Feint
Feint | |
---|---|
Command information | |
GP Cost | 30 |
Learnt At | 10 fighting.special.tactics |
Skills Used | Using a weapon:
Unarmed: |
Items Needed | None |
Guild | Available to all |
Feint is a fighting command which can be used to mislead an opponent during combat, causing them to expend time and effort in defending against an attack that never arrives. This leaves them at a disadvantage against a future attack.
Contents
Execution
Feint may be performed either with a weapon or while unarmed. In order to successfully mislead an opponent, it is necessary to:
- Pass a fighting.special.weapon (or fighting.special.unarmed) test in order to prepare the attack.
- Succeed in a skillcheck of the relevant fighting.melee.* weapon skill (or fighting.unarmed.striking) against the opponent's fighting.special.tactics skill.
Note that feint cannot be used against an opponent who is prone, as a result of the trip or shove commands. Likewise, an opponent who has just been feinted cannot be feinted again (by anyone) for a short period until they recover.
Effects
Feint does not do any direct damage, but it does deplete the victim's action points research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. . This may slow their rate of attack or, in extreme cases, leave them temporarily unable to defend themself.