General aliases

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There are general purpose aliases.

Purpose: check the condition of your equipment
Alias: alias cc condition my all $ifarg:& all in my all$endif$ damaged sorting up
Usage: 'cc' to list all damaged items in direct inventory, 'cc <anything>' to include items in containers


Purpose: get items from a container and sell them (default 8 items)
Alias: alias st get $arg1:8$ things from my sack 1; sell them
Usage: 'st' to get and sell 8 items, 'st <number>' to get and sell that many things
Notes: replace 'my sack 1' with whatever you use to carry loot


Purpose: loot things from all corpses
Alias: alias ql get coins & every gold jewellery & every silver jewellery $ifarg:& $*$endif$ from corpses; put every gold jewellery & every silver jewellery $ifarg:& $*$endif$ in my sack 1; bury corpses & bits
Usage: 'ql <corpse number> <items>' to loot and bury a corpse
Notes: replace 'my sack 1' with whatever you use to carry loot. This alias isn't foolproof, but can be tweaked as needed


Purpose: loot a corpse, put the items in a container, then bury the corpse
Alias: alias loot get coins & every gold jewellery & every silver jewellery & $2*$ from corpse $arg1: 1$; $ifarg2:$ifarg3:put them in my sack 1$else$put it in my sack 1$endif$endif$; bury corpse $1$ & bits
Usage: 'loot <corpse number> <items>' to loot and bury a corpse
Notes: replace 'my sack 1' with whatever you use to carry loot. This alias isn't foolproof, but can be tweaked as needed

Purpose: fence all items in inventory
Alias: alias fa fence my things except worn things, held things, coins to $arg1:fence$
Usage: 'fa' to offer your items to the fence, 'nod fence' to confirm the transaction
Notes: Make sure items you do not want to fence are set to "keep', held, worn, or in a container. All fences can be referred to as "fence"; if Sol and Shifty Jim are in the same room, you can specify 'fa sol' or 'fa jones'.