Duelling

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Duelling is a popular hobby in Genua, at best used as a means to protect your honour, at worst used to humiliate others in the name of honour. At least it's arguably nobler than randomly slaughtering people in the streets.

Duelling oaks

Located in a secluded glade in the Genua City Park, the duelling oaks seem to be a good locale to duel, but whether or how is it used as such is unclear.  research If this has been marked on a page, it's because there was something that probably isn't known, that the person who edited the page thinks could be found out. Perhaps you could figure this thing out, and be famous evermore. 

Instead it appears to act as a safe room except that gp regenerates.

There is a ghost that gives information concerning the Code Duello:

The ghost of le Comte Laurente Bon Ange says: The Code Duello is the set of rules that governs the practise of duelling.  It specifies that duels should only be fought with traditionally acceptible weapons; the various light swords, or the hand crossbow.   A challenge to a duel is given in the case of grave or slight offence, and it is fought with weapons chosen by the challenged.  Secondary weapons may be used if the two primaries to the duel agree.  If no reconciliation can be arranged, the duel is fought in a courteous and mannerly style, and to the death, until one primary is unable to continue the fight due to wounds sustained, or, in the case of a duel with hand crossbows, until a sufficient number of shots to the severity of the offense have been exchanged.  The outcome is judged by the seconds to the two duelists, and by an attending physician.  Only in this way can the requirements of honour be satisfied.

Musketeers' guild duelling room

Located in the guild of Musketeers, it is an area supervised by a duelling witness allowing willing duellists to establish who's better or failing that to pay their honour with their blood.

Prerequisites

In order to duel you first need not to be under the influence of a magical or divine shield or other arcane effects that protects you against or benefits you in combat.

It would be dishonourable to duel while benefitting from shielding or other arcane effects.
  • Miscellaneous spells that don't protect in combat doesn't seem to prevent the challenge.

Then you need to use duelling weapons (sword or dagger) or you'll be branded a cheater:

The duelling witness says with a posh Genuan accent: Duelers, you may start when ready.
The training duellist moves aggressively towards you!
You feel that other people's perception of you has changed and your title is being misinterpreted.
You slice the training duellist's left leg with one of your tiger fangs.
The duelling witness exclaims with a posh Genuan accent: We only use duelling weapons here!
The duelling witness says with a posh Genuan accent: The whole world will know you for the cheat you are, <player>.

Failing to hold your duelling weapon also triggers this:

The arrogant duellist accepts your challenge to a duel.
The duelling witness says with a posh Genuan accent: Duelers, you may start when ready.
The arrogant duellist moves aggressively towards you!
You feel that other people's perception of you has changed and your title is being misinterpreted.
You punch at the arrogant duellist but he parries the blow with his duelling sword.
The duelling witness exclaims with a posh Genuan accent: Fighting with your fists?  Like a ruffian?  We use duelling weapons here!
The duelling witness says with a posh Genuan accent: Only cowards are too scared to use real weapons.

Using magic or divine rituals during the duel should also trigger this.

Duelling

Once you have the gloves and weapons you can then challenge your opponent.

  • The npc duellist can also challenge you if you idle in the room without magic shields.
  • Someone challenged that fails to answer or reject the challenge gets branded a coward.
  • You cannot fight while branded as a coward or cheater.

You then proceed to attack each other until one of the duelists is in bad shape.

Then the duelling witness stops the duel to ask if the weaker one wishes to yield.

  • If the weaker one does not yield the fight becomes to the death.
  • If the weaker one does yield the stronger one can accept it or not.
    • If the surrender is rejected the weaker one is branded a coward.
    • If the surrender is accepted both parties retain their honour.

An example duel:

challenge duellist to a duel for (reason)
You slap the arrogant duellist with your pair of duelling gloves and declare: I challenge you to a duel for (reason). 
I demand satisfaction.
The arrogant duellist accepts your challenge to a duel.
The duelling witness says with a posh Genuan accent: Duelers, you may start when ready.
The arrogant duellist moves aggressively towards you!
 [...fight until one gets into bad shape]
The duelling witness stops the duel.
The duelling witness asks with a posh Genuan accent: It seems that <player> is the superior duellist.  Do you yield, arrogant duellist?
The arrogant duellist refuses to yield to you.
The duelling witness exclaims with a posh Genuan accent: This duel shall resume, attack when ready!
The arrogant duellist moves aggressively towards you!
 [...fight until death]
You killed the arrogant duellist.
The duelling witness says with a posh Genuan accent: I declare this duel over.  Both parties have proven their honour.
A servant hurries in and grabs the corpse of an arrogant duellist by the legs.  He drags it out while muttering "won't somebody think of the servants?" under his breath.

Kick Consortium

The Kick Consortium is another place to fight one on one, but without those pesky restrictions that attempt to make duelling an honourable affair.

For more information see the Kick Consortium page.

See also