an attack than any of them would be on their own.
- There is a random chance while blocking or otherwise every couple of minutes that two floating utensils will collide in mid-air, in which case one may be knocked down.
Bringing down utensils
Utensils may be brought down by various means:
- Waiting for an opponent to knock the utensil down with a physical attack.
- Mother Brynda's Call of Gravity and Frygellhan's Fiendish Orbit Disruptor will bring down all utensils.
- Death causes all utensils to come down.
Casting
This spell requires 50 GP to cast, and takes up 20 units of mind space.
- It may be cast on any household utensil, and will only float utensils about the caster.
- Utensils that are also containers do not seem to be usable until they are emptied.
Skills
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The following skills are required for this spell:
The difficulty of the magic.methods.physical.binding skillcheck is proportional to the weight of the utensil; the spellcheck data here is for a flatiron.
Components
No components are required for this spell other than the utensil target.
Casting messages
- Casting
You clasp <target> tightly in one fist. You hold <target> at arm's length and wave it about. You recommend to <target> that it should do something useful.
- Success
<target> begins to float around you.
- Failure - Skill check
You struggle and strain to lift <target>, but it's too much for you. It falls to the ground.
- Failure - Utensil is a container and not empty
<target> seems much too preoccupied with looking after <contents> to get up and float through the air.
- To others
Myrina Womblesworth clasps a <target> tightly in one fist. Myrina Womblesworth holds a <target> at arm's length and waves it about. Myrina Womblesworth stares fixedly at a <target>. The <target> begins to float around Myrina Womblesworth.
Notes
- This spell is functionally identical to Endorphin's Floating Friend, except it works on utensils instead of shields.
- The utensil may be in the room with the caster rather than in their inventory. It is automatically picked up during the spell and impacts burden normally - so you can't float a utensil from the ground that you would not be able to pick up.
- Lighter utensils will block more attacks, but are easier to knock out.
- Heavier utensils block less attacks, but are harder to knock out.
- This spell is particularly effective against opponents that attack rapidly without specialing.
- It's much less useful against opponents that frequently special.
- Witches with a strong focus on physical combat may be better off forgoing this spell and relying on dodge/parry, as the action point penalty otherwise severely reduces their rate of attack.
See also
- Endorphin's Floating Friend
- Mother Brynda's Call of Gravity
- Frygellhan's Fiendish Orbit Disruptor
- Utensil
External links
- Discworld spell help: Grammer Scorbic's Household Guard
- Focus Tea Database: Grammer Scorbic's Household Guard