Finneblaugh's Thaumic Float

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Finneblaugh's Thaumic Float
Spell information
Nickname ftf
Guild Wizards
Type Miscellaneous
Description Makes the caster float in midair.
GP cost 40
Mind space 20
Thaums 4
Components feather (consumed)
Tome Invoakatyons in thee Mysterie of Wynd

Finneblaugh's Thaumic Float (abbreviated to FTF) is a miscellaneous spell requiring a feather. It causes the caster to float in midair.

Spell details

This spell costs 40 gp to cast and takes up 20 units of mind space. It requires a feather.

Skills

Spellcheck results
Scale      
150 175 200 225 250 275 300 325 350 375 400
 
air            
 
       
evoking            
 
       
summoning            
 
       
air            
 
       

This spell uses the following skills in its stages:

Casting messages

Casting
You prepare to cast Finneblaugh's Thaumic Float.
You drop a feather and watch as it drifts to the ground.
You probe the feather, concentrating on its affinity with the air.
The feather crumples into dust.
You call forth the spirit of the wind.
You lever yourself gently upwards with magic.
Success
You feel light as air.
Success when already floating
You hover a few inches higher above the ground than before for a few seconds, before regaining balance.
Failure
You can't quite get off the ground...

It also causes hallucinations.

What others see
Wizard drops a feather and watches it fall.
Wizard studies the feather intently.
The feather crumples into dust.
Wizard huffs and puffs.
Wizard groans in effort.

Wizard lifts gently off the floor.
Spell effects end
Your feet touch the ground again.

Effect

This spell causes you to float in midair, providing the following benefits:

  • Limited protection from (some) falls (definitely prevents all damage from: jumping off the Tower of Art, misportalling into the air room, failing a climb check on the Five Ways bell tower or the front of the Drum, jumping out the window of the Five Ways bell tower.research)
  • The ability to float above water instead of sinking (does not work when already underwater)
  • Some protection against vines and Myrandil's Vicious Seizure research
  • It probably bypasses balancing checks.

Note that it does not protect you if you walk off of a cliff in Brass Neck.

It also adds a line that you are, "hovering in mid-air" to your description, and causes you to float instead of walking.

The effects of this spell can be canceled by a successful casting of Mother Brynda's Call of Gravity on the person floating.

Notes

The status and approximate duration of this spell is visible with the shields command.

See also

External links