The cuttlefish is an npc that shows up when a particular scrying method is being used.
The scrying method
This method is tied to a particular room (the scrying room) that is accessible through a quest. It costs &&&&&&&&&&&&+720 to enter the room, and you can only make three scry attempts per session. You can only spend five (real life) minutes in it at a time, and will have to wait a few minutes or so before you can enter again.
Scrying someone via this room will, if successful, will give you a constantly-updating view of the room they're in, much like a crystal ball.
It looks like this:
scry lag The surface of the mirror swirls and ripples before settling to reflect a vision of the area where the LAG stands: The land is lit up by the eerie light of the waning crescent moon. This is a small garden. The ground is green grass and the south wall is red bricks. The garden is completely empty. An exit leads up, the south door leads south and an exit leads north. It is a freezing cold spindlewinter's night with a gentle breeze and some puffy clouds. There are three obvious exits: north, south and up. A strange cuttlefish (obscure) is hovering and the LAG is standing here. A plaque is on the south wall. In the mirror: the LAG opens the south door. In the mirror: the LAG leaves south. In the mirror: the LAG closes the south door. The surface of the mirror swirls before settling onto a new area: The land is lit up by the eerie light of the waning crescent moon. This is a small garden. The ground is green grass and the south wall is red bricks. The garden is completely empty. An exit leads up, the south door leads south and an exit leads north. It is a freezing cold spindlewinter's night with a gentle breeze and some puffy clouds. There are three obvious exits: north, south and up. A strange cuttlefish (obscure) is hovering. A plaque is on the south wall.
You can also "gaze into mirror" to see a vision of the room they're in now again.
Before you can scry someone else, you must "tap mirror" and wait for it to clear.
It's possible to fail to scry someone--this seems to happen when the target is unscryable. It still counts as an attempt, and looks like this:
The surface of the mirror ripples as it were a pond and a stone had been dropped in the centre, but when the ripples clear the mirror shows nothing.
The cuttlefish itself
To those with high enough perception, a cuttlefish will be visible in the room with the person being scried:
A strange cuttlefish (obscure) is hovering. >l cuttlefish The cuttlefish seems to exist independently of the reality around it. There is a strange red glint to its eyes which glance around randomly, observing all that happens. Despite being a fish it doesn't have any problem breathing or moving out of water. You get the sense that, if you wanted, you could peer back through its eyes. It is in good shape. It is hovering.
When being scried, if you have high enough perception, you may also notice that it's following you when you move:
You could swear something was following you.
You have the strangest feeling that something is following you.
You get the strangest feeling that someone is watching you.
You could swear someone was watching you.
This can give adventuring.perception tms.
The person being scried may "peer [back] through <object> [eyes]" to potentially get a vision of the scrying room, showing them who is scrying them. This takes 30 magic gp.
>peer through cuttlefish The strange cuttlefish (obscure)'s eyes clear for a moment, and you see a vision: This is the viewing room of the Enlightened Brotherhood of Knowledge Seekers. From here they can view any person on the Disc, and can travel swiftly. On the east wall is a huge mirror with an ornate frame. There is one obvious exit: west. A hooded stranger is standing here. A metal sign is hanging on the western wall. You peer into the strange cuttlefish (obscure)'s eyes.
(The hooded stranger is just an npc who often scries players this way.)
The scrier will see this action:
Player peers directly into your eyes. In the mirror: Player peers into the strange cuttlefish (obscure)'s eyes.
The scrier will also see it if you look at the cuttlefish:
In the mirror: Player looks at you.
Attacking the cuttlefish will cause it to flee, ending the scrying. The scrier sees this:
The strange cuttlefish (obscure) flees from the fight. The surface of the mirror slowly fades, becoming again the familiar featureless grey sheet.
The cuttlefish is not immune to things like being trapped in a Stasis sphere, and so can be separated from the target. This has no practical advantage over getting rid of it by attacking it, though, as the scrier can simply tap the mirror and scry again.
You can also plant things on the cuttlefish, and they'll be dropped when it disappears.
When it leaves, people in the room see this:
The strange cuttlefish (obscure) dissipates into nothing.
- A bonus of 205 will let you notice it some, but not all, of the time.