Fighting (skill tree)

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The fighting tree is made up of many different skills all pertaining to combat.

Skill Tree

Fighting skill tree with skill/stat dependencies
Fighting Con Dex Int Str Wis Comment
melee 1 2 0 2 0 is used to determine a player's ability when using melee weapons.
dagger 0 4 0 1 0 is the skill used to determine a player's ability in melee combat with a dagger.
sword 0 3 0 2 0 is the skill used to determine a player's ability in melee combat with a sword.
heavy-sword 1 1 0 3 0 is the skill used to determine a player's ability in melee combat when using a heavy sword.
axe 1 1 0 3 0 is the skill used to determine a player's ability in melee combat with an axe.
mace 2 1 0 2 0 is the skill used to determine a player's ability in melee combat with maces and hammers.
flail 1 2 0 2 0 is the skill used to determine a player's ability in melee combat with a flail.
polearm 2 0 0 3 0 is the skill used to determine a player's ability in melee combat with a polearm.
misc 1 2 0 2 0 is the skill used to determine a player's ability in melee combat with a miscellaneous weapons - that is, melee weapons that do not fit into any other other fighting.melee skill branches.
range 0 3 0 2 0 is used to determine a player's ability when using ranged weapons.
thrown 0 3 0 2 0 determines one's ability to hit a target with a thrown object.
fired 0 4 0 1 0 determines one's ability to hit a target with projectile launched from any weapon.
unarmed 0 2 0 2 1 is used to determine a player's ability at performing unconventional unarmed manoeuvers in combat, beyond simply punching and kicking.
striking 0 2 0 1 2 is the skill used to determine the magnitude of unarmed special attacks.
grappling 0 2 0 2 1 is the skill used to determine a player's ability to wrestle with opponents.
defence 0 2 0 2 1 is used to determine a player's ability to defend themselves against physical attacks - whether they come from melee or ranged distance.
parrying 0 3 0 1 1 is the skill used primarily to determine one's chance of successfully parrying an incoming physical attack with a weapon.
blocking 0 2 0 2 1 is the skill used primarily to determine one's chance of successfully blocking an incoming physical attack with a shield.
dodging 0 4 0 0 1 is the skill used primarily to determine one's chance of successfully dodging an incoming physical attack.
special 1 1 2 1 0 is used to determine various miscellaneous aspects relating to combat,
weapon 0 1 3 1 0 is the skill used to determine whether or not a special attack can be prepared with a weapon
unarmed 0 2 3 0 0 is the skill used to determine whether or not a special attack can be prepared while unarmed.
tactics 0 0 3 0 2 is a skill which has a strong influence on how rapidly one is able to act in combat.
mounted 2 2 0 0 1 is a skill related to preparing special attacks when mounted on a horse (and perhaps other mounts in future).
points 2 1 0 2 0 determines the number of fighting guild points a player has.