Command list for idlechasing

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Warning.png WARNING: This page contains information about idlechasing, which now returns less xp and is no longer possible by sharing experience in a group due to changes[1] to the game.

Since the change all commands that give xp typically return 20 times (or less) the cost in GP and command xp is no longer shared.
The creators have proposed missions as a way to gain experience without combat.

Personal idlechasing that gives 20 times the gp cost is still possible and these pages still contain interesting information on using commands, keeping in mind the differences outlined above.

This is a list of all commands with their GP costs, GP to XP conversion rates, guild restrictions and skills used.


Commands

Commands convert GP into XP at a predefined multiplier when used. All GP draining activities not directly associated with a guild command give 15x (e.g. Search will covert 15 GP at a 15x rate into 225 XP), with the following exceptions:

  • Listening to a foreign language while speaking it: This gives 15x to begin with, but the return quickly drops to 4-5x or so.
  • Sneak: Gives no xp while you aren't moving, but does drain gp. Also, you only get full xp the first time you move. Moving again is the same as repeating the command.
  • Watch: This seems to give no XP at all.
  • Value: This gives no XP at all, though it costs 5 gp.
  • Fuel: Fueling a broom with 5 or fewer gp gives no XP at all and doesn't count towards raising the command count.
  • Possibly, any command that costs 5 or fewer gp won't give any XP and/or won't count towards raising the command count.


Command GP->XP GP cost Guild exceptions Skill(s) used

Covert

Abscond 20x 40 Thief/Assassin Only covert.stealth.*
Ambush 15x 20, 45 Thief/Assassin: 20x covert.stealth.* / covert.items.weapons
Assess 20x 40 Assassin Only covert.casing.person / covert.stealth.*
Backstab 20x 90 Thief/Assassin Only covert.stealth.*
Case 20x 20 Thief Only covert.casing.person
Conceal 15x 10 Thief/Assassin: 20x covert.hiding.object
Consider Covert 15x 20 / target covert.casing.person
Disable 15x 40 Thief/Assassin: 20x covert.lockpick.traps / covert.items.traps
Filch 20x 90 Thief Only covert.manipulation.stealing
Hide 15x 10 Thief/Assassin: 20x covert.hiding.person
Inhume 20x 100 Assassin Only varies
Covert mapping  ?x 0 covert.casing.place
Palm 15x 10 Thief/Assassin: 20x covert.manipulation.palming
Peek 15x 10 covert.stealth.*
Pick 15x 25 Thief/Assassin: 20x covert.lockpick.doors
Plant 15x 10 Thief: 20x covert.manipulation.passing
Probe 15x 20 Thief/Assassin: 20x covert.casing.place / covert.items.traps
Rifle 20x 20 Thief Only covert.manipulation.sleight-of-hand
Scope 20x 20 Thief Only covert.casing.place
Shoplift 15x 45 Thief: 20x covert.casing.place
Slip 15x 10 Thief/Assassin: 20x covert.manipulation.passing
Snatch 15x 20 Thief/Assassin: 20x covert.manipulation.stealing
Sneak 10x varies covert.stealth
Steal 15x 45 Thief: 20x covert.manipulation.stealing
Unconceal 15x 10 Thief/Assassin: 20x covert.manipulation.sleight-of-hand
Unhide 15x 10 Thief/Assassin: 20x covert.stealth.*

Crafts

Bandage 15x 15 Warrior: 20x crafts.medicine.firstaid / covert.manipulation.sleight-of-hand (if hiding)
Blow Whistle[1] 15x 10 crafts.music.instruments.wind
Fix 15x 35ish Warrior: 20x crafts.smithing.*
Leatherwork 15x 35ish Warrior: 20x crafts.materials.leatherwork
Perform Solo 15x 10 crafts.music.instruments.*
Play (an Instrument) 15x 10 crafts.music.instruments.*
Repair 15x 35ish crafts.carpentry.whittling
Serenade 15x 10 crafts.music.instruments.*
Strum (an Instrument) 15x 10 crafts.music.instruments.stringed
Track (person not in the room) 20x 9 Warrior only crafts.hunting.tracking
Warpaint (living thing) 20x 20 Warrior only crafts.arts.painting

Faith

Bestow (Faith rod or as Ward) 20x varies faith.items.rod or faith.items.scroll
Consecrate 20x 50 Priest only faith.rituals.special
Hold (Faith rod) 15x varies faith.items.rod
Meditate (on Ritual) 15x varies faith.rituals.special
Meditate (upon Obsecration) 15x 100 faith.items.scroll
Perform[2] 15x varies varies
Pray 5x varies Priest: 10x faith.points, sometimes faith.rituals.special
Ritual burial 20x 50 / corpse Priest only faith.rituals.special
Scour 20x 50 / ward Priest only faith.items.scroll (for wards)

Fighting

Bash 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Beat 15x 20 Warrior: 20x fighting.special.weapon
Behead 20x 45 Warrior only fighting.special.weapon + weapon skill
Berserk 10x, ?? 50, all Warrior only fighting.special.tactics
Bob 15x 10 fighting.special.unarmed + unarmed
Chop 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Crush 20x 45 Warrior only fighting.special.weapon + weapon skill
Feint 15x 15 Warrior: 20x fighting.special.weapon
Fire 15x 30  ? fighting.range.fired
Guard 20x 10[3] Warrior only fighting.defence.blocking
Hack 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Iai 15x 60 Warrior: 20x fighting.special.weapon + fighting.melee.sword
Impale 20x 45 Warrior only fighting.special.weapon + weapon skill
Kick 15x 35 Warrior: 20x fighting.special.unarmed + fighting.unarmed.striking
Pierce 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Punch 15x 35 Warrior: 20x fighting.special.unarmed + fighting.unarmed.striking
Riposte 15x 25 Warrior: 20x fighting.special.weapon + weapon skill
Shove 15x 30 Warrior: 20x fighting.special.unarmed + fighting.unarmed.grappling
Slash 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Slice 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Smash 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Stab 15x 35 Warrior: 20x fighting.special.weapon + weapon skill
Throw 15x 30 fighting.range.thrown
Trip 15x 30 Warrior: 20x fighting.special.unarmed + fighting.unarmed.grappling
Warcry 20x, 15x[4] 10, 10 Warrior only fighting.special.tactics

Magic

Brew 20x 15 Witch only magic.methods.physical.brewing
Cast[5] 15x varies per spell varies
Capture energy 15x 4 x spell size Magic users only  ?
Circle 20x 100 Witch only magic.spells.special
Contemplate 10x all Wizard only
Convince 20x 30 Witch only magic.methods.mental.convoking
Fade 20x 25 Witch only magic.methods.elemental.earth / covert.hiding.person
Fuel (broomstick) 15x varies Witch only magic.methods.mental.channeling
Gaze 20x 30 Witch only magic.methods.physical.scrying
Hedgehog 20x 55 + 35 per verse Witch only 8 different skills
Imbue 20x varies Witch only magic.items.talisman
Invoke runic crescent wrench 15x 300 magic.items.held.rod
Mock 20x 100 (talisman) or 25 + 25 per person Witch only magic.methods.mental.charming / magic.methods.mental.cursing
Octograve 20x 50 Wizard only magic.items.held.staff
Point thaumometer (at item) 15x 10 or 0[6] magic.methods.spiritual.divining
Read thaumometer 15x 10 or 0[6] magic.methods.spiritual.divining
Recharge 20x varies Wizard only magic.items
Scribe 20x varies Wizard only magic.items.scroll
Set 15x Witch only magic.items.talisman
Spellcheck 10x 25 / stage Wizard only
Squint 20x up to 30 depending on method Witch only varies
Tap silver fountain pen 15x 15 magic.items.held.rod
Tempt 20x 20 (20x), 20 + 20 (18.75x) Witch only magic.methods.mental.charming
Zap (with Wand) 15x varies magic.items.held.wand

People & Adventuring

Consult (map)[7] 15x[8] 10 / map adventuring.direction
Judge 15x 10, 25, or 50[9] Warriors: 20x adventuring.evaluating.weapons
Locate (on map) 15x 20 / map adventuring.direction
Remove turban 15x 15 [10] people.? probably culture.djelian
Search 15x 15 adventuring.points
Study (map) 15x 20 / map adventuring.direction
Snap fan 15x 15 people.culture.agatean
Tie turban 15x 15 people.? probably culture.djelian
Untie turban 15x 15 people.? probably culture.djelian
Value 0x 5 people.trading.valueing.*
Vurdere 15x 25 / item[11] Warriors: 20x adventuring.evaluating.armour
Wear turban 15x 15 people.? probably culture.djelian
Wrap furoshiki cloth 15x 10 covert.manipulation.sleight-of-hand

Unique

And a few miscellaneous commands that only exist in certain places.

Command GP->XP GP cost Skill(s) Used Location
Appreciate Art 16x 30 crafts.arts.painting/sculpture Sung family estate
Break plank 15x 50 fighting.unarmed.striking Samurai guild training room
Copy Ledger 15x 25 crafts.arts.calligraphy Temple of the Listening Monks scriptorium
Dance on podium 15x 25 magic.methods.physical.dancing southwest corner of Fez Club in DJB
Drive fist into sand 15x 200 adventuring.health Samurai guild training room
Dunk (person) 15x 25 adventuring.movement.swimming Creel Springs hot springs
Hum [bars/staves] 15x 20, 25, 40, 45 crafts.music.theory & crafts.music.instruments.vocal Temple of Cool crypt
Look [bars/staves] 15x 20 crafts.music.theory Temple of Cool crypt
Solve Maze 15x 50 adventuring.direction corridor of Sandelfon area in BP tower
Throw (dart) 15x 10 fighting.range.thrown various
Throw (dart) 15x 10 magic.methods.mental.animating darts room in Artificers' Academy (hidden restaurant)
Weave cloth on loom 15x 50 crafts.materials.weaving Chronides farmstead, women's quarters (male characters get chased out if Rhea and Koren are there). Has limited use if successful (you can't start a new cloth on the loom).

Footnotes

  1. All five music commands count as separate commands (even when used on the same instrument).
  2. Different rituals count as different commands for the purposes of xp reduction due to command repetition, for the most part ("Cure ___ wounds" rituals appear to be an exception).
  3. It takes 10 gp to start guarding, and an additional 25 gp for every five seconds that someone's trying to get past. The ongoing cost is 15x return (at least the first time someone tries to get past--it may diminish after that)--to avoid it you can "guard stop".
  4. It takes 10 gp to prepare the warcry, and another 10 gp when combat starts. The preparation gives 20x xp, and the second part, when combat is entered, gives 15x. Just put it at the end of your alias, so that you'll have time for it to fade away unuttered, and you can use only the first, high-return part.
  5. Different spells count as different commands for the purposes of xp reduction due to command repetition.
  6. 6.0 6.1 It seems to take 10 gp to read the thaumometer as long as there's some background magic. If the background magic level is normal (0 thaums), it takes no gp and gives no xp to read it. It also takes no gp and gives no xp to point a thaumometer at a non-magical (unenchanted) item.
  7. Map commands count as separate commands (even when used on the same map).
  8. You can study, consult, or locate things on multiple maps at once (the command takes 20 gp per map studied), but there's a diminishing xp return. While using one map, you get 15x the gp used. With two maps at once, however, you only get about 9.7x the gp used, and with three maps it goes down to about 7.7x the gp used.
  9. That is, it takes 25 gp to just "judge <weapon>", but 50 gp to judge two items against each other. A non-weapon can be "judge"d (and returns, for example, "You determine that the old Circle Sea map is not a melee weapon") but this only costs 10 gp. You can judge a maximum of two weapons at once (and only "against" each other: a simple "judge weapons" will just have you judging one weapon).
  10. All four commands--wear, remove, tie, and untie--count separately.
  11. In other words: 25 gp to "vurdere <armour>", 50 gp to vurdere two items against each other, and 25 gp per item to vurdere multiple items ("vurdere armour 1 & armour 2 & armour 3 & armour 4"). There's no decrease in xp return with more items. You can vurdere some number of armours at once dependent on your skills: 12 for a 222 adventuring.evaluating.armour bonus.