Death visits almost all of us.
Raise & Resurrect
As long as you still have some lives in reserve, you can be raised or resurrected as below.
- Note that you must wait for DEATH to finish his speech before you can be raised or resurrected.
Otherwise nothing short of the Rite of AshkEnte will allow you to be corporeal again.
Raise Dead ritual
Raise Dead is a ritual available to Priests and Priestesses of Gufnork, Pishe and Sek. It is also available through some NPCs and in some special rooms, usually requiring some interaction by the ghost, such as using the command "raise" or saying "please raise me". I don't know if any of the NPCs are language sensitive. It will restore the ghostly player to a more substantial form, albeit with a reduced constitution stat, no XP other than that gained while dead, and very low HP. This is the same as being raised in the shrines and temples listed below.
The Restore ritual can fix their constitution stat afterwards.
Resurrect is a ritual available to Priests and Priestesses of Pishe. The advantages of resurrect is that it can restore some of the lost XP and will also restore player stats, but it will not restore HP.
Resurrect needs a lot of energy (GP) to cast, and even high level Priests and Priestesses can fail. They will then have to wait for their GP to build up before trying again. Most Priests and Priestesses do not appreciate funny stunts while waiting, and the best advice if this occurs is to "keep your hands away from the keyboard and wait patiently". Your funny stunt may be perceived as complaining about ritual failure (see above) which may lead to you receiving a reduced service. This might be, but is not limited to: raise dead instead of resurrect, no healing after raising / resurrection, no restore after a raise, or the pishite just leaving.
The percentage of XP return seems to be based on the faith.rituals.curing.target bonus of the priest doing the resurrection, and any ritual modifiers. The return to the resurrected person seems to be capped at 75% of their pre-death XP. Note, however, that this only applies to the xp they had when they died. Any xp accumulated while dead is returned in full.
A pishite will not necessarily be able to tell you what your XP return will be. However, unless you had little xp on you when you died, it makes sense to look for the highest resurrection bonus you can. The skills website and the "who pishe" command may help. Note, however, that ghosts asking Pishites for their bonuses at their moment of need may alienate those Pishites.
See also the ritual information for Resurrect.
There are people who will try and help you. These are generally Pishites, who are granted the ritual resurrect, but there are a small but slowly increasing number of non Pishites and even non Priests who can also resurrect using faith rods.
- Be Polite, we did not kill you, we are trying to help you.
- Understand that immediately and now are relative, and may depend on your rescuers ability to first lead any groupmates to a safe area and then travel half way across the disc.
- Warn rescuers of any specific hazards, like Yetis or Spiders in the room with your corpse. If it killed you, it may present a hazard to us too, we're not all big tough fighters like you were before you died.
- Show appreciation. This need not be financial, but your attitude may affect the response next time you need assistance.
- Remember that in terrains, the easiest way for us to find you is by using "Find Corpse", so staying with your corpse helps. Staying in the room with your corpse may also be the only thing that stops the room from unloading (and taking your former inventory with it) if your corpse decays (particularly if there are no living things in the room with it).
- Be specific about where you are, if you can. If you're in a city, the name of the street you're on is helpful (although some streets, like Endless Street or Long Street, are large enough that more information may be necessary). If you're in a building, tell us. If you're in a hidden area, be clear about that--not everyone knows about all of those.
- Stay Still while being resurrected, if you walk away during the ritual, the priest will waste 3 minutes of gp regeneration on a failed ritual! Unfollow your groupmates if they might move.
You should not, under any circumstances, complain about:
- Response time.
- Delays waiting for GP regeneration.
- Failure to Raise / Resurrect / Restore.
- Inability to retrieve heavy items from your drowned corpse.
- The unwillingness of rescuers to die whilst retrieving your equipment.
- Less XP return than you expected.
If the ritual failed, sit tight and wait quietly unless the priest says otherwise. A priest that has just failed a ressurect or raise ritual probably feels upset enough about it without you doing or saying anything at all. GP regen is normally required before the ritual can be repeated. We didn't kill you, we're trying to help. Please don't get annoyed at us!
After resurrection, the following commands will be helpful:
"get all from <name> corpse" where <name> is your simple character name, and
"equip" which should be done quickly so that you don't fumble items.
Please note that if you have, for example, magic scrolls on your corpse, it can be hazardous and even fatal to get your inventory before you have been healed. Players have died their final death doing this. Even a single scroll skillcheck can be failed by an experienced wizard! Wait until you have been healed. The same applies to, eg, getting and equipping poniards.
It would also be a good idea to warn the pishite in advance if there are npcs likely to attack you after you are resurrected, eg Hitmen or City Guards in Genua, Royal Guards in Sto Lat, etc. They may be able to take action to minimise the risk to you of dying immediately to such an attack, such as resurrecting you in a passage room.
Points to Remember
Remember that after both Resurrect and Raise you will need some healing before you do anything that may cause a loss of HP. After Raise you will also need a Restore or to wait for your Con stat to increase to its normal level. Shrines, Temples etc.
"What about my expensive equipment?" you ask.
There is a club call RRU who generally try and help people who have died in difficult to reach or hazardous locations, however the help they can give is obviously limited to suitably skilled people being logged on at the right time. If the only RRU member logged in is a weak Pishite with a moderate healing bonus, don't expect them to pull your corpse out of the snail, climb to the hub and resurrect you, or swim to the bottom of the circle sea.
Finally, if it's that valuable, you're in an impossible to reach or extremely dangerous area, and you had a spare life, then consider the use of godmother (see below).
RRU have their own website, although it seems out of date.
NPC Raise Dead Locations
These are locations where a ghostly player may be restored to a more substantial form without player assistance. In all cases, the restored player will have reduced stats. You may need to use a command (such as "raise") or request the help of NPC ("say please raise me" or "sayto <npc> please raise me"), and some of the NPCs may be language sensitive. The known locations are:
|Area||Location||Npc||What to do||More information|
|Ankh-Morpork||Temple of Small Gods, small chapel||Harry||say raise||4 South, 4 West and North from the carriage stop outside the temple.|
|Djelibeybi||Temple of Sessifet, tiny chapel||Ptamney||(just enter the room)||It takes only seconds. The temple of Sessifet is a safe zone, your health and gp will not regenerate there.|
|Ephebe||Outside the taverna on Flatulus Walk, sw of the Harbour Market||Himaclitus||sit beside Himaclitus;listen to Himaclitus (answer yes the the question)||This probably requires some Ephebian spoken skills.|
|Bes Pelargic||Curative place, northeast end of BP||Tu Silent Llamas||(just enter the room)||It takes only seconds. Extreme northeast of BP, West and then South from the junction of Chopsticks and Chestnut Path in the Imperial district|
|Ohulan Cutash||Shrine of Small Gods, south of market||(a Small God)||raise me||3 South and then East from the centre of the Market Square|
|Ramtops||Mountain shrine, south of the Land of Giants||(mountain spirits)||raise me (wait for the prompt)||From the center of the Land of Giants: sw,sw,s,journey se,journey s, journey sw, n - on the first side path of the track to the Temple of Soyin. Watch out for Yetis and Lynxes that will pursue you (while alive, for example after being raised in the shrine).|
|Sto Plains||Hedge Wizard's Guild, west room||attendant (Rimpog)||say raise||North-East of Pekan Ford on the path towards Rham Nitz, on the North-West side of the path on the edge of Skund Forest.|
|Brown Islands||Quiet little hut, beach||painted medicine man (MedicineMan)||(just enter the room)||It takes only seconds.|
|Genua||Tent, southwest corner of Triangle Market||Mrs Gogol||say help||Eastern parts, north of the docks, Triangle Market, southwest corner|
|Uberwald||Unnamed town, Decrepit Temple to Pishe||Mad Priest Von Bobenstein||raise me||The unnamed town is southeast of Escrow and again southeast of the path leading to the Magpyr castle.|
|Netherworld||(say misty)||Misty||?||Note that priests cannot perform rituals in the Netherworld, and the exit guardian will stop people from leaving whether or not they are ghosts. You cannot cast either.|
The NPC of last resort, the Godmother will transfer you to your start location, raise you and (as long as you request her help in the same room as your corpse is in) bring your body along as well, but she will charge, initially just a temporary stat drop, later on she charges a life. Make sure you have a spare life before using the godmother command. If you are having problems understanding or communicating with the good fairy, just "say yes", "nod" your head and "think yes".
If aggressive NPCs are attacking the godmother, or she's drowning when you summon her, just use "think yes" after she appears, and usually that will do the trick.
Note that if an aggressive NPC attacks and kills the godmother when you summon her, the NPC should be bugrepped for attacking the godmother.
Other Useful Information
Your Corpse and Inventory
Upon death, everything on you will be on your corpse, except pets, which will remain in your arms. Your corpse will decompose over the course of an hour, and will continue to do so even after you've logged off. When it finishes, any items that were on it (your former inventory) will be left on the floor. Items on the floor can be lost if someone picks them up, or if the room unloads, so it's a good idea to get your stuff as soon as possible and not log off while dead.
Getting your inventory off your corpse can be almost as problematic for the newbie as sorting out their first resurrection. Here is a useful alias, it assumes a player's name is bob.
alias aliveagain get all from bob corpses;equip;
This alias will recover your inventory from your corpse when you are in the same room as it, and equip all worn or held items that it can from that inventory, which should prevent fumbling due to an excessive inventory count.
Simply return to the room with your corpse and use the command "aliveagain".
Remember to wait until you've been fully healed to do this--see the previous note about scrolls and other potentially damaging items.
You have a number of deaths remaining until your final death. However, you can buy more lives, so dying can be merely expensive rather than, um, fatal.
If you died in combat, your opponents will stop fighting you. That is, once you're raised or resurrected and are in the same room as they are, they won't attack you. This doesn't apply to NPCs who are aggressive in the first place, such as crocodiles.
- If you ran off and aren't sure exactly where your corpse is now, you have a couple of options. First, you can use "history" or your scrollback to help retrace your steps. Second, you can check the ascii map--this shows where living things are, so sometimes it can give you a rough idea of the path you took (and if you were killed by a living thing, it's likely still in the room). If you died underwater, remember that corpses sink to the bottom.
- Somewhere you get to through a non-obvious exit, or somewhere where you have to do something to make the exit visible.